CGear
Rerolls
How we plan
+10Up nextVakron GuardC 10 → S+ 56 to 5756 on average
- 1Reroll Accuracy→ ideally Might, Combat Speed, Weapon Damage Boost, Precision, Damage Boost or Multi-hit Chance29% a try
- 2Reroll Block→ ideally Might, Combat Speed, Weapon Damage Boost, Precision, Damage Boost or Multi-hit Chance23%
- 3Reroll Impactful Crush +1→ ideally Might, Combat Speed, Weapon Damage Boost, Precision, Damage Boost or Multi-hit Chance17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Combat Speed Weapon Damage Boost Precision Damage Boost Multi-hit Chance
Then bind it fully.
+10Vakron BreastplateD 0 → S+ 59 to 6562 on average
- 1Reroll Defense→ ideally Attack, Damage Boost or Perfect Chance15% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Damage Boost or Perfect Chance12%
- 3Reroll Back Defense→ ideally Attack, Damage Boost or Perfect Chance9%
- 4Reroll HP→ ideally Attack, Damage Boost or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Bakarma BootsD 0 → S+ 58 to 6059 on average
- 1Reroll Back Defense→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack15% a try
- 2Reroll Critical Hit Resist→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack12%
- 3Reroll Block→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack9%
- 4Reroll Protection Circle +1→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Attack Preparation +1 Perfect Chance Impact Hit +1 Attack
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Vakron HelmD 1 → S+ 58 to 6560 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance or Attack increase13% a try
- 2Reroll Protection Circle +1→ ideally Double Chance or Attack increase10%
- 3Reroll Status Effect Resist→ ideally Double Chance or Attack increase8%
- 4Reroll Critical Hit→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Gartua CloakD 2 → S+ 56 to 6660 on average
- 1Reroll Dexterity→ ideally Double Chance or Attack increase13% a try
- 2Reroll Defense→ ideally Double Chance or Attack increase10%
- 3Reroll Front Defense→ ideally Double Chance or Attack increase7%
- 4Reroll Weapon Damage Tolerance→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Attack increase
- Good+14 to +15
- Attack Preparation +1 Attack Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+10Gartua GreavesC 10 → S+ 58 to 6460 on average
- 1Reroll HP→ ideally Attack increase, Damage Tolerance or Perfect Chance9% a try
- 2Reroll Raging Spell +1→ ideally Attack increase, Damage Tolerance or Perfect Chance7%
- 3Reroll Endurance→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance Perfect Chance
- Good+13 to +14
- Attack Preparation +1 Impact Hit +1
Then bind it fully.
Can't reach S+
+10Spiritforged StaffC 8Its lines are fixed.
+10Anguish PauldronsB 15Its best rolls fall short.
+10Anguish GlovesB 17Its best rolls fall short.
+5Pilgrim NecklaceD 0Its lines are fixed.
+5Pilgrim EarringsD 3Its lines are fixed.
+5Unyielding EarringsA 33Its best rolls fall short.
+5Pilgrim RingD 0Its lines are fixed.
+5Pilgrim RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+5Pilgrim BraceletD 0Its lines are fixed.