Rerolls
How we plan
+10Up nextAulamus EarringsB 13 → S+ 56 to 6259 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision, Attack or Move Speed21% a try
- 2Reroll MP→ ideally Might, Precision, Attack or Move Speed15%
- 3Reroll Radiant Benediction +1→ ideally Might, Precision, Attack or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed
- Good+12 to +14
- Accuracy Empyrean Lord's Grace +1
Then bind it fully.
+10Aulamus NecklaceB 12 → S+ 57 to 5857 on average
- 1Reroll Evasion→ ideally Combat Speed, Attack, Might, Precision or Critical Hit19% a try
- 2Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might, Precision or Critical Hit13%
- 3Reroll Defense→ ideally Combat Speed, Attack, Might, Precision or Critical Hit8%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Might Precision Critical Hit
Then bind it fully.
+10Vakron GreavesD 3 → S+ 57 to 6560 on average
- 1Reroll Willpower→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance13% a try
- 2Reroll Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11%
- 3Reroll Warm Benediction +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
- 4Reroll Accuracy→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Attack increase Damage Tolerance Attack Perfect Chance
- Good+13
- Empyrean Lord's Grace +1
- Fine+13
- Earth's Grace +1
Then bind it fully.
+10Bakarma BreastplateD 1 → S+ 60 to 6261 on average
- 1Reroll Defense→ ideally Attack or Damage Boost12% a try
- 2Reroll Back Defense→ ideally Attack or Damage Boost9%
- 3Reroll Radiant Benediction +1→ ideally Attack or Damage Boost6%
- 4Reroll Warm Benediction +1→ ideally Attack or Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Damage Boost
- Good+14 to +15
- Perfect Chance Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Courage BootsD 1 → S+ 58 to 6059 on average
- 1Reroll Front Defense→ ideally Attack, Move Speed, Empyrean Lord's Grace +1 or Earth's Grace +112% a try
- 2Reroll Prayer of Concentration +1→ ideally Attack, Move Speed, Empyrean Lord's Grace +1 or Earth's Grace +19%
- 3Reroll Empyrean Lords' Benediction +1→ ideally Attack, Move Speed, Empyrean Lord's Grace +1 or Earth's Grace +16%
- 4Reroll Constitution→ ideally Attack, Move Speed, Empyrean Lord's Grace +1 or Earth's Grace +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Move Speed Empyrean Lord's Grace +1 Earth's Grace +1
- Good+14
- Perfect Chance
Then bind it fully.
+10Bakarma GlovesA 32 → S+ 61 to 6464 on average
- 1Reroll Back Defense→ ideally Attack7% a try
- 2Reroll Front Defense→ ideally Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack
- Good+15
- Perfect Chance Earth's Grace +1
Then bind it fully.
+10Dartan PauldronsC 12 → S+ 59 to 6059 on average
- 1Reroll Back Defense→ ideally Double Chance, Critical Damage Boost, Empyrean Lord's Grace +1 or Earth's Grace +18% a try
- 2Reroll Block→ ideally Double Chance, Critical Damage Boost, Empyrean Lord's Grace +1 or Earth's Grace +16%
- 3Reroll Regeneration→ ideally Double Chance, Critical Damage Boost, Empyrean Lord's Grace +1 or Earth's Grace +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Double Chance Critical Damage Boost Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Holy Spirit CloakB 14 → S+ 59 to 6159 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack8% a try
- 2Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack5%
- 3Reroll Warm Benediction +1→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Attack
- Good+14
- Empyrean Lord's Grace +1
Then bind it fully.
+10Bakarma HelmA 24 → S+ 56 to 5756 on average
- 1Reroll Dexterity→ ideally Double Chance, Attack increase or Attack6% a try
- 2Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Attack
Then bind it fully.
Arcana crafts
Parchment of MagicD 0 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
+2Compass of VigorA 22 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
+2Chalice of VigorA 29 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
Mirror of MagicB 15 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
Can't reach S+
+10Spiritforged MaceC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+10Pilgrim EarringsD 3Its lines are fixed.
+10Pilgrim RingD 0Its lines are fixed.
+10Pilgrim RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.