Rerolls
How we plan
+11Up nextAulamus StaffA 29 → S+ 55 to 6058 on average
- 1Reroll Critical Hit→ ideally Might, Precision or Damage Boost27% a try
- 2Reroll Accuracy→ ideally Might, Precision or Damage Boost21%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Precision Damage Boost
- Good+12 to +14
- Multi-hit Chance Attack
Then bind it fully.
+3Aulamus EarringsA 26 → S+ 55 to 6058 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack or Move Speed17% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Attack or Move Speed13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Impact Hit +1 Inspiring Spell +1
Then bind it fully.
+3Enraged Kromede RingB 21 → S+ 56 to 7066 on average
- 1Reroll Defiance +1→ ideally Attack17% a try
- 2Reroll Critical Hit Resist→ ideally Attack14%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack
- Good+14 to +15
- Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
- Fine+8 to +11
- Incandescent Blow +1 Rushing Smash +1
Then bind it fully.
+3Enraged Kromede EarringsB 21 → S+ 57 to 6159 on average
- 1Reroll Crossguard +1→ ideally Might, Precision, Attack or Move Speed14% a try
- 2Reroll HP→ ideally Might, Precision, Attack or Move Speed10%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1
Then bind it fully.
+5Gartua NecklaceC 12 → S+ 56 to 6158 on average
- 1Reroll Block→ ideally Combat Speed, Might, Precision, Attack Preparation +1 or Impact Hit +117% a try
- 2Reroll MP→ ideally Combat Speed, Might, Precision, Attack Preparation +1 or Impact Hit +114%
- 3Reroll HP→ ideally Combat Speed, Might, Precision, Attack Preparation +1 or Impact Hit +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Might Precision Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1 Inspiring Spell +1
Then bind it fully.
+4Vakron BootsD 0 → S+ 59 to 6562 on average
- 1Reroll Willpower→ ideally Move Speed, Perfect Chance or Attack15% a try
- 2Reroll Critical Damage Defense→ ideally Move Speed, Perfect Chance or Attack12%
- 3Reroll Block→ ideally Move Speed, Perfect Chance or Attack9%
- 4Reroll Natural HP Regen→ ideally Move Speed, Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Perfect Chance Attack
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Nuakum PauldronsB 19 → S+ 56 to 6962 on average
- 1Reroll Willpower→ ideally Double Chance or Attack14% a try
- 2Reroll Natural MP Regen→ ideally Double Chance or Attack11%
- 3Reroll Earth's Promise +1→ ideally Double Chance or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Double Chance Attack
- Good+15
- Attack Preparation +1 Impact Hit +1
- Fine+9 to +13
- Wind's Promise +1 Inspiring Spell +1
Then bind it fully.
+10Vakron BreastplateD 3 → S+ 59 to 6562 on average
- 1Reroll Back Defense→ ideally Attack, Damage Boost or Perfect Chance15% a try
- 2Reroll Block→ ideally Attack, Damage Boost or Perfect Chance12%
- 3Reroll Status Effect Resist→ ideally Attack, Damage Boost or Perfect Chance9%
- 4Reroll Critical Hit→ ideally Attack, Damage Boost or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+3Nuakum HelmD 0 → S+ 60 to 7063 on average
- 1Reroll Constitution→ ideally Double Chance, Attack increase or Attack13% a try
- 2Reroll Front Defense→ ideally Double Chance, Attack increase or Attack11%
- 3Reroll MP→ ideally Double Chance, Attack increase or Attack8%
- 4Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Double Chance Attack increase Attack
- Good+14 to +15
- Attack Preparation +1 Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+3Nuakum CloakD 0 → S+ 57 to 7063 on average
- 1Reroll Defense→ ideally Double Chance or Attack increase13% a try
- 2Reroll Critical Damage Defense→ ideally Double Chance or Attack increase11%
- 3Reroll MP→ ideally Double Chance or Attack increase8%
- 4Reroll Critical Hit→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+20
- Double Chance Attack increase
- Good+15
- Attack
- Fine+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+5Vakron GreavesD 0 → S+ 58 to 6460 on average
- 1Reroll Front Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance14% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance or Perfect Chance11%
- 3Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
- 4Reroll Critical Hit→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance Perfect Chance
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1
Then bind it fully.
+5Gartua GlovesA 23 → S+ 60 to 6362 on average
- 1Reroll Constitution→ ideally Combat Speed or Perfect Chance8% a try
- 2Reroll Survival Willpower +1→ ideally Combat Speed or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Perfect Chance
- Good+15
- Attack Preparation +1 Impact Hit +1
Then bind it fully.
Arcana crafts
+2Compass of VigorB 16 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
+2Parchment of VigorA 29 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
+2Mirror of MagicS 38 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
Bell of VigorA 27 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
Bind or enchant
Chalice of VigorS 36 → S+ 81Enchant it fully
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+3Divine Canyon RingA 23Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.