CGear
Rerolls
How we plan
+1Up nextGartua BreastplateC 11 → S+ 56 to 6359 on average
- 1Reroll Evasion→ ideally Attack, Damage Boost or Perfect Chance15% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Damage Boost or Perfect Chance11%
- 3Reroll Grace of Enhancement +1→ ideally Attack, Damage Boost or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+12
- Accuracy
Then bind it fully.
+2Gartua PauldronsB 13 → S+ 57 to 6459 on average
- 1Reroll MP→ ideally Attack, Double Chance or Critical Damage Boost15% a try
- 2Reroll Natural HP Regen→ ideally Attack, Double Chance or Critical Damage Boost11%
- 3Reroll Fire Mark +1→ ideally Attack, Double Chance or Critical Damage Boost8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14
- Robe of Flame +1
- Fine+12
- Accuracy
Then bind it fully.
Vakron GreavesD 2 → S+ 56 to 6758 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance16% a try
- 2Reroll MP→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance12%
- 3Reroll Cold Snap +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance9%
- 4Reroll Constitution→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Attack Damage Tolerance Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+8
- Critical Hit
Then bind it fully.
Bakarma GlovesD 1 → S+ 58 to 6360 on average
- 1Reroll Critical Damage Defense→ ideally Attack or Combat Speed15% a try
- 2Reroll Block→ ideally Attack or Combat Speed11%
- 3Reroll Natural MP Regen→ ideally Attack or Combat Speed8%
- 4Reroll Vitality Evaporation +1→ ideally Attack or Combat Speed4%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Combat Speed
- Good+15
- Robe of Flame +1 Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+1Bakarma BootsC 11 → S+ 58 to 6359 on average
- 1Reroll Evasion→ ideally Move Speed, Robe of Flame +1 or Perfect Chance11% a try
- 2Reroll HP→ ideally Move Speed, Robe of Flame +1 or Perfect Chance8%
- 3Reroll Natural MP Regen→ ideally Move Speed, Robe of Flame +1 or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Robe of Flame +1 Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
Dartan CloakC 7 → S+ 57 to 5858 on average
- 1Reroll Defense→ ideally Attack, Robe of Flame +1, Double Chance or Attack increase8% a try
- 2Reroll MP→ ideally Attack, Robe of Flame +1, Double Chance or Attack increase5%
- 3Reroll Absorb Essence +1→ ideally Attack, Robe of Flame +1, Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Attack Robe of Flame +1 Double Chance Attack increase
Then bind it fully.
+1High Commander Lagta HelmB 14 → S+ 6060 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Robe of Flame +1 or Double Chance7% a try
- 2Reroll HP→ ideally Attack, Robe of Flame +1 or Double Chance4%
- 3Reroll Fire Mark +1→ ideally Attack, Robe of Flame +1 or Double Chance1%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Attack Robe of Flame +1 Double Chance
Then bind it fully.
Can't reach S+
+9Spiritforged SpellbookC 8Its lines are fixed.
Spiritforged GuardC 6Its lines are fixed.
Pilgrim NecklaceD 0Its lines are fixed.
Pilgrim EarringsD 4Its lines are fixed.
Pilgrim EarringsD 4Its lines are fixed.
+9Anguish RingB 18Its best rolls fall short.
+9Anguish RingB 22Its best rolls fall short.
Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.