Rerolls
How we plan
+10Up nextAulamus StaffB 14 → S+ 55 to 6057 on average
- 1Reroll Critical Attack→ ideally Might, Precision, Combat Speed or Weapon Damage Boost31% a try
- 2Reroll Spinning Strike +1→ ideally Might, Precision, Combat Speed or Weapon Damage Boost25%
- 3Reroll Impactful Crush +1→ ideally Might, Precision, Combat Speed or Weapon Damage Boost20%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Precision Combat Speed Weapon Damage Boost
- Good+12 to +14
- Multi-hit Chance Attack
Then bind it fully.
+4Berk EarringsD 0 → S+ 55 to 6058 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +123% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +119%
- 3Reroll Survival Willpower +1→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +114%
- 4Reroll HP→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +112%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+5Aulamus EarringsS 38 → S+ 57 to 6059 on average
- 1Reroll Raging Spell +1→ ideally Might, Precision or Move Speed13% a try
Reroll it until it lands one of these:
- Best+15 to +17
- Might Precision Move Speed
- Good+14
- Attack Preparation +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+6Aulamus NecklaceA 25 → S+ 56 to 5957 on average
- 1Reroll Natural MP Regen→ ideally Combat Speed, Might, Precision, Attack Preparation +1 or Impact Hit +113% a try
- 2Reroll Defense→ ideally Combat Speed, Might, Precision, Attack Preparation +1 or Impact Hit +110%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Might Precision Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+5Berk RingB 15 → S+ 55 to 6158 on average
- 1Reroll MP→ ideally Might or Precision15% a try
- 2Reroll Intelligence→ ideally Might or Precision11%
- 3Reroll Gust Rampage +1→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+15
- Attack Dark Crush +1 Onslaught +1 Recuperation +1
Then bind it fully.
+5Bakarma BreastplateD 0 → S+ 58 to 6160 on average
- 1Reroll Willpower→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance15% a try
- 2Reroll Defense→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance12%
- 3Reroll Front Defense→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 4Reroll HP→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+4Bakarma PauldronsD 3 → S+ 59 to 6160 on average
- 1Reroll Dexterity→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +115% a try
- 2Reroll Evasion→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +112%
- 3Reroll Front Defense→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +19%
- 4Reroll Accuracy→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+4Bakarma BootsB 13 → S+ 58 to 5958 on average
- 1Reroll Defense→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack12% a try
- 2Reroll Back Defense→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack9%
- 3Reroll Critical Hit Resist→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Attack Preparation +1 Perfect Chance Impact Hit +1 Attack
Then bind it fully.
+7Vakron GlovesB 15 → S+ 60 to 6562 on average
- 1Reroll Protection Circle +1→ ideally Combat Speed, Attack or Perfect Chance11% a try
- 2Reroll Raging Spell +1→ ideally Combat Speed, Attack or Perfect Chance9%
- 3Reroll Survival Willpower +1→ ideally Combat Speed, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Attack Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Wind's Promise +1
Then bind it fully.
+4Vakron CloakD 0 → S+ 56 to 6660 on average
- 1Reroll Endurance Penetration→ ideally Double Chance or Attack increase13% a try
- 2Reroll Dexterity→ ideally Double Chance or Attack increase10%
- 3Reroll Critical Hit Resist→ ideally Double Chance or Attack increase8%
- 4Reroll Block→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Attack increase
- Good+14 to +15
- Attack Preparation +1 Attack Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+4Gartua HelmD 2 → S+ 58 to 6560 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance or Attack increase13% a try
- 2Reroll Natural HP Regen→ ideally Double Chance or Attack increase10%
- 3Reroll Critical Hit→ ideally Double Chance or Attack increase8%
- 4Reroll Accuracy→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+5Dartan GreavesB 15 → S+ 5555 on average
- 1Reroll Natural MP Regen→ ideally Attack increase, Attack Preparation +1 or Damage Tolerance6% a try
- 2Reroll Blessing of Life +1→ ideally Attack increase, Attack Preparation +1 or Damage Tolerance4%
- 3Reroll Inspiring Spell +1→ ideally Attack increase, Attack Preparation +1 or Damage Tolerance1%
Reroll each until it lands one of these it doesn't have yet:
- Best+14
- Attack increase Attack Preparation +1 Damage Tolerance
Then bind it fully.
Arcana crafts
Chalice of MagicD 4 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
Mirror of VigorC 11 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
Compass of VigorC 11 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
Parchment of MagicD 0 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
Bell of MagicD 0 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
Can't reach S+
+2Spiritforged GuardC 6Its lines are fixed.
Pilgrim RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
Drifter BraceletD 0Its lines are fixed.