Rerolls
How we plan
+10Up nextVakron GuardC 9 → S+ 55 to 5656 on average
- 1Reroll Critical Attack→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance31% a try
- 2Reroll Block→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance24%
- 3Reroll HP→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
Then bind it fully.
+11Aulamus MaceA 28 → S+ 56 to 5957 on average
- 1Reroll Critical Hit→ ideally Might, Precision, Combat Speed or Damage Boost26% a try
- 2Reroll Back Attack→ ideally Might, Precision, Combat Speed or Damage Boost20%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Precision Combat Speed Damage Boost
- Good+13
- Attack
Then bind it fully.
+10Aulamus EarringsD 2 → S+ 56 to 6259 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit29% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit23%
- 3Reroll Defense→ ideally Might, Precision, Attack, Move Speed or Critical Hit17%
- 4Reroll HP→ ideally Might, Precision, Attack, Move Speed or Critical Hit12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Critical Hit
- Good+12 to +14
- Accuracy Empyrean Lord's Grace +1
Then bind it fully.
+10Aulamus EarringsD 0 → S+ 56 to 6259 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Move Speed or Critical Hit27% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Move Speed or Critical Hit22%
- 3Reroll Empyrean Lords' Benediction +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit16%
- 4Reroll MP→ ideally Might, Precision, Attack, Move Speed or Critical Hit12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Critical Hit
- Good+12 to +14
- Accuracy Empyrean Lord's Grace +1
Then bind it fully.
+10Aulamus RingD 0 → S+ 55 to 6761 on average
- 1Reroll MP→ ideally Might or Precision20% a try
- 2Reroll Block→ ideally Might or Precision15%
- 3Reroll Flight Power→ ideally Might or Precision11%
- 4Reroll Natural HP Regen→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+10Aulamus RingD 0 → S+ 55 to 6761 on average
- 1Reroll Intelligence→ ideally Might or Precision17% a try
- 2Reroll Evasion→ ideally Might or Precision14%
- 3Reroll Natural MP Regen→ ideally Might or Precision11%
- 4Reroll Chain of Torment +1→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+10Vakron BreastplateD 0 → S+ 55 to 6760 on average
- 1Reroll Back Defense→ ideally Damage Boost, Attack or Perfect Chance18% a try
- 2Reroll Front Defense→ ideally Damage Boost, Attack or Perfect Chance14%
- 3Reroll Natural MP Regen→ ideally Damage Boost, Attack or Perfect Chance10%
- 4Reroll Natural HP Regen→ ideally Damage Boost, Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Damage Boost Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Vakron PauldronsB 15 → S+ 57 to 6761 on average
- 1Reroll Dexterity→ ideally Attack or Double Chance14% a try
- 2Reroll HP→ ideally Attack or Double Chance10%
- 3Reroll Heal Block +1→ ideally Attack or Double Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack Double Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
- Fine+11
- Critical Hit
Then bind it fully.
+12Vakron BootsD 2 → S+ 64 to 6866 on average
- 1Reroll Evasion→ ideally Move Speed, Attack or Perfect Chance12% a try
- 2Reroll Critical Damage Defense→ ideally Move Speed, Attack or Perfect Chance9%
- 3Reroll Back Defense→ ideally Move Speed, Attack or Perfect Chance7%
- 4Reroll Healing Enhancement +1→ ideally Move Speed, Attack or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Move Speed Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Vakron GlovesC 6 → S+ 58 to 6260 on average
- 1Reroll Block→ ideally Combat Speed or Attack10% a try
- 2Reroll Natural HP Regen→ ideally Combat Speed or Attack7%
- 3Reroll Heal Block +1→ ideally Combat Speed or Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Combat Speed Attack
- Good+15 to +17
- Perfect Chance Earth's Grace +1
Then bind it fully.
+10Aulamus NecklaceA 30 → S+ 57 to 5857 on average
- 1Reroll Natural MP Regen→ ideally Combat Speed, Might, Precision or Accuracy12% a try
- 2Reroll Healing Enhancement +1→ ideally Combat Speed, Might, Precision or Accuracy7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Might Precision Accuracy
Then bind it fully.
+10Vakron CloakD 1 → S+ 65 to 7066 on average
- 1Reroll Block→ ideally Double Chance or Attack increase11% a try
- 2Reroll Natural MP Regen→ ideally Double Chance or Attack increase8%
- 3Reroll Natural HP Regen→ ideally Double Chance or Attack increase5%
- 4Reroll Immortal Veil +1→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase
- Good+17
- Attack
- Fine+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Vakron HelmS 39 → S+ 60 to 6460 on average
- 1Reroll Natural HP Regen→ ideally Attack increase6% a try
Reroll it until it lands one of these:
- Best+17
- Attack increase
- Good+13
- Empyrean Lord's Grace +1 Incoming Heal
Then bind it fully.
Arcana crafts
Bell of MagicD 1 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
Chalice of MagicC 10 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
Compass of VigorC 9 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
Mirror of VigorD 0 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
Parchment of VigorA 22 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
Can't reach S+
+10Holy Spirit GreavesD 0Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.
Their gear as kisk last fetched it, at 2026-10-24 02:07 UTC. Their page looks them up again when it's opened in a browser.