CGear
Rerolls
How we plan
+2Up nextBerk NecklaceB 15 → S+ 56 to 5857 on average
- 1Reroll Block→ ideally Might, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +114% a try
- 2Reroll Natural HP Regen→ ideally Might, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +111%
- 3Reroll Defense→ ideally Might, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +14
- Might Attack Preparation +1 Impact Hit +1 Combat Speed Precision Wind's Promise +1
Then bind it fully.
Dartan BootsD 0 → S+ 56 to 5857 on average
- 1Reroll Evasion→ ideally Attack Preparation +1, Impact Hit +1, Move Speed, Attack or Perfect Chance15% a try
- 2Reroll Block→ ideally Attack Preparation +1, Impact Hit +1, Move Speed, Attack or Perfect Chance12%
- 3Reroll Natural HP Regen→ ideally Attack Preparation +1, Impact Hit +1, Move Speed, Attack or Perfect Chance9%
- 4Reroll Protection Circle +1→ ideally Attack Preparation +1, Impact Hit +1, Move Speed, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Impact Hit +1 Move Speed Attack Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
Bakarma BreastplateD 4 → S+ 58 to 6160 on average
- 1Reroll Double Resist→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance14% a try
- 2Reroll Dexterity→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance12%
- 3Reroll Front Defense→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 4Reroll Accuracy→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
Bakarma CloakB 14 → S+ 56 to 6258 on average
- 1Reroll Evasion→ ideally Double Chance or Attack increase10% a try
- 2Reroll Critical Damage Defense→ ideally Double Chance or Attack increase8%
- 3Reroll Earth's Promise +1→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Preparation +1 Attack Wind's Promise +1
Then bind it fully.
Bakarma GreavesB 12 → S+ 55 to 5756 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +17% a try
- 2Reroll Back Defense→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +15%
- 3Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Perfect Chance Attack Preparation +1
Then bind it fully.
Can't reach S+
+12Spiritforged StaffC 8Its lines are fixed.
Spiritforged GuardC 6Its lines are fixed.
Pilgrim HelmD 0Its lines are fixed.
Pilgrim PauldronsD 0Its lines are fixed.
Anguish GlovesD 1Its best rolls fall short.
Pilgrim EarringsD 3Its lines are fixed.
Division EarringsB 13Its best rolls fall short.
Pilgrim RingD 0Its lines are fixed.
Division RingA 30Its best rolls fall short.
Ascension BraceletD 0Its lines are fixed.
Drifter BraceletD 0Its lines are fixed.