CGear
Rerolls
How we plan
+10Up nextBerk RingA 28 → S+ 56 to 6559 on average
- 1Reroll Defiance +1→ ideally Might or Precision17% a try
- 2Reroll Natural HP Regen→ ideally Might or Precision14%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Hellfire +1 Blaze +1 Wish of Concentration +1 Attack
- Fine+14
- Flame Arrow +1
Then bind it fully.
+10Vakron GreavesB 16 → S+ 56 to 6658 on average
- 1Reroll Grace of Resistance +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance13% a try
- 2Reroll Robe of Earth +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance9%
- 3Reroll Fire Mark +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Attack Damage Tolerance Perfect Chance
- Fine+8
- Critical Hit
Then bind it fully.
+10Gartua BootsD 3 → S+ 62 to 6764 on average
- 1Reroll Defense→ ideally Attack, Move Speed or Perfect Chance14% a try
- 2Reroll Grace of Resistance +1→ ideally Attack, Move Speed or Perfect Chance10%
- 3Reroll Robe of Earth +1→ ideally Attack, Move Speed or Perfect Chance7%
- 4Reroll Robe of Cold +1→ ideally Attack, Move Speed or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Move Speed Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+13
- Critical Hit
Then bind it fully.
+10Dartan GlovesD 3 → S+ 55 to 5956 on average
- 1Reroll Dexterity→ ideally Attack, Robe of Flame +1, Combat Speed or Perfect Chance14% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Robe of Flame +1, Combat Speed or Perfect Chance11%
- 3Reroll Fire Mark +1→ ideally Attack, Robe of Flame +1, Combat Speed or Perfect Chance7%
- 4Reroll Robe of Cold +1→ ideally Attack, Robe of Flame +1, Combat Speed or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Robe of Flame +1 Combat Speed Perfect Chance
- Fine+11
- Critical Hit
Then bind it fully.
+10Bakarma BreastplateB 13 → S+ 57 to 6058 on average
- 1Reroll Critical Damage Defense→ ideally Damage Boost, Robe of Flame +1 or Perfect Chance11% a try
- 2Reroll HP→ ideally Damage Boost, Robe of Flame +1 or Perfect Chance8%
- 3Reroll Natural MP Regen→ ideally Damage Boost, Robe of Flame +1 or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Damage Boost Robe of Flame +1 Perfect Chance
- Good+12
- Critical Hit
Then bind it fully.
+10Kashapa HelmC 9 → S+ 55 to 6056 on average
- 1Reroll Critical Hit Resist→ ideally Robe of Flame +1, Double Chance or Attack increase8% a try
- 2Reroll MP→ ideally Robe of Flame +1, Double Chance or Attack increase5%
- 3Reroll HP→ ideally Robe of Flame +1, Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Robe of Flame +1 Double Chance Attack increase
- Fine+10
- Incoming Heal
Then bind it fully.
+10Kashapa PauldronsB 13 → S+ 5858 on average
- 1Reroll Defense→ ideally Attack or Robe of Flame +17% a try
- 2Reroll Natural MP Regen→ ideally Attack or Robe of Flame +14%
- 3Reroll Cold Snap +1→ ideally Attack or Robe of Flame +11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Robe of Flame +1
- Good+14
- Double Chance
Then bind it fully.
Can't reach S+
+10Rupture TomeD 0Soul Fuse it for one more line.
+10Spiritforged GuardC 6Its lines are fixed.
+10Unyielding CloakD 0Its best rolls fall short.
+10Pilgrim NecklaceD 0Its lines are fixed.
+10Pilgrim EarringsD 4Its lines are fixed.
+10Pilgrim EarringsD 4Its lines are fixed.
+10Pilgrim RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.