kiskInstall

ElyosLv 45 ChanterVaizel

Huxian

87,429 CP
CGear
  1. +4
    Berk EarringsD 0 → S+ 55 to 60

    58 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +123% a try
    2. 2Reroll Natural MP Regen→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +119%
    3. 3Reroll Survival Willpower +1→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +114%
    4. 4Reroll HP→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +112%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Might Precision Attack Attack Preparation +1 Impact Hit +1
    Good+14
    Move Speed Inspiring Spell +1 Wind's Promise +1

    Then bind it fully.

  2. +5
    Aulamus EarringsS 38 → S+ 57 to 60

    59 on average

    1. 1Reroll Raging Spell +1→ ideally Might, Precision or Move Speed13% a try

    Reroll it until it lands one of these:

    Best+15 to +17
    Might Precision Move Speed
    Good+14
    Attack Preparation +1 Inspiring Spell +1 Wind's Promise +1

    Then bind it fully.

  3. +6
    Aulamus NecklaceA 25 → S+ 56 to 59

    57 on average

    1. 1Reroll Natural MP Regen→ ideally Combat Speed, Might, Precision, Attack Preparation +1 or Impact Hit +113% a try
    2. 2Reroll Defense→ ideally Combat Speed, Might, Precision, Attack Preparation +1 or Impact Hit +110%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Combat Speed Might Precision Attack Preparation +1 Impact Hit +1
    Good+13
    Wind's Promise +1

    Then bind it fully.

  4. +5
    Berk RingB 15 → S+ 55 to 61

    58 on average

    1. 1Reroll MP→ ideally Might or Precision15% a try
    2. 2Reroll Intelligence→ ideally Might or Precision11%
    3. 3Reroll Gust Rampage +1→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+15
    Attack Dark Crush +1 Onslaught +1 Recuperation +1

    Then bind it fully.

  5. +5
    Bakarma BreastplateD 0 → S+ 58 to 61

    60 on average

    1. 1Reroll Willpower→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance15% a try
    2. 2Reroll Defense→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance12%
    3. 3Reroll Front Defense→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
    4. 4Reroll HP→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Attack Preparation +1 Impact Hit +1 Perfect Chance
    Good+13
    Wind's Promise +1

    Then bind it fully.

  6. +4
    Bakarma PauldronsD 3 → S+ 59 to 61

    60 on average

    1. 1Reroll Dexterity→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +115% a try
    2. 2Reroll Evasion→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +112%
    3. 3Reroll Front Defense→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +19%
    4. 4Reroll Accuracy→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Critical Damage Boost Attack Preparation +1 Impact Hit +1
    Good+13
    Wind's Promise +1

    Then bind it fully.

  7. +4
    Bakarma BootsB 13 → S+ 58 to 59

    58 on average

    1. 1Reroll Defense→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack12% a try
    2. 2Reroll Back Defense→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack9%
    3. 3Reroll Critical Hit Resist→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Move Speed Attack Preparation +1 Perfect Chance Impact Hit +1 Attack

    Then bind it fully.

  8. +7
    Vakron GlovesB 15 → S+ 60 to 65

    62 on average

    1. 1Reroll Protection Circle +1→ ideally Combat Speed, Attack or Perfect Chance11% a try
    2. 2Reroll Raging Spell +1→ ideally Combat Speed, Attack or Perfect Chance9%
    3. 3Reroll Survival Willpower +1→ ideally Combat Speed, Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Combat Speed Attack Perfect Chance
    Good+13 to +15
    Attack Preparation +1 Wind's Promise +1

    Then bind it fully.

  9. +4
    Vakron CloakD 0 → S+ 56 to 66

    60 on average

    1. 1Reroll Endurance Penetration→ ideally Double Chance or Attack increase13% a try
    2. 2Reroll Dexterity→ ideally Double Chance or Attack increase10%
    3. 3Reroll Critical Hit Resist→ ideally Double Chance or Attack increase8%
    4. 4Reroll Block→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Double Chance Attack increase
    Good+14 to +15
    Attack Preparation +1 Attack Impact Hit +1
    Fine+13
    Wind's Promise +1

    Then bind it fully.

  10. +4
    Gartua HelmD 2 → S+ 58 to 65

    60 on average

    1. 1Reroll Critical Damage Defense→ ideally Double Chance or Attack increase13% a try
    2. 2Reroll Natural HP Regen→ ideally Double Chance or Attack increase10%
    3. 3Reroll Critical Hit→ ideally Double Chance or Attack increase8%
    4. 4Reroll Accuracy→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase
    Good+13 to +15
    Attack Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  11. +5
    Dartan GreavesB 15 → S+ 55

    55 on average

    1. 1Reroll Natural MP Regen→ ideally Attack increase, Attack Preparation +1 or Damage Tolerance6% a try
    2. 2Reroll Blessing of Life +1→ ideally Attack increase, Attack Preparation +1 or Damage Tolerance4%
    3. 3Reroll Inspiring Spell +1→ ideally Attack increase, Attack Preparation +1 or Damage Tolerance1%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14
    Attack increase Attack Preparation +1 Damage Tolerance

    Then bind it fully.

Arcana crafts

  1. Chalice of MagicD 4 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
  2. Mirror of VigorC 11 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
  3. Compass of VigorC 11 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
  4. Parchment of MagicD 0 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
  5. Bell of MagicD 0 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1

Can't reach S+