kiskInstall

ElyosLv 45 ClericVaizelÉLITE

Izrel

93,300 CP
CGear
  1. +15
    Aulamus MaceA 29 → S+ 56 to 59

    58 on average

    1. 1Reroll Critical Attack→ ideally Might, Combat Speed, Damage Boost or Multi-hit Chance26% a try
    2. 2Reroll Accuracy→ ideally Might, Combat Speed, Damage Boost or Multi-hit Chance19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Combat Speed Damage Boost Multi-hit Chance
    Good+13
    Attack

    Then bind it fully.

  2. +10
    Aulamus EarringsC 11 → S+ 56 to 62

    59 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Precision, Move Speed or Critical Hit21% a try
    2. 2Reroll Empyrean Lords' Benediction +1→ ideally Might, Precision, Move Speed or Critical Hit15%
    3. 3Reroll MP→ ideally Might, Precision, Move Speed or Critical Hit11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Move Speed Critical Hit
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  3. Aulamus NecklaceD 1 → S+ 57 to 59

    57 on average

    1. 1Reroll Evasion→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy24% a try
    2. 2Reroll MP→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy19%
    3. 3Reroll HP→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy13%
    4. 4Reroll Radiant Benediction +1→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Might Precision Critical Hit Accuracy

    Then bind it fully.

  4. +2
    Aulamus RingD 1 → S+ 55 to 67

    61 on average

    1. 1Reroll Intelligence→ ideally Might or Precision19% a try
    2. 2Reroll MP→ ideally Might or Precision15%
    3. 3Reroll Block→ ideally Might or Precision11%
    4. 4Reroll Accuracy→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  5. +5
    Aulamus RingC 11 → S+ 55 to 67

    60 on average

    1. 1Reroll Lightning Strike Scattershot +1→ ideally Might or Precision14% a try
    2. 2Reroll Defense→ ideally Might or Precision12%
    3. 3Reroll Accuracy→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Fine+13 to +14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1

    Then bind it fully.

  6. +10
    Aulamus EarringsA 24 → S+ 56 to 62

    59 on average

    1. 1Reroll MP→ ideally Might, Precision or Move Speed15% a try
    2. 2Reroll Defense→ ideally Might, Precision or Move Speed10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Move Speed
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  7. +15
    Vakron BreastplateD 3 → S+ 55 to 67

    60 on average

    1. 1Reroll Defense→ ideally Damage Boost, Attack or Perfect Chance17% a try
    2. 2Reroll Front Defense→ ideally Damage Boost, Attack or Perfect Chance14%
    3. 3Reroll HP→ ideally Damage Boost, Attack or Perfect Chance10%
    4. 4Reroll Constitution→ ideally Damage Boost, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Damage Boost Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  8. +8
    Vakron GreavesD 0 → S+ 57 to 65

    60 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance13% a try
    2. 2Reroll Empyrean Lords' Benediction +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance10%
    3. 3Reroll Heal Block +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    4. 4Reroll Warm Benediction +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Attack increase Damage Tolerance Attack Perfect Chance
    Good+13
    Empyrean Lord's Grace +1
    Fine+13
    Earth's Grace +1

    Then bind it fully.

  9. +10
    Vakron BootsD 2 → S+ 64 to 68

    66 on average

    1. 1Reroll Status Effect Resist→ ideally Move Speed, Attack or Perfect Chance12% a try
    2. 2Reroll Front Defense→ ideally Move Speed, Attack or Perfect Chance9%
    3. 3Reroll MP→ ideally Move Speed, Attack or Perfect Chance7%
    4. 4Reroll Healing Enhancement +1→ ideally Move Speed, Attack or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Move Speed Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  10. Dartan GlovesC 8 → S+ 59 to 61

    60 on average

    1. 1Reroll Defense→ ideally Combat Speed, Attack, Earth's Grace +1 or Empyrean Lord's Grace +112% a try
    2. 2Reroll Natural HP Regen→ ideally Combat Speed, Attack, Earth's Grace +1 or Empyrean Lord's Grace +19%
    3. 3Reroll Healing Enhancement +1→ ideally Combat Speed, Attack, Earth's Grace +1 or Empyrean Lord's Grace +17%
    4. 4Reroll Critical Hit→ ideally Combat Speed, Attack, Earth's Grace +1 or Empyrean Lord's Grace +14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Combat Speed Attack Earth's Grace +1 Empyrean Lord's Grace +1
    Good+14
    Perfect Chance

    Then bind it fully.

  11. +6
    Bakarma PauldronsC 9 → S+ 59 to 63

    61 on average

    1. 1Reroll Natural MP Regen→ ideally Attack, Double Chance or Critical Damage Boost12% a try
    2. 2Reroll Survival Willpower +1→ ideally Attack, Double Chance or Critical Damage Boost9%
    3. 3Reroll Healing Enhancement +1→ ideally Attack, Double Chance or Critical Damage Boost7%
    4. 4Reroll Accuracy→ ideally Attack, Double Chance or Critical Damage Boost4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Double Chance Critical Damage Boost
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  12. +6
    Bakarma HelmD 4 → S+ 58 to 60

    58 on average

    1. 1Reroll Back Defense→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack5%
    4. 4Reroll Critical Hit→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Double Chance Attack increase Attack
    Good+13
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  13. +6
    Bakarma CloakB 16 → S+ 62 to 66

    63 on average

    1. 1Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack8% a try
    2. 2Reroll Empyrean Lords' Benediction +1→ ideally Double Chance, Attack increase or Attack5%
    3. 3Reroll Critical Hit→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Double Chance Attack increase Attack
    Good+14
    Empyrean Lord's Grace +1

    Then bind it fully.

Arcana crafts

  1. Chalice of VigorD 0 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  2. Bell of MagicC 11 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
  3. Mirror of MagicB 12 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
  4. Parchment of MagicC 11 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
  5. Compass of VigorB 22 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1

Can't reach S+