BGear
Rerolls
How we plan
+5Up nextBerk EarringsC 11 → S+ 57 to 6159 on average
- 1Reroll MP→ ideally Might or Precision18% a try
- 2Reroll Natural HP Regen→ ideally Might or Precision14%
- 3Reroll Block→ ideally Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision
- Good+14
- Move Speed Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+5Vakron PauldronsD 1 → S+ 56 to 6661 on average
- 1Reroll Front Defense→ ideally Attack, Double Chance or Critical Damage Boost17% a try
- 2Reroll HP→ ideally Attack, Double Chance or Critical Damage Boost14%
- 3Reroll Destructive Impulse +1→ ideally Attack, Double Chance or Critical Damage Boost11%
- 4Reroll Dexterity→ ideally Attack, Double Chance or Critical Damage Boost9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+3Bakarma BreastplateA 30 → S+ 56 to 6058 on average
- 1Reroll MP→ ideally Attack, Damage Boost or Experienced Counterstrike +113% a try
- 2Reroll Accuracy→ ideally Attack, Damage Boost or Experienced Counterstrike +110%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Experienced Counterstrike +1
- Good+13 to +14
- Murderous Burst +1 Attack Preparation +1
Then bind it fully.
+5Berk NecklaceB 15 → S+ 56 to 5857 on average
- 1Reroll Natural MP Regen→ ideally Attack, Might, Combat Speed, Attack Preparation +1 or Experienced Counterstrike +115% a try
- 2Reroll Destructive Impulse +1→ ideally Attack, Might, Combat Speed, Attack Preparation +1 or Experienced Counterstrike +110%
- 3Reroll Block→ ideally Attack, Might, Combat Speed, Attack Preparation +1 or Experienced Counterstrike +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Might Combat Speed Attack Preparation +1 Experienced Counterstrike +1
Then bind it fully.
+3Bakarma GlovesA 25 → S+ 56 to 5857 on average
- 1Reroll Front Defense→ ideally Attack, Combat Speed, Perfect Chance or Experienced Counterstrike +110% a try
- 2Reroll Natural MP Regen→ ideally Attack, Combat Speed, Perfect Chance or Experienced Counterstrike +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Perfect Chance Experienced Counterstrike +1
Then bind it fully.
+5Vakron GreavesB 15 → S+ 59 to 6461 on average
- 1Reroll Multi-hit Resist→ ideally Attack increase11% a try
- 2Reroll Willpower→ ideally Attack increase9%
- 3Reroll Blood Absorption +1→ ideally Attack increase6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack increase
- Good+15
- Attack Damage Tolerance Experienced Counterstrike +1
- Fine+12
- Murderous Burst +1
Then bind it fully.
+5Berk RingB 17 → S+ 59 to 6563 on average
- 1Reroll Natural HP Regen→ ideally Might or Precision15% a try
- 2Reroll Rush Strike +1→ ideally Might or Precision11%
- 3Reroll Critical Hit→ ideally Might or Precision8%
- 4Reroll Keen Strike +1→ ideally Might or Precision6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
Then bind it fully.
Can't reach S+
+10Rupture ClaymoreA 24Soul Fuse it for one more line.
+5Spiritforged GuardC 6Its lines are fixed.
+3Pilgrim HelmD 0Its lines are fixed.
+3Division BootsB 16Its best rolls fall short.
Division CloakA 30Its best rolls fall short.
Division EarringsB 15Its best rolls fall short.
+1Division RingB 18Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.