CGear
Rerolls
How we plan
+10Up nextGartua BootsB 16 → S+ 60 to 6562 on average
- 1Reroll Defense→ ideally Move Speed, Perfect Chance, Spirit Strike +1 or Attack12% a try
- 2Reroll Evasion→ ideally Move Speed, Perfect Chance, Spirit Strike +1 or Attack9%
- 3Reroll Revitalization Contract +1→ ideally Move Speed, Perfect Chance, Spirit Strike +1 or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Perfect Chance Spirit Strike +1 Attack
- Fine+12
- Element Unification +1
Then bind it fully.
+5Vakron GlovesC 6 → S+ 60 to 6662 on average
- 1Reroll Critical Damage Defense→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +114% a try
- 2Reroll Consecutive Countercurrent +1→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +111%
- 3Reroll Critical Hit→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +19%
- 4Reroll Spirit Revitalization +1→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Attack Perfect Chance Spirit Strike +1 Mental Focus +1
- Fine+12
- Element Unification +1
Then bind it fully.
+10Bakarma BreastplateB 13 → S+ 58 to 6059 on average
- 1Reroll Front Defense→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance12% a try
- 2Reroll Spirit Communion +1→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance9%
- 3Reroll Consecutive Countercurrent +1→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Attack Damage Boost Mental Focus +1 Perfect Chance
Then bind it fully.
+5Gartua PauldronsB 19 → S+ 60 to 6562 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Critical Damage Boost, Double Chance or Spirit Strike +113% a try
- 2Reroll Block→ ideally Attack, Critical Damage Boost, Double Chance or Spirit Strike +19%
- 3Reroll Critical Hit→ ideally Attack, Critical Damage Boost, Double Chance or Spirit Strike +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Critical Damage Boost Double Chance Spirit Strike +1
- Good+13
- Element Unification +1
Then bind it fully.
+5High Commander Lagta CloakD 0 → S+ 59 to 6361 on average
- 1Reroll Natural MP Regen→ ideally Spirit Strike +1 or Mental Focus +111% a try
- 2Reroll Natural HP Regen→ ideally Spirit Strike +1 or Mental Focus +18%
- 3Reroll Spirit's Descent +1→ ideally Spirit Strike +1 or Mental Focus +15%
- 4Reroll Critical Hit→ ideally Spirit Strike +1 or Mental Focus +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Spirit Strike +1 Mental Focus +1
- Good+13 to +15
- Attack increase Double Chance Attack
Then bind it fully.
+5Dartan HelmA 25 → S+ 56 to 5857 on average
- 1Reroll Constitution→ ideally Spirit Strike +1 or Mental Focus +15% a try
- 2Reroll Status Effect Resist→ ideally Spirit Strike +1 or Mental Focus +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Spirit Strike +1 Mental Focus +1
- Good+14
- Double Chance
Then bind it fully.
+1Holy Spirit GreavesD 1 → S+ 5555 on average
- 1Reroll HP→ ideally Spirit Strike +1 or Mental Focus +19% a try
- 2Reroll Natural MP Regen→ ideally Spirit Strike +1 or Mental Focus +16%
- 3Reroll Consecutive Countercurrent +1→ ideally Spirit Strike +1 or Mental Focus +14%
- 4Reroll Critical Hit→ ideally Spirit Strike +1 or Mental Focus +11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Spirit Strike +1 Mental Focus +1
- Good+13
- Attack increase Damage Tolerance
Then bind it fully.
Can't reach S+
+10Rupture JewelB 12Soul Fuse it for one more line.
+5Spiritforged GuardC 6Its lines are fixed.
Pilgrim NecklaceD 0Its lines are fixed.
Judicator EarringsA 26Its best rolls fall short.
Division EarringsC 6Its best rolls fall short.
Pilgrim RingD 0Its lines are fixed.
Division RingB 14Its best rolls fall short.
+8Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.