kiskInstall

ElyosLv 45 RangerVaizelMystic

KEETcho

81,562 CP
CGear
  1. +10
    Aulamus NecklaceB 13 → S+ 56 to 58

    57 on average

    1. 1Reroll Flight Power→ ideally Combat Speed, Attack, Critical Hit, Might or Precision21% a try
    2. 2Reroll Natural MP Regen→ ideally Combat Speed, Attack, Critical Hit, Might or Precision16%
    3. 3Reroll Evasion→ ideally Combat Speed, Attack, Critical Hit, Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Critical Hit Might Precision
    Good+13
    Focused Eye +1

    Then bind it fully.

  2. +10
    Aulamus EarringsB 12 → S+ 57 to 61

    59 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Precision, Attack, Critical Hit or Move Speed20% a try
    2. 2Reroll Intelligence→ ideally Might, Precision, Attack, Critical Hit or Move Speed15%
    3. 3Reroll Defense→ ideally Might, Precision, Attack, Critical Hit or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Critical Hit Move Speed
    Good+13
    Hunter's Resolve +1

    Then bind it fully.

  3. +7
    Vakron BreastplateA 27 → S+ 56 to 60

    58 on average

    1. 1Reroll Regeneration→ ideally Attack or Perfect Chance14% a try
    2. 2Reroll Dexterity→ ideally Attack or Perfect Chance10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Perfect Chance
    Good+14 to +15
    Critical Hit Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  4. +6
    Vakron GlovesB 15 → S+ 59 to 65

    61 on average

    1. 1Reroll Willpower→ ideally Attack or Perfect Chance14% a try
    2. 2Reroll Back Defense→ ideally Attack or Perfect Chance11%
    3. 3Reroll MP→ ideally Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Perfect Chance
    Good+15
    Focused Eye +1 Hunter's Resolve +1
    Fine+12
    Critical Hit

    Then bind it fully.

  5. +10
    Aulamus RingB 20 → S+ 57 to 66

    61 on average

    1. 1Reroll Evasion→ ideally Might or Precision15% a try
    2. 2Reroll Critical Hit Resist→ ideally Might or Precision12%
    3. 3Reroll Critical Hit→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+13 to +14
    Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1

    Then bind it fully.

  6. +10
    Vakron GreavesD 2 → S+ 59 to 63

    60 on average

    1. 1Reroll Defense→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance13% a try
    2. 2Reroll Back Defense→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance11%
    3. 3Reroll Rooting Eye +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance8%
    4. 4Reroll Accuracy→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Attack Damage Tolerance Perfect Chance
    Good+13 to +14
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  7. +6
    Vakron BootsB 15 → S+ 58 to 65

    61 on average

    1. 1Reroll HP→ ideally Move Speed or Perfect Chance13% a try
    2. 2Reroll Revitalization Contract +1→ ideally Move Speed or Perfect Chance10%
    3. 3Reroll Accuracy→ ideally Move Speed or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Move Speed Perfect Chance
    Good+14 to +15
    Focused Eye +1 Hunter's Resolve +1
    Fine+12
    Critical Hit

    Then bind it fully.

  8. +10
    Aulamus RingA 25 → S+ 57 to 66

    61 on average

    1. 1Reroll Snare Shot +1→ ideally Might or Precision14% a try
    2. 2Reroll Accuracy→ ideally Might or Precision12%
    3. 3Reroll Critical Hit→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+13 to +14
    Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1

    Then bind it fully.

  9. +10
    Kashapa PauldronsD 0 → S+ 55 to 57

    57 on average

    1. 1Reroll Dexterity→ ideally Attack, Focused Eye +1 or Double Chance12% a try
    2. 2Reroll Block→ ideally Attack, Focused Eye +1 or Double Chance9%
    3. 3Reroll MP→ ideally Attack, Focused Eye +1 or Double Chance7%
    4. 4Reroll Melee Fire +1→ ideally Attack, Focused Eye +1 or Double Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Focused Eye +1 Double Chance
    Good+14
    Critical Damage Boost Hunter's Resolve +1

    Then bind it fully.

  10. +7
    Vakron CloakC 5 → S+ 58 to 61

    58 on average

    1. 1Reroll Willpower→ ideally Double Chance, Attack increase or Attack8% a try
    2. 2Reroll Rooting Eye +1→ ideally Double Chance, Attack increase or Attack5%
    3. 3Reroll Hunter's Soul +1→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Double Chance Attack increase Attack
    Good+16
    Focused Eye +1

    Then bind it fully.

  11. +10
    Bakarma HelmB 15 → S+ 61 to 62

    61 on average

    1. 1Reroll Dexterity→ ideally Attack, Double Chance, Attack increase or Hunter's Resolve +18% a try
    2. 2Reroll Evasion→ ideally Attack, Double Chance, Attack increase or Hunter's Resolve +15%
    3. 3Reroll Unyielding Resolve +1→ ideally Attack, Double Chance, Attack increase or Hunter's Resolve +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack Double Chance Attack increase Hunter's Resolve +1

    Then bind it fully.

Can't reach S+