CGear
Rerolls
How we plan
+5Up nextAulamus LongswordA 24 → S+ 55 to 5957 on average
- 1Reroll Back Attack→ ideally Might, Combat Speed, Weapon Damage Boost or Damage Boost24% a try
- 2Reroll HP→ ideally Might, Combat Speed, Weapon Damage Boost or Damage Boost18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Combat Speed Weapon Damage Boost Damage Boost
- Good+12
- Attack
Then bind it fully.
+6Vakron PauldronsD 3 → S+ 60 to 6662 on average
- 1Reroll Willpower→ ideally Attack, Double Chance, Critical Damage Boost or Fury +115% a try
- 2Reroll MP→ ideally Attack, Double Chance, Critical Damage Boost or Fury +112%
- 3Reroll Natural MP Regen→ ideally Attack, Double Chance, Critical Damage Boost or Fury +19%
- 4Reroll Accuracy→ ideally Attack, Double Chance, Critical Damage Boost or Fury +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Attack Double Chance Critical Damage Boost Fury +1
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+8Vakron BreastplateC 5 → S+ 59 to 6662 on average
- 1Reroll MP→ ideally Damage Boost, Attack, Perfect Chance or Fury +115% a try
- 2Reroll Guarding Seal +1→ ideally Damage Boost, Attack, Perfect Chance or Fury +112%
- 3Reroll Survival Willpower +1→ ideally Damage Boost, Attack, Perfect Chance or Fury +19%
- 4Reroll Block→ ideally Damage Boost, Attack, Perfect Chance or Fury +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Damage Boost Attack Perfect Chance Fury +1
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+5Vakron CloakB 16 → S+ 59 to 6762 on average
- 1Reroll Willpower→ ideally Attack increase12% a try
- 2Reroll Accuracy→ ideally Attack increase9%
- 3Reroll Defense→ ideally Attack increase6%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack increase
- Good+14 to +16
- Fury +1 Attack Impact Hit +1
- Fine+13
- Insulting Roar +1
Then bind it fully.
+8Bakarma BootsC 10 → S+ 57 to 6159 on average
- 1Reroll Critical Hit Resist→ ideally Fury +1, Move Speed, Perfect Chance or Impact Hit +111% a try
- 2Reroll HP→ ideally Fury +1, Move Speed, Perfect Chance or Impact Hit +19%
- 3Reroll Natural HP Regen→ ideally Fury +1, Move Speed, Perfect Chance or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Fury +1 Move Speed Perfect Chance Impact Hit +1
- Good+13
- Insulting Roar +1
Then bind it fully.
+10Bakarma HelmD 3 → S+ 57 to 6259 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance, Attack increase, Fury +1 or Attack13% a try
- 2Reroll Back Defense→ ideally Double Chance, Attack increase, Fury +1 or Attack10%
- 3Reroll Warding Shield +1→ ideally Double Chance, Attack increase, Fury +1 or Attack7%
- 4Reroll Dexterity→ ideally Double Chance, Attack increase, Fury +1 or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Fury +1 Attack
- Good+13 to +14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+8Anguish GreavesB 12Its best rolls fall short.
+8Anguish GlovesD 0Its best rolls fall short.
+8Pilgrim NecklaceD 0Its lines are fixed.
+8Pilgrim EarringsD 3Its lines are fixed.
+8Pilgrim EarringsD 3Its lines are fixed.
+8Pilgrim RingD 0Its lines are fixed.
+8Pilgrim RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.