Rerolls
How we plan
+10Up nextAulamus DaggerA 25 → S+ 57 to 5958 on average
- 1Reroll MP→ ideally Combat Speed, Weapon Damage Boost, Damage Boost, Precision or Attack23% a try
- 2Reroll Flash Slice +1→ ideally Combat Speed, Weapon Damage Boost, Damage Boost, Precision or Attack17%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Combat Speed Weapon Damage Boost Damage Boost Precision Attack
Then bind it fully.
+10Aulamus NecklaceD 1 → S+ 56 to 6259 on average
- 1Reroll Evasion→ ideally Combat Speed, Attack, Might or Precision22% a try
- 2Reroll Block→ ideally Combat Speed, Attack, Might or Precision18%
- 3Reroll HP→ ideally Combat Speed, Attack, Might or Precision14%
- 4Reroll Defense Break +1→ ideally Combat Speed, Attack, Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Attack Might Precision
- Good+14
- Assault Stance +1 Rear Smite +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+10Aulamus RingD 4 → S+ 59 to 6563 on average
- 1Reroll MP→ ideally Might, Precision or Attack20% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision or Attack15%
- 3Reroll HP→ ideally Might, Precision or Attack11%
- 4Reroll Whirlwind Slice +1→ ideally Might, Precision or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Might Precision Attack
- Good+15
- Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1
Then bind it fully.
+10Aulamus RingD 3 → S+ 59 to 6563 on average
- 1Reroll Infiltrate +1→ ideally Might, Precision or Attack18% a try
- 2Reroll HP→ ideally Might, Precision or Attack15%
- 3Reroll Defense→ ideally Might, Precision or Attack11%
- 4Reroll Accuracy→ ideally Might, Precision or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Might Precision Attack
- Good+15
- Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1
Then bind it fully.
+5Bakarma BreastplateD 1 → S+ 57 to 6159 on average
- 1Reroll Defense→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +117% a try
- 2Reroll Back Defense→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +114%
- 3Reroll MP→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +111%
- 4Reroll Weapon Damage Tolerance→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Rear Smite +1 Assault Stance +1
- Good+13 to +14
- Perfect Chance Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+5Bakarma PauldronsD 1 → S+ 57 to 6159 on average
- 1Reroll HP→ ideally Attack, Double Chance or Critical Damage Boost17% a try
- 2Reroll Natural MP Regen→ ideally Attack, Double Chance or Critical Damage Boost14%
- 3Reroll Apply Poison +1→ ideally Attack, Double Chance or Critical Damage Boost11%
- 4Reroll Determination +1→ ideally Attack, Double Chance or Critical Damage Boost9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Rear Smite +1 Assault Stance +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+5Bakarma GlovesD 0 → S+ 58 to 6160 on average
- 1Reroll Defense→ ideally Attack, Combat Speed, Rear Smite +1 or Assault Stance +115% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Combat Speed, Rear Smite +1 or Assault Stance +112%
- 3Reroll Front Defense→ ideally Attack, Combat Speed, Rear Smite +1 or Assault Stance +19%
- 4Reroll Critical Hit Resist→ ideally Attack, Combat Speed, Rear Smite +1 or Assault Stance +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Rear Smite +1 Assault Stance +1
- Good+14
- Perfect Chance Exploit Weakness +1
Then bind it fully.
+5Bakarma BootsB 13 → S+ 58 to 5958 on average
- 1Reroll Regeneration→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance12% a try
- 2Reroll Front Defense→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance9%
- 3Reroll Critical Hit Resist→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Move Speed Attack Rear Smite +1 Assault Stance +1 Perfect Chance
Then bind it fully.
+5Bakarma CloakD 0 → S+ 57 to 6459 on average
- 1Reroll Status Effect Resist→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +113% a try
- 2Reroll Critical Damage Defense→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +111%
- 3Reroll Back Defense→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +18%
- 4Reroll Natural MP Regen→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Double Chance Rear Smite +1 Assault Stance +1
- Good+14
- Attack
- Fine+12
- Exploit Weakness +1
Then bind it fully.
+5Bakarma HelmD 0 → S+ 58 to 6159 on average
- 1Reroll Perfect Resist→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +112% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +110%
- 3Reroll Heightened Sixth Sense +1→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +17%
- 4Reroll Defense Break +1→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Attack increase Double Chance Rear Smite +1 Attack Assault Stance +1
- Good+13
- Exploit Weakness +1
Then bind it fully.
Can't reach S+
+5Spiritforged GuardC 6Its lines are fixed.
Divine Canyon GreavesD 0Its best rolls fall short.
Divine Canyon EarringsA 27Its best rolls fall short.
Divine Canyon EarringsB 14Its best rolls fall short.
+5Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.