CGear
Rerolls
How we plan
+10Up nextBerk RingB 18 → S+ 55 to 6560 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision17% a try
- 2Reroll Explosion Trap +1→ ideally Might or Precision13%
- 3Reroll Snare Shot +1→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +15
- Attack Deadshot +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+5Berk EarringsC 8 → S+ 56 to 5756 on average
- 1Reroll Critical Hit Resist→ ideally Might, Attack, Accuracy or Critical Hit20% a try
- 2Reroll Natural MP Regen→ ideally Might, Attack, Accuracy or Critical Hit14%
- 3Reroll Defense→ ideally Might, Attack, Accuracy or Critical Hit8%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Attack Accuracy Critical Hit
Then bind it fully.
+5Bakarma PauldronsD 0 → S+ 56 to 6058 on average
- 1Reroll Dexterity→ ideally Attack, Double Chance or Critical Damage Boost17% a try
- 2Reroll Back Defense→ ideally Attack, Double Chance or Critical Damage Boost13%
- 3Reroll Wind Vigor +1→ ideally Attack, Double Chance or Critical Damage Boost10%
- 4Reroll Constitution→ ideally Attack, Double Chance or Critical Damage Boost7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14
- Focused Eye +1 Critical Hit Hunter's Resolve +1
Then bind it fully.
+5Bakarma BreastplateC 11 → S+ 57 to 5958 on average
- 1Reroll Defense→ ideally Damage Boost, Focused Eye +1, Perfect Chance or Hunter's Resolve +114% a try
- 2Reroll HP→ ideally Damage Boost, Focused Eye +1, Perfect Chance or Hunter's Resolve +110%
- 3Reroll Natural MP Regen→ ideally Damage Boost, Focused Eye +1, Perfect Chance or Hunter's Resolve +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Damage Boost Focused Eye +1 Perfect Chance Hunter's Resolve +1
- Good+13
- Critical Hit
Then bind it fully.
+5Bakarma GlovesC 11 → S+ 55 to 5857 on average
- 1Reroll Evasion→ ideally Attack, Combat Speed or Focused Eye +112% a try
- 2Reroll Vigilant Eye +1→ ideally Attack, Combat Speed or Focused Eye +19%
- 3Reroll Accuracy→ ideally Attack, Combat Speed or Focused Eye +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Focused Eye +1
- Good+15
- Perfect Chance Hunter's Resolve +1
Then bind it fully.
+5Bakarma BootsD 0 → S+ 59 to 6060 on average
- 1Reroll Regeneration→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +112% a try
- 2Reroll Dexterity→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +110%
- 3Reroll Critical Hit Resist→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +17%
- 4Reroll Natural MP Regen→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Move Speed Focused Eye +1 Perfect Chance Hunter's Resolve +1
Then bind it fully.
+5Bakarma HelmB 14 → S+ 61 to 6261 on average
- 1Reroll Willpower→ ideally Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +17% a try
- 2Reroll Back Defense→ ideally Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +15%
- 3Reroll Accuracy→ ideally Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Double Chance Attack increase Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
Can't reach S+
+10Spiritforged BowC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Judicator GreavesB 14Its best rolls fall short.
Anguish CloakC 8Its best rolls fall short.
Silent NecklaceB 16Its best rolls fall short.
Division EarringsB 19Its best rolls fall short.
Pilgrim RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.