Rerolls
How we plan
+10Up nextAulamus EarringsA 24 → S+ 57 to 6059 on average
- 1Reroll MP→ ideally Might, Precision, Attack or Critical Hit19% a try
- 2Reroll HP→ ideally Might, Precision, Attack or Critical Hit13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit
- Good+13
- Hunter's Resolve +1
Then bind it fully.
+10Aulamus NecklaceB 13 → S+ 56 to 5857 on average
- 1Reroll Flight Power→ ideally Combat Speed, Attack, Critical Hit, Might or Precision21% a try
- 2Reroll Natural MP Regen→ ideally Combat Speed, Attack, Critical Hit, Might or Precision16%
- 3Reroll Evasion→ ideally Combat Speed, Attack, Critical Hit, Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Critical Hit Might Precision
- Good+13
- Focused Eye +1
Then bind it fully.
+10Aulamus EarringsB 12 → S+ 57 to 6159 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Attack, Critical Hit or Move Speed20% a try
- 2Reroll Intelligence→ ideally Might, Precision, Attack, Critical Hit or Move Speed15%
- 3Reroll Defense→ ideally Might, Precision, Attack, Critical Hit or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Move Speed
- Good+13
- Hunter's Resolve +1
Then bind it fully.
+7Vakron BreastplateA 27 → S+ 56 to 6058 on average
- 1Reroll Regeneration→ ideally Attack or Perfect Chance14% a try
- 2Reroll Dexterity→ ideally Attack or Perfect Chance10%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Perfect Chance
- Good+14 to +15
- Critical Hit Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+6Vakron GlovesB 15 → S+ 59 to 6561 on average
- 1Reroll Willpower→ ideally Attack or Perfect Chance14% a try
- 2Reroll Back Defense→ ideally Attack or Perfect Chance11%
- 3Reroll MP→ ideally Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Perfect Chance
- Good+15
- Focused Eye +1 Hunter's Resolve +1
- Fine+12
- Critical Hit
Then bind it fully.
+10Aulamus RingB 20 → S+ 57 to 6661 on average
- 1Reroll Evasion→ ideally Might or Precision15% a try
- 2Reroll Critical Hit Resist→ ideally Might or Precision12%
- 3Reroll Critical Hit→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +14
- Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Vakron GreavesD 2 → S+ 59 to 6360 on average
- 1Reroll Defense→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance13% a try
- 2Reroll Back Defense→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance11%
- 3Reroll Rooting Eye +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance8%
- 4Reroll Accuracy→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Attack Damage Tolerance Perfect Chance
- Good+13 to +14
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+6Vakron BootsB 15 → S+ 58 to 6561 on average
- 1Reroll HP→ ideally Move Speed or Perfect Chance13% a try
- 2Reroll Revitalization Contract +1→ ideally Move Speed or Perfect Chance10%
- 3Reroll Accuracy→ ideally Move Speed or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Perfect Chance
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
- Fine+12
- Critical Hit
Then bind it fully.
+10Aulamus RingA 25 → S+ 57 to 6661 on average
- 1Reroll Snare Shot +1→ ideally Might or Precision14% a try
- 2Reroll Accuracy→ ideally Might or Precision12%
- 3Reroll Critical Hit→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +14
- Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Kashapa PauldronsD 0 → S+ 55 to 5757 on average
- 1Reroll Dexterity→ ideally Attack, Focused Eye +1 or Double Chance12% a try
- 2Reroll Block→ ideally Attack, Focused Eye +1 or Double Chance9%
- 3Reroll MP→ ideally Attack, Focused Eye +1 or Double Chance7%
- 4Reroll Melee Fire +1→ ideally Attack, Focused Eye +1 or Double Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Focused Eye +1 Double Chance
- Good+14
- Critical Damage Boost Hunter's Resolve +1
Then bind it fully.
+7Vakron CloakC 5 → S+ 58 to 6158 on average
- 1Reroll Willpower→ ideally Double Chance, Attack increase or Attack8% a try
- 2Reroll Rooting Eye +1→ ideally Double Chance, Attack increase or Attack5%
- 3Reroll Hunter's Soul +1→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Double Chance Attack increase Attack
- Good+16
- Focused Eye +1
Then bind it fully.
+10Bakarma HelmB 15 → S+ 61 to 6261 on average
- 1Reroll Dexterity→ ideally Attack, Double Chance, Attack increase or Hunter's Resolve +18% a try
- 2Reroll Evasion→ ideally Attack, Double Chance, Attack increase or Hunter's Resolve +15%
- 3Reroll Unyielding Resolve +1→ ideally Attack, Double Chance, Attack increase or Hunter's Resolve +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Double Chance Attack increase Hunter's Resolve +1
Then bind it fully.
Can't reach S+
+10Spiritforged BowC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+7Pilgrim BraceletD 0Its lines are fixed.