DGear
Rerolls
How we plan
+10Up nextVakron BreastplateD 0 → S+ 56 to 6459 on average
- 1Block20% a try
- 2Natural MP Regen16%
- 6Natural HP Regen12%
- 14Revitalization Contract +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+13 to +15
- Robe of Flame +1 Critical Hit
- Fine+12
- Accuracy
Then bind it fully.
+11Vakron GlovesB 14 → S+ 57 to 6760 on average
- 3Critical Damage Defense16% a try
- 8Back Defense12%
- 15Front Defense8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+11 to +13
- Critical Hit Accuracy
Then bind it fully.
+8Bakarma BootsD 1 → S+ 58 to 6359 on average
- 4Willpower14% a try
- 10Block11%
- 16Absorb Essence +17%
- 21Vitality Evaporation +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Move Speed Robe of Flame +1 Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+11Bakarma PauldronsD 2 → S+ 57 to 6159 on average
- 5Regeneration14% a try
- 9Natural HP Regen11%
- 17Cold Snap +17%
- 22Grace of Enhancement +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+13 to +14
- Robe of Flame +1 Critical Hit
Then bind it fully.
+11Bakarma GreavesD 0 → S+ 60 to 6160 on average
- 7Dexterity11% a try
- 12Critical Damage Defense8%
- 19Back Defense6%
- 24Block3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack increase Damage Tolerance Attack Robe of Flame +1 Perfect Chance
Then bind it fully.
+10Vakron CloakC 8 → S+ 64 to 6765 on average
- 11Dexterity8% a try
- 18Constitution5%
- 23Cold Snap +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase Attack
- Good+17
- Robe of Flame +1
Then bind it fully.
+10Bakarma HelmC 10 → S+ 57 to 5958 on average
- 13Perfect Resist8% a try
- 20Willpower5%
- 25Absorb Essence +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Attack increase Robe of Flame +1
Then bind it fully.
Can't reach S+
+11Spiritforged SpellbookC 8Its lines are fixed.
+10Bakarma GuardB 20Soul Fuse it for one more line.
+10Pilgrim NecklaceD 0Its lines are fixed.
+10Pilgrim EarringsD 4Its lines are fixed.
+10Unyielding EarringsD 0Its best rolls fall short.
+7Pilgrim RingD 0Its lines are fixed.
+10Wind Forest RingD 0Its best rolls fall short.
+11Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.