Rerolls
How we plan
Up nextBerk EarringsD 0 → S+ 55 to 6058 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +122% a try
- 2Reroll Crossguard +1→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +117%
- 3Reroll Block→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +114%
- 4Reroll Intelligence→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+5Gartua NecklaceD 0 → S+ 57 to 6159 on average
- 1Reroll Evasion→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +120% a try
- 2Reroll Survival Willpower +1→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +116%
- 3Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +113%
- 4Reroll HP→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Attack Might Precision Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
Berk EarringsC 9 → S+ 55 to 6058 on average
- 1Reroll MP→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +122% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +118%
- 3Reroll Intelligence→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +114%
- 4Reroll Accuracy→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
Berk RingB 20 → S+ 58 to 6561 on average
- 1Reroll Block→ ideally Might or Precision16% a try
- 2Reroll Flight Power→ ideally Might or Precision12%
- 3Reroll Critical Hit→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Attack Dark Crush +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+10Bakarma BreastplateD 0 → S+ 58 to 6160 on average
- 1Reroll Dexterity→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance15% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance12%
- 3Reroll Critical Hit Resist→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 4Reroll Block→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+8Vakron BootsD 2 → S+ 59 to 6562 on average
- 1Reroll Status Effect Resist→ ideally Move Speed, Perfect Chance or Attack15% a try
- 2Reroll Critical Hit Resist→ ideally Move Speed, Perfect Chance or Attack12%
- 3Reroll HP→ ideally Move Speed, Perfect Chance or Attack9%
- 4Reroll Accuracy→ ideally Move Speed, Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Perfect Chance Attack
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+5Gartua GlovesB 16 → S+ 60 to 6562 on average
- 1Reroll Constitution→ ideally Combat Speed, Attack or Perfect Chance12% a try
- 2Reroll Back Defense→ ideally Combat Speed, Attack or Perfect Chance9%
- 3Reroll Earth's Promise +1→ ideally Combat Speed, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Attack Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Wind's Promise +1
Then bind it fully.
Gartua GreavesD 0 → S+ 58 to 6460 on average
- 1Reroll Willpower→ ideally Attack increase, Damage Tolerance or Perfect Chance14% a try
- 2Reroll Block→ ideally Attack increase, Damage Tolerance or Perfect Chance11%
- 3Reroll HP→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
- 4Reroll Critical Hit→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance Perfect Chance
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1
Then bind it fully.
Gartua HelmB 14 → S+ 58 to 6460 on average
- 1Reroll Willpower→ ideally Double Chance or Attack increase11% a try
- 2Reroll MP→ ideally Double Chance or Attack increase8%
- 3Reroll HP→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Attack Preparation +1 Wind's Promise +1
Then bind it fully.
Can't reach S+
+10Spiritforged StaffC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+6Unyielding PauldronsD 1Its best rolls fall short.
+5Garshim CloakD 0Its best rolls fall short.
+5Pilgrim RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+5Pilgrim BraceletD 0Its lines are fixed.