Rerolls
How we plan
+10Up nextAulamus EarringsA 28 → S+ 56 to 6259 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision or Attack22% a try
- 2Reroll Defense→ ideally Might, Precision or Attack17%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Attack
- Good+13 to +14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Accuracy
Then bind it fully.
+10Aulamus EarringsB 14 → S+ 55 to 6360 on average
- 1Reroll Survival Willpower +1→ ideally Might, Precision, Attack or Move Speed17% a try
- 2Reroll Intelligence→ ideally Might, Precision, Attack or Move Speed14%
- 3Reroll Raging Spell +1→ ideally Might, Precision, Attack or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Aulamus NecklaceA 29 → S+ 56 to 6158 on average
- 1Reroll Block→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +119% a try
- 2Reroll Blessing of Life +1→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +115%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack Preparation +1 Impact Hit +1
- Good+12 to +13
- Wind's Promise +1 Inspiring Spell +1 Accuracy
Then bind it fully.
+10Gartua RingD 0 → S+ 58 to 6562 on average
- 1Reroll Evasion→ ideally Might or Precision17% a try
- 2Reroll Tremor Crush +1→ ideally Might or Precision13%
- 3Reroll Defiance +1→ ideally Might or Precision11%
- 4Reroll Flight Power→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+10Vakron GlovesD 2 → S+ 60 to 6562 on average
- 1Reroll Dexterity→ ideally Combat Speed, Attack or Perfect Chance15% a try
- 2Reroll Back Defense→ ideally Combat Speed, Attack or Perfect Chance12%
- 3Reroll HP→ ideally Combat Speed, Attack or Perfect Chance9%
- 4Reroll Accuracy→ ideally Combat Speed, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Attack Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Vakron PauldronsD 0 → S+ 60 to 6562 on average
- 1Reroll Endurance Penetration→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +114% a try
- 2Reroll Defense→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +112%
- 3Reroll MP→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +19%
- 4Reroll Regeneration→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Double Chance Critical Damage Boost Attack Attack Preparation +1
- Good+13 to +15
- Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Vakron BootsD 3 → S+ 59 to 6562 on average
- 1Reroll Critical Damage Defense→ ideally Move Speed, Perfect Chance or Attack15% a try
- 2Reroll Constitution→ ideally Move Speed, Perfect Chance or Attack12%
- 3Reroll Critical Hit→ ideally Move Speed, Perfect Chance or Attack9%
- 4Reroll Accuracy→ ideally Move Speed, Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Perfect Chance Attack
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Aulamus RingB 13 → S+ 58 to 6562 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision17% a try
- 2Reroll Heat Wave Blow +1→ ideally Might or Precision13%
- 3Reroll Accuracy→ ideally Might or Precision11%
- 4Reroll Rushing Smash +1→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+10Vakron CloakB 17 → S+ 60 to 6662 on average
- 1Reroll Endurance→ ideally Double Chance11% a try
- 2Reroll Natural HP Regen→ ideally Double Chance9%
- 3Reroll Accuracy→ ideally Double Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance
- Good+14 to +15
- Attack Preparation +1 Attack Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+10Vakron HelmD 2 → S+ 58 to 6560 on average
- 1Reroll Defense→ ideally Double Chance or Attack increase13% a try
- 2Reroll MP→ ideally Double Chance or Attack increase10%
- 3Reroll Earth's Promise +1→ ideally Double Chance or Attack increase8%
- 4Reroll Accuracy→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Gartua BreastplateB 15 → S+ 60 to 6563 on average
- 1Reroll Evasion→ ideally Damage Boost or Perfect Chance11% a try
- 2Reroll Protection Circle +1→ ideally Damage Boost or Perfect Chance8%
- 3Reroll Status Effect Resist→ ideally Damage Boost or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Damage Boost Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Vakron GreavesA 22 → S+ 57 to 6058 on average
- 1Reroll Block→ ideally Attack increase, Damage Tolerance or Perfect Chance7% a try
- 2Reroll Status Effect Resist→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance Perfect Chance
- Good+14
- Attack Preparation +1
Then bind it fully.
Arcana crafts
Chalice of VigorD 0 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
Compass of VigorC 10 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
Bell of VigorB 21 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
Can't reach S+
+10Spiritforged StaffC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.