Rerolls
How we plan
+10Up nextAulamus StaffD 0 → S+ 55 to 6057 on average
- 1Reroll Front Attack→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost36% a try
- 2Reroll Accuracy→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost30%
- 3Reroll Block→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost23%
- 4Reroll Heat Wave Blow +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Precision Combat Speed Weapon Damage Boost Damage Boost
- Good+12 to +14
- Multi-hit Chance Attack
Then bind it fully.
+10Argo EarringsB 14 → S+ 56 to 6559 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision or Attack27% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision or Attack21%
- 3Reroll Defense→ ideally Might, Precision or Attack16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Attack
- Good+13 to +14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1 Accuracy
Then bind it fully.
+10Aulamus RingA 24 → S+ 57 to 6561 on average
- 1Reroll Tremor Crush +1→ ideally Might14% a try
- 2Reroll Flight Power→ ideally Might11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might
- Good+14 to +16
- Attack Dark Crush +1 Onslaught +1 Spinning Strike +1
- Fine+11
- Incandescent Blow +1
Then bind it fully.
+10Aulamus RingB 15 → S+ 55 to 6560 on average
- 1Reroll HP→ ideally Might or Precision15% a try
- 2Reroll Critical Hit Resist→ ideally Might or Precision12%
- 3Reroll Critical Hit→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
- Fine+11
- Incandescent Blow +1
Then bind it fully.
+10Vakron BootsD 0 → S+ 59 to 6562 on average
- 1Reroll Endurance Penetration→ ideally Move Speed, Perfect Chance or Attack15% a try
- 2Reroll Evasion→ ideally Move Speed, Perfect Chance or Attack12%
- 3Reroll Back Defense→ ideally Move Speed, Perfect Chance or Attack9%
- 4Reroll Natural HP Regen→ ideally Move Speed, Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Perfect Chance Attack
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Bakarma BreastplateD 0 → S+ 58 to 6160 on average
- 1Reroll Evasion→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance15% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance12%
- 3Reroll Back Defense→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 4Reroll Natural HP Regen→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Vakron PauldronsB 14 → S+ 56 to 5957 on average
- 1Reroll Willpower→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +112% a try
- 2Reroll Blessing of Life +1→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +19%
- 3Reroll Earth's Promise +1→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Double Chance Critical Damage Boost Attack Attack Preparation +1
- Good+15
- Impact Hit +1
Then bind it fully.
+10Vakron GlovesC 12 → S+ 60 to 6562 on average
- 1Reroll Evasion→ ideally Combat Speed or Perfect Chance11% a try
- 2Reroll Back Defense→ ideally Combat Speed or Perfect Chance8%
- 3Reroll Accuracy→ ideally Combat Speed or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Vakron HelmD 1 → S+ 58 to 6560 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance or Attack increase13% a try
- 2Reroll Natural MP Regen→ ideally Double Chance or Attack increase10%
- 3Reroll Blessing of Life +1→ ideally Double Chance or Attack increase7%
- 4Reroll Endurance→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Vakron CloakB 15 → S+ 56 to 6660 on average
- 1Reroll Back Defense→ ideally Double Chance or Attack increase10% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance or Attack increase8%
- 3Reroll Survival Willpower +1→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Attack increase
- Good+14 to +15
- Attack Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
Arcana crafts
Chalice of VigorB 15 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
Compass of VigorB 19 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
+1Parchment of MagicA 30 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
Bell of MagicA 26 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
Bind or enchant
Mirror of MagicA 31 → S+ 64Enchant it fully
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+10Wisdom GreavesA 25Its best rolls fall short.
+9Pilgrim NecklaceD 0Its lines are fixed.
+7Pilgrim EarringsD 3Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+8Pilgrim BraceletD 0Its lines are fixed.