Rerolls
How we plan
+6Up nextBerk EarringsC 8 → S+ 55 to 6158 on average
- 1Reroll Evasion→ ideally Might, Attack or Precision22% a try
- 2Reroll Natural MP Regen→ ideally Might, Attack or Precision18%
- 3Reroll Destructive Impulse +1→ ideally Might, Attack or Precision14%
- 4Reroll Accuracy→ ideally Might, Attack or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Precision
- Good+14
- Move Speed Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+7Vakron BreastplateD 3 → S+ 55 to 6661 on average
- 1Reroll Natural HP Regen→ ideally Damage Boost, Attack or Perfect Chance17% a try
- 2Reroll Survival Stance +1→ ideally Damage Boost, Attack or Perfect Chance14%
- 3Reroll Critical Hit→ ideally Damage Boost, Attack or Perfect Chance11%
- 4Reroll Dexterity→ ideally Damage Boost, Attack or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Damage Boost Attack Perfect Chance
- Good+13 to +15
- Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+5Vakron PauldronsA 27 → S+ 56 to 6159 on average
- 1Reroll Constitution→ ideally Attack, Double Chance or Critical Damage Boost12% a try
- 2Reroll Protection Armor +1→ ideally Attack, Double Chance or Critical Damage Boost9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
Then bind it fully.
+5Vakron GlovesB 16 → S+ 56 to 6761 on average
- 1Reroll Front Defense→ ideally Attack or Perfect Chance14% a try
- 2Reroll HP→ ideally Attack or Perfect Chance11%
- 3Reroll Critical Hit→ ideally Attack or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Perfect Chance
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
- Fine+11 to +12
- Attack Preparation +1 Impact Hit +1
Then bind it fully.
+5Berk NecklaceB 13 → S+ 56 to 5857 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Might, Combat Speed, Attack Preparation +1 or Experienced Counterstrike +116% a try
- 2Reroll Natural HP Regen→ ideally Attack, Might, Combat Speed, Attack Preparation +1 or Experienced Counterstrike +111%
- 3Reroll HP→ ideally Attack, Might, Combat Speed, Attack Preparation +1 or Experienced Counterstrike +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Might Combat Speed Attack Preparation +1 Experienced Counterstrike +1
Then bind it fully.
+5Bakarma BootsD 1 → S+ 56 to 6259 on average
- 1Reroll Front Defense→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +115% a try
- 2Reroll Critical Hit Resist→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +112%
- 3Reroll Status Effect Resist→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +19%
- 4Reroll Critical Hit→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Perfect Chance Attack Experienced Counterstrike +1
- Good+14
- Murderous Burst +1
- Fine+12
- Impact Hit +1
Then bind it fully.
+5Berk RingC 8 → S+ 59 to 6563 on average
- 1Reroll Evasion→ ideally Might or Precision16% a try
- 2Reroll Mocking Blade +1→ ideally Might or Precision12%
- 3Reroll Block→ ideally Might or Precision9%
- 4Reroll Accuracy→ ideally Might or Precision6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
Then bind it fully.
+5Vakron HelmB 14 → S+ 57 to 6560 on average
- 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase or Attack10% a try
- 2Reroll Evasion→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Destructive Impulse +1→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Double Chance Attack increase Attack
- Good+15
- Experienced Counterstrike +1
- Fine+12
- Impact Hit +1
Then bind it fully.
+5Bakarma CloakD 0 → S+ 61 to 6662 on average
- 1Reroll Evasion→ ideally Double Chance, Attack increase or Experienced Counterstrike +111% a try
- 2Reroll Front Defense→ ideally Double Chance, Attack increase or Experienced Counterstrike +18%
- 3Reroll Block→ ideally Double Chance, Attack increase or Experienced Counterstrike +15%
- 4Reroll Accuracy→ ideally Double Chance, Attack increase or Experienced Counterstrike +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Double Chance Attack increase Experienced Counterstrike +1
- Good+14
- Murderous Burst +1
- Fine+13
- Attack
Then bind it fully.
+5Bakarma GreavesB 12 → S+ 56 to 5856 on average
- 1Reroll Front Defense→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +17% a try
- 2Reroll MP→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +15%
- 3Reroll Natural HP Regen→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Perfect Chance Experienced Counterstrike +1
- Good+14
- Damage Tolerance
Then bind it fully.
Can't reach S+
+10Rupture ClaymoreA 23Soul Fuse it for one more line.
+5Spiritforged GuardC 6Its lines are fixed.
Unyielding EarringsD 4Its best rolls fall short.
Wind Forest RingA 24Its best rolls fall short.
+6Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.