Rerolls
How we plan
+10Up nextNuakum GuardA 24 → S+ 60 to 6362 on average
- 1Reroll Back Attack→ ideally Combat Speed, Damage Boost, Multi-hit Chance or Precision26% a try
- 2Reroll MP→ ideally Combat Speed, Damage Boost, Multi-hit Chance or Precision20%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Combat Speed Damage Boost Multi-hit Chance Precision
- Good+14
- Attack
Then bind it fully.
+10Enraged Kromede EarringsB 15 → S+ 58 to 6663 on average
- 1Reroll MP→ ideally Precision, Attack, Critical Hit, Accuracy or Move Speed26% a try
- 2Reroll Unyielding Resolve +1→ ideally Precision, Attack, Critical Hit, Accuracy or Move Speed20%
- 3Reroll Defense→ ideally Precision, Attack, Critical Hit, Accuracy or Move Speed16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Precision Attack Critical Hit Accuracy Move Speed
- Good+13
- Hunter's Resolve +1 Focused Eye +1
Then bind it fully.
+10Nuakum PauldronsD 0 → S+ 55 to 6961 on average
- 1Reroll Front Defense→ ideally Double Chance, Critical Damage Boost or Attack23% a try
- 2Reroll Block→ ideally Double Chance, Critical Damage Boost or Attack19%
- 3Reroll MP→ ideally Double Chance, Critical Damage Boost or Attack15%
- 4Reroll HP→ ideally Double Chance, Critical Damage Boost or Attack11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Critical Damage Boost Attack
- Good+14 to +16
- Critical Hit Focused Eye +1 Hunter's Resolve +1
- Fine+12
- Accuracy
Then bind it fully.
+10Aulamus EarringsA 25 → S+ 56 to 5857 on average
- 1Reroll MP→ ideally Might, Precision, Attack, Accuracy or Move Speed18% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Accuracy or Move Speed13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Accuracy Move Speed
Then bind it fully.
+10Aulamus RingD 3 → S+ 55 to 6661 on average
- 1Reroll MP→ ideally Might or Precision22% a try
- 2Reroll Natural HP Regen→ ideally Might or Precision17%
- 3Reroll HP→ ideally Might or Precision13%
- 4Reroll Arrow Scattershot +1→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +16
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Aulamus RingC 7 → S+ 55 to 6661 on average
- 1Reroll Flight Power→ ideally Might or Precision22% a try
- 2Reroll Block→ ideally Might or Precision18%
- 3Reroll Critical Hit Resist→ ideally Might or Precision14%
- 4Reroll Critical Hit→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +16
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Nuakum BootsD 0 → S+ 60 to 6964 on average
- 1Reroll Dexterity→ ideally Move Speed, Attack or Perfect Chance18% a try
- 2Reroll Critical Damage Defense→ ideally Move Speed, Attack or Perfect Chance14%
- 3Reroll MP→ ideally Move Speed, Attack or Perfect Chance10%
- 4Reroll HP→ ideally Move Speed, Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Move Speed Attack Perfect Chance
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
- Fine+13
- Critical Hit
Then bind it fully.
+10Aulamus NecklaceB 17 → S+ 56 to 5857 on average
- 1Reroll Block→ ideally Combat Speed, Critical Hit, Accuracy, Might or Precision21% a try
- 2Reroll MP→ ideally Combat Speed, Critical Hit, Accuracy, Might or Precision15%
- 3Reroll Concentrated Fire +1→ ideally Combat Speed, Critical Hit, Accuracy, Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Critical Hit Accuracy Might Precision
- Good+13
- Focused Eye +1
Then bind it fully.
+10Nuakum GlovesD 0 → S+ 60 to 6964 on average
- 1Reroll Regeneration→ ideally Combat Speed, Attack or Perfect Chance17% a try
- 2Reroll MP→ ideally Combat Speed, Attack or Perfect Chance14%
- 3Reroll HP→ ideally Combat Speed, Attack or Perfect Chance10%
- 4Reroll Rooting Eye +1→ ideally Combat Speed, Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Combat Speed Attack Perfect Chance
- Good+15
- Focused Eye +1 Hunter's Resolve +1
- Fine+13
- Critical Hit
Then bind it fully.
+10Nuakum BreastplateA 25 → S+ 60 to 6963 on average
- 1Reroll Front Defense→ ideally Damage Boost or Perfect Chance14% a try
- 2Reroll MP→ ideally Damage Boost or Perfect Chance10%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Damage Boost Perfect Chance
- Good+14
- Focused Eye +1 Hunter's Resolve +1
- Fine+12
- Accuracy
Then bind it fully.
+10Nuakum GreavesD 0 → S+ 61 to 6964 on average
- 1Reroll Evasion→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance13% a try
- 2Reroll MP→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance10%
- 3Reroll Revitalization Contract +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
- 4Reroll Rooting Eye +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Damage Tolerance Attack Perfect Chance
- Good+13 to +14
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Nuakum HelmD 4 → S+ 59 to 7163 on average
- 1Reroll Back Defense→ ideally Double Chance, Attack increase or Attack15% a try
- 2Reroll Revitalization Contract +1→ ideally Double Chance, Attack increase or Attack12%
- 3Reroll Constitution→ ideally Double Chance, Attack increase or Attack9%
- 4Reroll Accuracy→ ideally Double Chance, Attack increase or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase Attack
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
- Fine+12
- Critical Hit
Then bind it fully.
+10Nuakum CloakD 4 → S+ 56 to 7660 on average
- 1Reroll MP→ ideally Double Chance or Attack increase16% a try
- 2Reroll HP→ ideally Double Chance or Attack increase12%
- 3Reroll Natural MP Regen→ ideally Double Chance or Attack increase9%
- 4Reroll Critical Damage Tolerance→ ideally Double Chance or Attack increase6%
Reroll each until it lands one of these it doesn't have yet:
- Best+20 to +21
- Double Chance Attack increase
- Good+16 to +18
- Attack Focused Eye +1
- Fine+6 to +15
- Hunter's Resolve +1 Critical Hit
Then bind it fully.
Arcana crafts
Chalice of VigorC 10 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1
Bell of MagicD 3 → S+ 64Craft a Unique withHunter's Resolve +1 Rooting Eye +1
Compass of VigorB 14 → S+ 66Craft a Unique withDeadshot +1 Gale Arrow +1
Mirror of VigorB 13 → S+ 73Craft a Unique withFocused Eye +1 Hunter's Soul +1
Parchment of VigorA 23 → S+ 76Craft a Unique withDrill Dart +1 Tempest Shot +1
Can't reach S+
+12Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.
Already S+: Splendent White Dragon Lord Bow.