Rerolls
How we plan
+10Up nextVakron GuardB 12 → S+ 56 to 5857 on average
- 1Reroll Critical Hit→ ideally Might, Combat Speed, Weapon Damage Boost, Precision or Damage Boost29% a try
- 2Reroll MP→ ideally Might, Combat Speed, Weapon Damage Boost, Precision or Damage Boost23%
- 3Reroll Wave Blow +1→ ideally Might, Combat Speed, Weapon Damage Boost, Precision or Damage Boost18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Combat Speed Weapon Damage Boost Precision Damage Boost
- Good+13
- Attack
Then bind it fully.
+10Aulamus StaffA 35 → S+ 56 to 5757 on average
- 1Reroll Recuperation +1→ ideally Precision, Combat Speed, Damage Boost or Multi-hit Chance18% a try
Reroll it until it lands one of these:
- Best+14 to +15
- Precision Combat Speed Damage Boost Multi-hit Chance
Then bind it fully.
+10Berk EarringsB 14 → S+ 55 to 5957 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +120% a try
- 2Reroll Block→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +116%
- 3Reroll HP→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +112%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1
Then bind it fully.
+10Aulamus RingD 0 → S+ 58 to 6562 on average
- 1Reroll HP→ ideally Might or Precision20% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision15%
- 3Reroll Flight Power→ ideally Might or Precision11%
- 4Reroll Natural HP Regen→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+10Aulamus NecklaceD 0 → S+ 57 to 6159 on average
- 1Reroll Flight Power→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +120% a try
- 2Reroll MP→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +116%
- 3Reroll Crossguard +1→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +112%
- 4Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Attack Might Precision Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+5Berk EarringsC 7 → S+ 55 to 6058 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +122% a try
- 2Reroll Survival Willpower +1→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +118%
- 3Reroll Block→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +115%
- 4Reroll Critical Hit→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Vakron BootsD 0 → S+ 59 to 6562 on average
- 1Reroll Willpower→ ideally Move Speed, Perfect Chance or Attack14% a try
- 2Reroll Natural HP Regen→ ideally Move Speed, Perfect Chance or Attack12%
- 3Reroll Crossguard +1→ ideally Move Speed, Perfect Chance or Attack9%
- 4Reroll Constitution→ ideally Move Speed, Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Perfect Chance Attack
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+8Gartua BreastplateD 4 → S+ 59 to 6562 on average
- 1Reroll Willpower→ ideally Attack, Damage Boost or Perfect Chance14% a try
- 2Reroll Front Defense→ ideally Attack, Damage Boost or Perfect Chance12%
- 3Reroll Crossguard +1→ ideally Attack, Damage Boost or Perfect Chance9%
- 4Reroll Accuracy→ ideally Attack, Damage Boost or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+5Gartua HelmD 0 → S+ 58 to 6560 on average
- 1Reroll Dexterity→ ideally Double Chance or Attack increase13% a try
- 2Reroll Constitution→ ideally Double Chance or Attack increase10%
- 3Reroll MP→ ideally Double Chance or Attack increase8%
- 4Reroll Natural MP Regen→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Gartua GlovesC 8 → S+ 60 to 6562 on average
- 1Reroll Willpower→ ideally Combat Speed, Attack or Perfect Chance14% a try
- 2Reroll Blessing of Life +1→ ideally Combat Speed, Attack or Perfect Chance11%
- 3Reroll Defense increase→ ideally Combat Speed, Attack or Perfect Chance9%
- 4Reroll Inspiring Spell +1→ ideally Combat Speed, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Attack Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Vakron GreavesD 1 → S+ 58 to 6460 on average
- 1Reroll Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance14% a try
- 2Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance or Perfect Chance11%
- 3Reroll Critical Hit→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
- 4Reroll Status Effect Resist→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance Perfect Chance
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1
Then bind it fully.
+10Berk RingB 18 → S+ 58 to 6562 on average
- 1Reroll Defense→ ideally Might or Precision17% a try
- 2Reroll Critical Hit→ ideally Might or Precision14%
- 3Reroll Accuracy→ ideally Might or Precision11%
- 4Reroll Rushing Smash +1→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+5Bakarma PauldronsB 16 → S+ 59 to 6160 on average
- 1Reroll Natural MP Regen→ ideally Attack, Double Chance, Attack Preparation +1 or Impact Hit +112% a try
- 2Reroll Natural HP Regen→ ideally Attack, Double Chance, Attack Preparation +1 or Impact Hit +19%
- 3Reroll Accuracy→ ideally Attack, Double Chance, Attack Preparation +1 or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Vakron CloakB 17 → S+ 60 to 6662 on average
- 1Reroll Dexterity→ ideally Attack increase11% a try
- 2Reroll HP→ ideally Attack increase9%
- 3Reroll Weapon Damage Tolerance→ ideally Attack increase6%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack increase
- Good+14 to +15
- Attack Preparation +1 Attack Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
Can't reach S+
+10Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.