DGear
Rerolls
How we plan
+5Up nextBakarma BreastplateC 5 → S+ 57 to 6159 on average
- 1Natural MP Regen17% a try
- 2Constitution14%
- 5Accuracy11%
- 7Critical Hit9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Rear Smite +1 Assault Stance +1
- Good+13 to +14
- Perfect Chance Exploit Weakness +1 Impact Hit +1
Then bind it fully.
Bakarma HelmD 0 → S+ 58 to 6159 on average
- 3Evasion13% a try
- 4Revitalization Contract +110%
- 6Ambush Stance +18%
- 8Critical Hit5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Attack increase Double Chance Rear Smite +1 Attack Assault Stance +1
- Good+13
- Exploit Weakness +1
Then bind it fully.
Can't reach S+
+10Spiritforged DaggerC 8Its lines are fixed.
Spiritforged GuardC 6Its lines are fixed.
Pilgrim GreavesD 0Its lines are fixed.
Judicator PauldronsD 1Its best rolls fall short.
Anguish GlovesA 24Its best rolls fall short.
Anguish BootsD 0Its best rolls fall short.
Division CloakB 16Its best rolls fall short.
Pilgrim NecklaceD 0Its lines are fixed.
Judicator EarringsC 7Its best rolls fall short.
Pilgrim EarringsD 2Its lines are fixed.
Drifter RingD 0Its lines are fixed.
Pilgrim RingD 0Its lines are fixed.
+5Ascension BraceletD 0Its lines are fixed.
Drifter BraceletD 0Its lines are fixed.