CGear
Rerolls
How we plan
Up nextBerk RingC 11 → S+ 57 to 6661 on average
- 1Reroll Block→ ideally Might or Precision16% a try
- 2Reroll MP→ ideally Might or Precision13%
- 3Reroll HP→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +14
- Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
Berk RingA 35 → S+ 55 to 5956 on average
- 1Reroll Evasion→ ideally Might9% a try
Reroll it until it lands one of these:
- Best+18
- Might
- Good+14 to +15
- Attack Drill Dart +1
Then bind it fully.
Bakarma GlovesD 3 → S+ 55 to 6158 on average
- 1Reroll Back Defense→ ideally Attack, Combat Speed or Focused Eye +117% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Combat Speed or Focused Eye +113%
- 3Reroll MP→ ideally Attack, Combat Speed or Focused Eye +110%
- 4Reroll Defense increase→ ideally Attack, Combat Speed or Focused Eye +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Focused Eye +1
- Good+15
- Perfect Chance Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
+5Bakarma BreastplateB 15 → S+ 55 to 5957 on average
- 1Reroll Block→ ideally Attack, Damage Boost or Perfect Chance15% a try
- 2Reroll Natural MP Regen→ ideally Attack, Damage Boost or Perfect Chance11%
- 3Reroll Concentrated Fire +1→ ideally Attack, Damage Boost or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Damage Boost Perfect Chance
- Good+13 to +14
- Hunter's Resolve +1 Critical Hit
Then bind it fully.
Bakarma GreavesD 5 → S+ 56 to 5856 on average
- 1Reroll Defense→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +114% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +111%
- 3Reroll Rooting Eye +1→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +18%
- 4Reroll Critical Hit→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack increase Damage Tolerance Attack Focused Eye +1 Perfect Chance Hunter's Resolve +1
Then bind it fully.
Bakarma CloakD 0 → S+ 65 to 6766 on average
- 1Reroll Defense→ ideally Double Chance, Attack increase, Attack or Focused Eye +111% a try
- 2Reroll Critical Damage Defense→ ideally Double Chance, Attack increase, Attack or Focused Eye +18%
- 3Reroll Front Defense→ ideally Double Chance, Attack increase, Attack or Focused Eye +15%
- 4Reroll Block→ ideally Double Chance, Attack increase, Attack or Focused Eye +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack Focused Eye +1
- Good+15
- Hunter's Resolve +1
Then bind it fully.
High Commander Lagta HelmD 3 → S+ 5959 on average
- 1Reroll Evasion→ ideally Attack, Focused Eye +1, Double Chance, Attack increase or Hunter's Resolve +110% a try
- 2Reroll Concentrated Fire +1→ ideally Attack, Focused Eye +1, Double Chance, Attack increase or Hunter's Resolve +17%
- 3Reroll Endurance→ ideally Attack, Focused Eye +1, Double Chance, Attack increase or Hunter's Resolve +15%
- 4Reroll Hunter's Soul +1→ ideally Attack, Focused Eye +1, Double Chance, Attack increase or Hunter's Resolve +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Focused Eye +1 Double Chance Attack increase Hunter's Resolve +1
Then bind it fully.
Can't reach S+
+11Spiritforged BowC 8Its lines are fixed.
Spiritforged GuardC 6Its lines are fixed.
Pilgrim PauldronsD 0Its lines are fixed.
Anguish BootsD 3Its best rolls fall short.
Berk NecklaceD 0Soul Fuse it for one more line.
Pilgrim EarringsD 4Its lines are fixed.
Pilgrim EarringsD 4Its lines are fixed.
Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.