CGear
Rerolls
How we plan
+10Up nextBakarma GlovesB 14 → S+ 58 to 6360 on average
- 1Reroll Back Defense→ ideally Attack or Combat Speed13% a try
- 2Reroll Natural MP Regen→ ideally Attack or Combat Speed9%
- 3Reroll Revitalization Contract +1→ ideally Attack or Combat Speed6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Combat Speed
- Good+15
- Robe of Flame +1
- Fine+12
- Critical Hit
Then bind it fully.
+10Bakarma BreastplateD 2 → S+ 56 to 6058 on average
- 1Reroll Defense→ ideally Attack, Damage Boost or Robe of Flame +114% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Damage Boost or Robe of Flame +111%
- 3Reroll Absorb Essence +1→ ideally Attack, Damage Boost or Robe of Flame +17%
- 4Reroll Robe of Cold +1→ ideally Attack, Damage Boost or Robe of Flame +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Robe of Flame +1
- Good+14
- Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+4Vakron CloakD 3 → S+ 59 to 6259 on average
- 1Reroll Constitution→ ideally Double Chance, Attack increase or Attack8% a try
- 2Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack6%
- 3Reroll Front Defense→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase Attack
- Good+17
- Robe of Flame +1
Then bind it fully.
+10Bakarma GreavesA 31 → S+ 6060 on average
- 1Reroll Robe of Earth +1→ ideally Attack increase, Damage Tolerance or Robe of Flame +16% a try
- 2Reroll Accuracy→ ideally Attack increase, Damage Tolerance or Robe of Flame +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Damage Tolerance Robe of Flame +1
Then bind it fully.
+8Holy Spirit PauldronsD 3 → S+ 5656 on average
- 1Reroll HP→ ideally Attack, Robe of Flame +1, Double Chance or Critical Damage Boost10% a try
- 2Reroll Natural MP Regen→ ideally Attack, Robe of Flame +1, Double Chance or Critical Damage Boost7%
- 3Reroll Grace of Enhancement +1→ ideally Attack, Robe of Flame +1, Double Chance or Critical Damage Boost4%
- 4Reroll Constitution→ ideally Attack, Robe of Flame +1, Double Chance or Critical Damage Boost1%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack Robe of Flame +1 Double Chance Critical Damage Boost
Then bind it fully.
Can't reach S+
+10Spiritforged SpellbookC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+3Unyielding HelmD 0Its best rolls fall short.
+3Unyielding BootsC 5Its best rolls fall short.
+4Pilgrim NecklaceD 0Its lines are fixed.
Pilgrim EarringsD 4Its lines are fixed.
Pilgrim EarringsD 4Its lines are fixed.
Pilgrim RingD 0Its lines are fixed.
Wind Forest RingB 18Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+1Pilgrim BraceletD 0Its lines are fixed.