CGear
Rerolls
How we plan
+5Up nextBerk EarringsD 0 → S+ 55 to 6058 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +124% a try
- 2Reroll MP→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +120%
- 3Reroll Natural HP Regen→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +115%
- 4Reroll Block→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +112%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+4Berk EarringsD 0 → S+ 55 to 6058 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +122% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +118%
- 3Reroll Survival Willpower +1→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +114%
- 4Reroll Block→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +112%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
Berk RingB 15 → S+ 58 to 6561 on average
- 1Reroll MP→ ideally Might or Precision16% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision12%
- 3Reroll Defiance +1→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Attack Dark Crush +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+5Bakarma GlovesD 1 → S+ 58 to 6160 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance15% a try
- 2Reroll Block→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance12%
- 3Reroll Protection Circle +1→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 4Reroll Critical Hit→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
Berk RingB 17 → S+ 59 to 6562 on average
- 1Reroll Evasion→ ideally Might or Precision12% a try
- 2Reroll Defense→ ideally Might or Precision10%
- 3Reroll Accuracy→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+10Berk NecklaceA 24 → S+ 56 to 5757 on average
- 1Reroll Evasion→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Precision or Wind's Promise +116% a try
- 2Reroll Intelligence→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Precision or Wind's Promise +112%
- 3Reroll Accuracy→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Precision or Wind's Promise +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack Might Attack Preparation +1 Impact Hit +1 Precision Wind's Promise +1
Then bind it fully.
+5Dartan BootsB 14 → S+ 56 to 5857 on average
- 1Reroll Status Effect Resist→ ideally Attack Preparation +1, Impact Hit +1, Attack or Perfect Chance12% a try
- 2Reroll Back Defense→ ideally Attack Preparation +1, Impact Hit +1, Attack or Perfect Chance9%
- 3Reroll MP→ ideally Attack Preparation +1, Impact Hit +1, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Impact Hit +1 Attack Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
Can't reach S+
+10Rupture RodC 9Soul Fuse it for one more line.
+10Sealed WillA 32Its best rolls fall short.
Division BreastplateC 11Its best rolls fall short.
Division GreavesC 10Its best rolls fall short.
Division HelmB 17Its best rolls fall short.
Division PauldronsB 19Its best rolls fall short.
Division CloakC 8Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.