kiskInstall

ElyosLv 45 ClericVaizelUnholy

Huanton

112,777 CP
CGear
  1. +10
    Gartua EarringsA 24 → S+ 57 to 59

    58 on average

    1. 1Reroll Critical Hit Resist→ ideally Precision, Attack, Move Speed, Critical Hit or Accuracy20% a try
    2. 2Reroll Survival Willpower +1→ ideally Precision, Attack, Move Speed, Critical Hit or Accuracy15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Precision Attack Move Speed Critical Hit Accuracy

    Then bind it fully.

  2. +10
    Aulamus EarringsB 13 → S+ 56 to 62

    59 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack or Move Speed22% a try
    2. 2Reroll MP→ ideally Might, Precision, Attack or Move Speed16%
    3. 3Reroll Defense→ ideally Might, Precision, Attack or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  3. +10
    Aulamus RingB 14 → S+ 55 to 67

    60 on average

    1. 1Reroll Evasion→ ideally Might or Precision16% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision12%
    3. 3Reroll Flight Power→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Bolt +1

    Then bind it fully.

  4. +10
    Nuakum PauldronsD 0 → S+ 58 to 71

    63 on average

    1. 1Reroll Status Effect Resist→ ideally Critical Damage Boost, Double Chance or Attack17% a try
    2. 2Reroll Front Defense→ ideally Critical Damage Boost, Double Chance or Attack14%
    3. 3Reroll Critical Hit Resist→ ideally Critical Damage Boost, Double Chance or Attack10%
    4. 4Reroll HP→ ideally Critical Damage Boost, Double Chance or Attack7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Critical Damage Boost Double Chance Attack
    Fine+12 to +14
    Empyrean Lord's Grace +1 Earth's Grace +1 Critical Hit

    Then bind it fully.

  5. +10
    Aulamus RingB 15 → S+ 55 to 67

    60 on average

    1. 1Reroll Natural HP Regen→ ideally Might or Precision17% a try
    2. 2Reroll HP→ ideally Might or Precision12%
    3. 3Reroll Accuracy→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  6. +10
    Nuakum GlovesD 0 → S+ 56 to 73

    63 on average

    1. 1Reroll Critical Hit Resist→ ideally Combat Speed or Attack17% a try
    2. 2Reroll MP→ ideally Combat Speed or Attack14%
    3. 3Reroll Natural HP Regen→ ideally Combat Speed or Attack10%
    4. 4Reroll Heal Block +1→ ideally Combat Speed or Attack7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20
    Combat Speed Attack
    Good+18
    Perfect Chance
    Fine+9 to +15
    Earth's Grace +1 Empyrean Lord's Grace +1 Critical Hit

    Then bind it fully.

  7. +10
    Gartua NecklaceC 11 → S+ 57 to 59

    58 on average

    1. 1Reroll Natural HP Regen→ ideally Combat Speed, Might, Precision, Critical Hit or Accuracy19% a try
    2. 2Reroll Defense→ ideally Combat Speed, Might, Precision, Critical Hit or Accuracy13%
    3. 3Reroll HP→ ideally Combat Speed, Might, Precision, Critical Hit or Accuracy8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Might Precision Critical Hit Accuracy

    Then bind it fully.

  8. +10
    Nuakum BreastplateD 3 → S+ 58 to 71

    64 on average

    1. 1Reroll Double Resist→ ideally Damage Boost, Attack or Perfect Chance16% a try
    2. 2Reroll Back Defense→ ideally Damage Boost, Attack or Perfect Chance13%
    3. 3Reroll Survival Willpower +1→ ideally Damage Boost, Attack or Perfect Chance10%
    4. 4Reroll Healing Enhancement +1→ ideally Damage Boost, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +20
    Damage Boost Attack Perfect Chance
    Fine+11 to +14
    Empyrean Lord's Grace +1 Earth's Grace +1 Critical Hit

    Then bind it fully.

  9. +10
    Nuakum BootsC 7 → S+ 56 to 66

    60 on average

    1. 1Reroll Willpower→ ideally Move Speed, Perfect Chance or Attack12% a try
    2. 2Reroll Block→ ideally Move Speed, Perfect Chance or Attack9%
    3. 3Reroll Survival Willpower +1→ ideally Move Speed, Perfect Chance or Attack7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19 to +20
    Move Speed Perfect Chance Attack
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  10. +10
    Nuakum GreavesD 4 → S+ 60 to 71

    64 on average

    1. 1Reroll Willpower→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance14% a try
    2. 2Reroll Back Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11%
    3. 3Reroll HP→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    4. 4Reroll Critical Hit→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack increase Damage Tolerance Attack Perfect Chance
    Fine+13
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  11. +10
    Nuakum HelmC 6 → S+ 59 to 70

    63 on average

    1. 1Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack13% a try
    2. 2Reroll Block→ ideally Double Chance, Attack increase or Attack10%
    3. 3Reroll Endurance→ ideally Double Chance, Attack increase or Attack8%
    4. 4Reroll Accuracy→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Double Chance Attack increase Attack
    Good+14
    Incoming Heal
    Fine+13
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  12. +10
    Nuakum CloakC 12 → S+ 67 to 74

    69 on average

    1. 1Reroll Dexterity→ ideally Double Chance or Attack increase7% a try
    2. 2Reroll Willpower→ ideally Double Chance or Attack increase5%
    3. 3Reroll Back Defense→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+21
    Double Chance Attack increase
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

Arcana crafts

  1. Compass of MagicD 0 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
  2. Chalice of VigorC 11 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  3. Bell of MagicC 12 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
  4. Mirror of MagicB 14 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1

Bind or enchant

Can't reach S+