CGear
Rerolls
How we plan
+10Up nextBakarma GlovesD 2 → S+ 58 to 6160 on average
- 1Reroll Willpower→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance15% a try
- 2Reroll Block→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance12%
- 3Reroll Raging Spell +1→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 4Reroll Accuracy→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Bakarma BootsD 2 → S+ 58 to 6059 on average
- 1Reroll Critical Hit Resist→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack14% a try
- 2Reroll Protection Circle +1→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack11%
- 3Reroll Crossguard +1→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack9%
- 4Reroll Accuracy→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Attack Preparation +1 Perfect Chance Impact Hit +1 Attack
- Good+13
- Wind's Promise +1
Then bind it fully.
+7Vakron GreavesD 0 → S+ 58 to 6460 on average
- 1Reroll Double Resist→ ideally Attack increase, Damage Tolerance or Perfect Chance13% a try
- 2Reroll Willpower→ ideally Attack increase, Damage Tolerance or Perfect Chance10%
- 3Reroll Back Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
- 4Reroll Blessing of Life +1→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance Perfect Chance
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1
Then bind it fully.
+10Bakarma HelmD 2 → S+ 57 to 6159 on average
- 1Reroll Front Defense→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +113% a try
- 2Reroll Crossguard +1→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +110%
- 3Reroll Earth's Promise +1→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +18%
- 4Reroll Accuracy→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Double Chance Attack increase Attack Preparation +1 Attack Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Bakarma BreastplateA 32 → S+ 58 to 5959 on average
- 1Reroll Block→ ideally Attack, Damage Boost, Attack Preparation +1 or Perfect Chance10% a try
- 2Reroll Earth's Promise +1→ ideally Attack, Damage Boost, Attack Preparation +1 or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Attack Preparation +1 Perfect Chance
Then bind it fully.
+10Bakarma CloakB 15 → S+ 56 to 6258 on average
- 1Reroll Dexterity→ ideally Double Chance or Attack increase11% a try
- 2Reroll Front Defense→ ideally Double Chance or Attack increase8%
- 3Reroll MP→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +14
- Attack Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Bakarma PauldronsA 28 → S+ 59 to 6160 on average
- 1Reroll Critical Hit Resist→ ideally Double Chance, Attack Preparation +1 or Impact Hit +18% a try
- 2Reroll MP→ ideally Double Chance, Attack Preparation +1 or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Double Chance Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
Can't reach S+
+10Spiritforged StaffC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+3Pilgrim NecklaceD 0Its lines are fixed.
Saraswati EarringsB 14Its best rolls fall short.
+1Pilgrim EarringsD 3Its lines are fixed.
Anguish RingB 14Its best rolls fall short.
+5Pilgrim RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.