kiskInstall

ElyosLv 45 ChanterVaizelUnholy

Kalypso

79,561 CP
CGear
  1. +10
    Aulamus StaffA 35 → S+ 56 to 57

    57 on average

    1. 1Reroll Recuperation +1→ ideally Precision, Combat Speed, Damage Boost or Multi-hit Chance18% a try

    Reroll it until it lands one of these:

    Best+14 to +15
    Precision Combat Speed Damage Boost Multi-hit Chance

    Then bind it fully.

  2. +10
    Berk EarringsB 14 → S+ 55 to 59

    57 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +120% a try
    2. 2Reroll Block→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +116%
    3. 3Reroll HP→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +112%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Might Precision Attack Attack Preparation +1 Impact Hit +1
    Good+14
    Move Speed Inspiring Spell +1

    Then bind it fully.

  3. +10
    Aulamus RingD 0 → S+ 58 to 65

    62 on average

    1. 1Reroll HP→ ideally Might or Precision20% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision15%
    3. 3Reroll Flight Power→ ideally Might or Precision11%
    4. 4Reroll Natural HP Regen→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +16
    Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1

    Then bind it fully.

  4. +10
    Aulamus NecklaceD 0 → S+ 57 to 61

    59 on average

    1. 1Reroll Flight Power→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +120% a try
    2. 2Reroll MP→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +116%
    3. 3Reroll Crossguard +1→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +112%
    4. 4Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Combat Speed Attack Might Precision Attack Preparation +1 Impact Hit +1
    Good+13
    Wind's Promise +1

    Then bind it fully.

  5. +5
    Berk EarringsC 7 → S+ 55 to 60

    58 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +122% a try
    2. 2Reroll Survival Willpower +1→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +118%
    3. 3Reroll Block→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +115%
    4. 4Reroll Critical Hit→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +111%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Might Precision Attack Attack Preparation +1 Impact Hit +1
    Good+14
    Move Speed Inspiring Spell +1 Wind's Promise +1

    Then bind it fully.

  6. +10
    Vakron BootsD 0 → S+ 59 to 65

    62 on average

    1. 1Reroll Willpower→ ideally Move Speed, Perfect Chance or Attack14% a try
    2. 2Reroll Natural HP Regen→ ideally Move Speed, Perfect Chance or Attack12%
    3. 3Reroll Crossguard +1→ ideally Move Speed, Perfect Chance or Attack9%
    4. 4Reroll Constitution→ ideally Move Speed, Perfect Chance or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Move Speed Perfect Chance Attack
    Good+13 to +15
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  7. +8
    Gartua BreastplateD 4 → S+ 59 to 65

    62 on average

    1. 1Reroll Willpower→ ideally Attack, Damage Boost or Perfect Chance14% a try
    2. 2Reroll Front Defense→ ideally Attack, Damage Boost or Perfect Chance12%
    3. 3Reroll Crossguard +1→ ideally Attack, Damage Boost or Perfect Chance9%
    4. 4Reroll Accuracy→ ideally Attack, Damage Boost or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Damage Boost Perfect Chance
    Good+13 to +15
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  8. +5
    Gartua HelmD 0 → S+ 58 to 65

    60 on average

    1. 1Reroll Dexterity→ ideally Double Chance or Attack increase13% a try
    2. 2Reroll Constitution→ ideally Double Chance or Attack increase10%
    3. 3Reroll MP→ ideally Double Chance or Attack increase8%
    4. 4Reroll Natural MP Regen→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase
    Good+13 to +15
    Attack Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  9. +10
    Gartua GlovesC 8 → S+ 60 to 65

    62 on average

    1. 1Reroll Willpower→ ideally Combat Speed, Attack or Perfect Chance14% a try
    2. 2Reroll Blessing of Life +1→ ideally Combat Speed, Attack or Perfect Chance11%
    3. 3Reroll Defense increase→ ideally Combat Speed, Attack or Perfect Chance9%
    4. 4Reroll Inspiring Spell +1→ ideally Combat Speed, Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Combat Speed Attack Perfect Chance
    Good+13 to +15
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  10. +10
    Vakron GreavesD 1 → S+ 58 to 64

    60 on average

    1. 1Reroll Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance14% a try
    2. 2Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance or Perfect Chance11%
    3. 3Reroll Critical Hit→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
    4. 4Reroll Status Effect Resist→ ideally Attack increase, Damage Tolerance or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Damage Tolerance Perfect Chance
    Good+13 to +15
    Attack Attack Preparation +1 Impact Hit +1

    Then bind it fully.

  11. +10
    Berk RingB 18 → S+ 58 to 65

    62 on average

    1. 1Reroll Defense→ ideally Might or Precision17% a try
    2. 2Reroll Critical Hit→ ideally Might or Precision14%
    3. 3Reroll Accuracy→ ideally Might or Precision11%
    4. 4Reroll Rushing Smash +1→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1

    Then bind it fully.

  12. +5
    Bakarma PauldronsB 16 → S+ 59 to 61

    60 on average

    1. 1Reroll Natural MP Regen→ ideally Attack, Double Chance, Attack Preparation +1 or Impact Hit +112% a try
    2. 2Reroll Natural HP Regen→ ideally Attack, Double Chance, Attack Preparation +1 or Impact Hit +19%
    3. 3Reroll Accuracy→ ideally Attack, Double Chance, Attack Preparation +1 or Impact Hit +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Attack Preparation +1 Impact Hit +1
    Good+13
    Wind's Promise +1

    Then bind it fully.

  13. +10
    Vakron CloakB 17 → S+ 60 to 66

    62 on average

    1. 1Reroll Dexterity→ ideally Attack increase11% a try
    2. 2Reroll HP→ ideally Attack increase9%
    3. 3Reroll Weapon Damage Tolerance→ ideally Attack increase6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack increase
    Good+14 to +15
    Attack Preparation +1 Attack Impact Hit +1
    Fine+13
    Wind's Promise +1

    Then bind it fully.

Can't reach S+