Rerolls
How we plan
+5Up nextBakarma PauldronsD 0 → S+ 57 to 6159 on average
- 1Reroll Defense→ ideally Attack, Double Chance or Critical Damage Boost15% a try
- 2Reroll Evasion→ ideally Attack, Double Chance or Critical Damage Boost11%
- 3Reroll Front Defense→ ideally Attack, Double Chance or Critical Damage Boost8%
- 4Reroll Revitalization Contract +1→ ideally Attack, Double Chance or Critical Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+13 to +14
- Robe of Flame +1 Critical Hit
Then bind it fully.
+5Bakarma BreastplateB 21 → S+ 56 to 6057 on average
- 1Reroll Back Defense→ ideally Attack, Damage Boost or Robe of Flame +113% a try
- 2Reroll Natural MP Regen→ ideally Attack, Damage Boost or Robe of Flame +19%
- 3Reroll Defense increase→ ideally Attack, Damage Boost or Robe of Flame +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Robe of Flame +1
- Fine+12
- Critical Hit
Then bind it fully.
+5Berk EarringsB 19 → S+ 56 to 5756 on average
- 1Reroll Block→ ideally Might, Precision, Attack, Accuracy or Critical Hit22% a try
- 2Reroll MP→ ideally Might, Precision, Attack, Accuracy or Critical Hit16%
- 3Reroll Grace of Enhancement +1→ ideally Might, Precision, Attack, Accuracy or Critical Hit10%
- 4Reroll Robe of Flame +1→ ideally Might, Precision, Attack, Accuracy or Critical Hit6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack Accuracy Critical Hit
Then bind it fully.
+5Bakarma CloakC 8 → S+ 60 to 6261 on average
- 1Reroll Defense→ ideally Attack, Double Chance, Attack increase or Robe of Flame +18% a try
- 2Reroll Natural HP Regen→ ideally Attack, Double Chance, Attack increase or Robe of Flame +15%
- 3Reroll Absorb Essence +1→ ideally Attack, Double Chance, Attack increase or Robe of Flame +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Double Chance Attack increase Robe of Flame +1
Then bind it fully.
+5Dartan GlovesB 21 → S+ 55 to 5957 on average
- 1Reroll Critical Hit Resist→ ideally Robe of Flame +1 or Perfect Chance8% a try
- 2Reroll Block→ ideally Robe of Flame +1 or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Robe of Flame +1 Perfect Chance
- Good+11
- Critical Hit
Then bind it fully.
+5Holy Spirit GreavesD 2 → S+ 55 to 5756 on average
- 1Reroll Status Effect Resist→ ideally Robe of Flame +1, Attack, Attack increase or Damage Tolerance11% a try
- 2Reroll Natural HP Regen→ ideally Robe of Flame +1, Attack, Attack increase or Damage Tolerance8%
- 3Reroll Absorb Essence +1→ ideally Robe of Flame +1, Attack, Attack increase or Damage Tolerance5%
- 4Reroll Constitution→ ideally Robe of Flame +1, Attack, Attack increase or Damage Tolerance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Robe of Flame +1 Attack Attack increase Damage Tolerance
- Good+13
- Perfect Chance
Then bind it fully.
+5Holy Spirit BootsB 15 → S+ 5656 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Robe of Flame +1 or Move Speed9% a try
- 2Reroll Fire Mark +1→ ideally Attack, Robe of Flame +1 or Move Speed5%
- 3Reroll Defense increase→ ideally Attack, Robe of Flame +1 or Move Speed3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Robe of Flame +1 Move Speed
Then bind it fully.
Can't reach S+
+6Spiritforged SpellbookC 8Its lines are fixed.
+5Spiritforged GuardC 6Its lines are fixed.
Pilgrim HelmD 0Its lines are fixed.
Pilgrim NecklaceD 0Its lines are fixed.
Pilgrim EarringsD 4Its lines are fixed.
Pilgrim RingD 0Its lines are fixed.
Pilgrim RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.
Their gear as kisk last fetched it, at 2026-10-28 23:10 UTC. Their page looks them up again when it's opened in a browser.