CGear
Rerolls
How we plan
Up nextBakarma GlovesD 1 → S+ 61 to 6464 on average
- 1Reroll Block→ ideally Attack or Combat Speed12% a try
- 2Reroll Radiant Benediction +1→ ideally Attack or Combat Speed9%
- 3Reroll Warm Benediction +1→ ideally Attack or Combat Speed6%
- 4Reroll Constitution→ ideally Attack or Combat Speed4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Combat Speed
- Good+15
- Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1
Then bind it fully.
Berk EarringsB 12 → S+ 56 to 5756 on average
- 1Reroll MP→ ideally Might, Precision or Attack13% a try
- 2Reroll Block→ ideally Might, Precision or Attack8%
- 3Reroll HP→ ideally Might, Precision or Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack
- Good+13
- Move Speed
Then bind it fully.
Bakarma BootsC 11 → S+ 61 to 6362 on average
- 1Reroll Back Defense→ ideally Move Speed or Perfect Chance9% a try
- 2Reroll MP→ ideally Move Speed or Perfect Chance6%
- 3Reroll HP→ ideally Move Speed or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Move Speed Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Bakarma BreastplateB 13 → S+ 60 to 6262 on average
- 1Reroll HP→ ideally Damage Boost or Perfect Chance9% a try
- 2Reroll Natural MP Regen→ ideally Damage Boost or Perfect Chance6%
- 3Reroll Healing Enhancement +1→ ideally Damage Boost or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Damage Boost Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Courage PauldronsB 13 → S+ 56 to 5857 on average
- 1Reroll Perfect Resist→ ideally Attack, Double Chance, Critical Damage Boost or Empyrean Lord's Grace +112% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Double Chance, Critical Damage Boost or Empyrean Lord's Grace +19%
- 3Reroll Defense increase→ ideally Attack, Double Chance, Critical Damage Boost or Empyrean Lord's Grace +16%
- 4Reroll Accuracy→ ideally Attack, Double Chance, Critical Damage Boost or Empyrean Lord's Grace +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Double Chance Critical Damage Boost Empyrean Lord's Grace +1
- Good+14
- Earth's Grace +1
Then bind it fully.
Bakarma CloakC 10 → S+ 62 to 6663 on average
- 1Reroll Endurance→ ideally Double Chance or Attack increase7% a try
- 2Reroll Evasion→ ideally Double Chance or Attack increase5%
- 3Reroll HP→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Double Chance Attack increase
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Can't reach S+
+10Spiritforged MaceC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Anguish GreavesC 10Its best rolls fall short.
Pilgrim HelmD 0Its lines are fixed.
+10Berk NecklaceA 31Soul Fuse it for one more line.
Pilgrim EarringsD 3Its lines are fixed.
Pilgrim RingD 0Its lines are fixed.
Division RingC 10Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.