kiskInstall

ElyosLv 45 ClericVaizel

KikiKinz

86,635 CP
CGear
  1. +11
    Aulamus MaceA 28 → S+ 56 to 59

    57 on average

    1. 1Reroll Critical Hit→ ideally Might, Precision, Combat Speed or Damage Boost26% a try
    2. 2Reroll Back Attack→ ideally Might, Precision, Combat Speed or Damage Boost20%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Might Precision Combat Speed Damage Boost
    Good+13
    Attack

    Then bind it fully.

  2. +10
    Aulamus EarringsD 2 → S+ 56 to 62

    59 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit29% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit23%
    3. 3Reroll Defense→ ideally Might, Precision, Attack, Move Speed or Critical Hit17%
    4. 4Reroll HP→ ideally Might, Precision, Attack, Move Speed or Critical Hit12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed Critical Hit
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  3. +10
    Aulamus EarringsD 0 → S+ 56 to 62

    59 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Attack, Move Speed or Critical Hit27% a try
    2. 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Move Speed or Critical Hit22%
    3. 3Reroll Empyrean Lords' Benediction +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit16%
    4. 4Reroll MP→ ideally Might, Precision, Attack, Move Speed or Critical Hit12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed Critical Hit
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  4. +10
    Aulamus RingD 0 → S+ 55 to 67

    61 on average

    1. 1Reroll MP→ ideally Might or Precision20% a try
    2. 2Reroll Block→ ideally Might or Precision15%
    3. 3Reroll Flight Power→ ideally Might or Precision11%
    4. 4Reroll Natural HP Regen→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  5. +10
    Aulamus RingD 0 → S+ 55 to 67

    61 on average

    1. 1Reroll Intelligence→ ideally Might or Precision17% a try
    2. 2Reroll Evasion→ ideally Might or Precision14%
    3. 3Reroll Natural MP Regen→ ideally Might or Precision11%
    4. 4Reroll Chain of Torment +1→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  6. +10
    Vakron BreastplateD 0 → S+ 55 to 67

    60 on average

    1. 1Reroll Back Defense→ ideally Damage Boost, Attack or Perfect Chance18% a try
    2. 2Reroll Front Defense→ ideally Damage Boost, Attack or Perfect Chance14%
    3. 3Reroll Natural MP Regen→ ideally Damage Boost, Attack or Perfect Chance10%
    4. 4Reroll Natural HP Regen→ ideally Damage Boost, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Damage Boost Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  7. +10
    Vakron PauldronsB 15 → S+ 57 to 67

    61 on average

    1. 1Reroll Dexterity→ ideally Attack or Double Chance14% a try
    2. 2Reroll HP→ ideally Attack or Double Chance10%
    3. 3Reroll Heal Block +1→ ideally Attack or Double Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack Double Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  8. +12
    Vakron BootsD 2 → S+ 64 to 68

    66 on average

    1. 1Reroll Evasion→ ideally Move Speed, Attack or Perfect Chance12% a try
    2. 2Reroll Critical Damage Defense→ ideally Move Speed, Attack or Perfect Chance9%
    3. 3Reroll Back Defense→ ideally Move Speed, Attack or Perfect Chance7%
    4. 4Reroll Healing Enhancement +1→ ideally Move Speed, Attack or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Move Speed Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  9. +10
    Vakron GlovesC 6 → S+ 58 to 62

    60 on average

    1. 1Reroll Block→ ideally Combat Speed or Attack10% a try
    2. 2Reroll Natural HP Regen→ ideally Combat Speed or Attack7%
    3. 3Reroll Heal Block +1→ ideally Combat Speed or Attack4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Combat Speed Attack
    Good+15 to +17
    Perfect Chance Earth's Grace +1

    Then bind it fully.

  10. +10
    Aulamus NecklaceA 30 → S+ 57 to 58

    57 on average

    1. 1Reroll Natural MP Regen→ ideally Combat Speed, Might, Precision or Accuracy12% a try
    2. 2Reroll Healing Enhancement +1→ ideally Combat Speed, Might, Precision or Accuracy7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Might Precision Accuracy

    Then bind it fully.

  11. +10
    Vakron CloakD 1 → S+ 65 to 70

    66 on average

    1. 1Reroll Block→ ideally Double Chance or Attack increase11% a try
    2. 2Reroll Natural MP Regen→ ideally Double Chance or Attack increase8%
    3. 3Reroll Natural HP Regen→ ideally Double Chance or Attack increase5%
    4. 4Reroll Immortal Veil +1→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase
    Good+17
    Attack
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  12. +10
    Vakron HelmS 39 → S+ 60 to 64

    60 on average

    1. 1Reroll Natural HP Regen→ ideally Attack increase6% a try

    Reroll it until it lands one of these:

    Best+17
    Attack increase
    Good+13
    Empyrean Lord's Grace +1 Incoming Heal

    Then bind it fully.

Arcana crafts

  1. Bell of MagicD 1 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
  2. Chalice of MagicC 10 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  3. Compass of VigorC 9 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
  4. Mirror of VigorD 0 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
  5. Parchment of VigorA 22 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1

Can't reach S+