CGear
Rerolls
How we plan
+4Up nextHoly Spirit PauldronsC 8 → S+ 55 to 5857 on average
- 1Reroll Willpower→ ideally Attack Preparation +1, Impact Hit +1 or Double Chance11% a try
- 2Reroll Evasion→ ideally Attack Preparation +1, Impact Hit +1 or Double Chance8%
- 3Reroll Back Defense→ ideally Attack Preparation +1, Impact Hit +1 or Double Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Impact Hit +1 Double Chance
- Good+13 to +14
- Critical Damage Boost Wind's Promise +1
Then bind it fully.
+7Wisdom BreastplateD 0 → S+ 55 to 5756 on average
- 1Reroll Willpower→ ideally Attack Preparation +1, Impact Hit +1, Attack or Wind's Promise +114% a try
- 2Reroll Critical Hit Resist→ ideally Attack Preparation +1, Impact Hit +1, Attack or Wind's Promise +111%
- 3Reroll Natural HP Regen→ ideally Attack Preparation +1, Impact Hit +1, Attack or Wind's Promise +18%
- 4Reroll Raging Spell +1→ ideally Attack Preparation +1, Impact Hit +1, Attack or Wind's Promise +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack Preparation +1 Impact Hit +1 Attack Wind's Promise +1
- Good+13
- Damage Boost
Then bind it fully.
+7Bakarma CloakC 10 → S+ 56 to 6258 on average
- 1Reroll Critical Hit Resist→ ideally Double Chance or Attack increase10% a try
- 2Reroll Block→ ideally Double Chance or Attack increase7%
- 3Reroll Critical Hit→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+8Bakarma GreavesD 1 → S+ 56 to 5857 on average
- 1Reroll Dexterity→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +111% a try
- 2Reroll Evasion→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +18%
- 3Reroll Raging Spell +1→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +15%
- 4Reroll Status Effect Resist→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Perfect Chance Attack Preparation +1
- Good+13
- Attack
Then bind it fully.
+4Holy Spirit HelmD 2 → S+ 56 to 5857 on average
- 1Reroll Back Defense→ ideally Attack Preparation +1, Impact Hit +1, Double Chance or Attack increase11% a try
- 2Reroll Front Defense→ ideally Attack Preparation +1, Impact Hit +1, Double Chance or Attack increase8%
- 3Reroll Critical Hit→ ideally Attack Preparation +1, Impact Hit +1, Double Chance or Attack increase5%
- 4Reroll Accuracy→ ideally Attack Preparation +1, Impact Hit +1, Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Impact Hit +1 Double Chance Attack increase
- Good+13
- Attack
Then bind it fully.
+4Wisdom BootsC 12 → S+ 5757 on average
- 1Reroll Perfect Resist→ ideally Attack Preparation +1 or Impact Hit +17% a try
- 2Reroll Natural HP Regen→ ideally Attack Preparation +1 or Impact Hit +15%
- 3Reroll Blessing of Life +1→ ideally Attack Preparation +1 or Impact Hit +12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Attack Preparation +1 Impact Hit +1
- Good+13
- Move Speed
Then bind it fully.
Can't reach S+
+13Wisdom StaffA 30Its best rolls fall short.
+6Spiritforged GuardC 6Its lines are fixed.
Pilgrim GlovesD 0Its lines are fixed.
Pilgrim NecklaceD 0Its lines are fixed.
Judicator EarringsB 16Its best rolls fall short.
Pilgrim EarringsD 3Its lines are fixed.
Anguish RingB 18Its best rolls fall short.
Anguish RingD 0Its best rolls fall short.
+8Ascension BraceletD 0Its lines are fixed.
Drifter BraceletD 0Its lines are fixed.