Rerolls
How we plan
+10Up nextAulamus EarringsC 11 → S+ 57 to 6560 on average
- 1Reroll MP→ ideally Precision, Attack or Move Speed27% a try
- 2Reroll Natural HP Regen→ ideally Precision, Attack or Move Speed22%
- 3Reroll HP→ ideally Precision, Attack or Move Speed17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Precision Attack Move Speed
- Good+13 to +14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1 Accuracy
Then bind it fully.
+10Aulamus EarringsC 12 → S+ 55 to 6259 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack or Move Speed21% a try
- 2Reroll MP→ ideally Might, Precision, Attack or Move Speed16%
- 3Reroll HP→ ideally Might, Precision, Attack or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1
Then bind it fully.
+10Enraged Kromede RingB 15 → S+ 58 to 7065 on average
- 1Reroll Flight Power→ ideally Might, Precision or Attack17% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision or Attack12%
- 3Reroll Natural HP Regen→ ideally Might, Precision or Attack9%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Precision Attack
- Good+15
- Onslaught +1 Recuperation +1
- Fine+14
- Spinning Strike +1
Then bind it fully.
+10Enraged Kromede RingB 19 → S+ 58 to 6964 on average
- 1Reroll HP→ ideally Might, Precision or Attack15% a try
- 2Reroll Tremor Crush +1→ ideally Might, Precision or Attack11%
- 3Reroll Accuracy→ ideally Might, Precision or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Precision Attack
- Good+15
- Dark Crush +1 Onslaught +1 Recuperation +1
Then bind it fully.
+10Nuakum PauldronsD 0 → S+ 61 to 6965 on average
- 1Reroll Constitution→ ideally Double Chance, Critical Damage Boost or Attack15% a try
- 2Reroll Critical Damage Defense→ ideally Double Chance, Critical Damage Boost or Attack12%
- 3Reroll Natural HP Regen→ ideally Double Chance, Critical Damage Boost or Attack9%
- 4Reroll Survival Willpower +1→ ideally Double Chance, Critical Damage Boost or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Double Chance Critical Damage Boost Attack
- Good+15
- Attack Preparation +1 Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+10Vakron BreastplateD 2 → S+ 59 to 6562 on average
- 1Reroll Dexterity→ ideally Attack, Damage Boost or Perfect Chance14% a try
- 2Reroll Natural HP Regen→ ideally Attack, Damage Boost or Perfect Chance11%
- 3Reroll Regeneration→ ideally Attack, Damage Boost or Perfect Chance9%
- 4Reroll Status Effect Resist→ ideally Attack, Damage Boost or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Vakron GlovesB 17 → S+ 60 to 6563 on average
- 1Reroll Willpower→ ideally Attack, Perfect Chance or Attack Preparation +112% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Perfect Chance or Attack Preparation +19%
- 3Reroll Natural MP Regen→ ideally Attack, Perfect Chance or Attack Preparation +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Attack Perfect Chance Attack Preparation +1
- Good+13 to +15
- Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Nuakum BootsA 31 → S+ 62 to 6764 on average
- 1Reroll Critical Damage Defense→ ideally Perfect Chance or Attack9% a try
- 2Reroll HP→ ideally Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Perfect Chance Attack
- Good+15
- Attack Preparation +1 Impact Hit +1
Then bind it fully.
+10Vakron HelmA 31 → S+ 60 to 6461 on average
- 1Reroll Critical Hit Resist→ ideally Attack increase9% a try
- 2Reroll Protection Circle +1→ ideally Attack increase6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack increase
- Good+13 to +15
- Attack Attack Preparation +1 Wind's Promise +1
Then bind it fully.
+10Vakron CloakB 14 → S+ 56 to 6660 on average
- 1Reroll Blessing of Life +1→ ideally Double Chance or Attack increase9% a try
- 2Reroll Earth's Promise +1→ ideally Double Chance or Attack increase7%
- 3Reroll Critical Hit→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Attack increase
- Good+14 to +15
- Attack Preparation +1 Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+10Bakarma GreavesD 0 → S+ 56 to 5857 on average
- 1Reroll Dexterity→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +111% a try
- 2Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +18%
- 3Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +15%
- 4Reroll Blessing of Life +1→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Perfect Chance Attack Preparation +1
- Good+13
- Attack
Then bind it fully.
Arcana crafts
Bell of VigorB 21 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
+1Mirror of MagicA 31 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
+3Parchment of MagicS 40 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
+2Chalice of VigorA 33 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
+2Compass of VigorS 36 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
Can't reach S+
+10Wisdom GuardC 11Its best rolls fall short.
Corrupted Judicator NecklaceA 24Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.
Already S+: Aulamus Staff.