Rerolls
How we plan
Up nextBerk EarringsB 14 → S+ 55 to 6058 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack or Attack Preparation +119% a try
- 2Reroll Block→ ideally Might, Precision, Attack or Attack Preparation +115%
- 3Reroll Raging Spell +1→ ideally Might, Precision, Attack or Attack Preparation +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Attack Preparation +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
Berk NecklaceD 0 → S+ 56 to 5857 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +121% a try
- 2Reroll MP→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +116%
- 3Reroll Natural HP Regen→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +112%
- 4Reroll Intelligence→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack Might Attack Preparation +1 Impact Hit +1 Combat Speed Precision Wind's Promise +1
Then bind it fully.
Berk EarringsB 21 → S+ 55 to 6058 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Attack or Impact Hit +120% a try
- 2Reroll HP→ ideally Might, Precision, Attack or Impact Hit +115%
- 3Reroll Critical Hit→ ideally Might, Precision, Attack or Impact Hit +112%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Aulamus RingB 20 → S+ 58 to 6561 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision16% a try
- 2Reroll Flight Power→ ideally Might or Precision12%
- 3Reroll Critical Hit→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+15 to +16
- Attack Dark Crush +1 Onslaught +1 Recuperation +1
Then bind it fully.
Gartua RingA 26 → S+ 57 to 6562 on average
- 1Reroll Flight Power→ ideally Might15% a try
- 2Reroll Critical Hit→ ideally Might11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might
- Good+14 to +16
- Attack Onslaught +1 Recuperation +1 Spinning Strike +1
- Fine+11
- Incandescent Blow +1
Then bind it fully.
Bakarma BootsB 13 → S+ 58 to 6059 on average
- 1Reroll Back Defense→ ideally Move Speed, Attack Preparation +1, Impact Hit +1 or Attack13% a try
- 2Reroll Front Defense→ ideally Move Speed, Attack Preparation +1, Impact Hit +1 or Attack10%
- 3Reroll Critical Hit Resist→ ideally Move Speed, Attack Preparation +1, Impact Hit +1 or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Attack Preparation +1 Impact Hit +1 Attack
- Good+13
- Wind's Promise +1
Then bind it fully.
High Commander Lagta BreastplateC 12 → S+ 56 to 5857 on average
- 1Reroll Evasion→ ideally Attack, Attack Preparation +1, Impact Hit +1 or Damage Boost14% a try
- 2Reroll HP→ ideally Attack, Attack Preparation +1, Impact Hit +1 or Damage Boost11%
- 3Reroll Natural MP Regen→ ideally Attack, Attack Preparation +1, Impact Hit +1 or Damage Boost8%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Attack Preparation +1 Impact Hit +1 Damage Boost
- Good+13
- Wind's Promise +1
Then bind it fully.
Bakarma GlovesD 5 → S+ 58 to 6160 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance15% a try
- 2Reroll MP→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance12%
- 3Reroll Natural HP Regen→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 4Reroll Inspiring Spell +1→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Bakarma PauldronsB 15 → S+ 59 to 6160 on average
- 1Reroll Willpower→ ideally Attack, Double Chance, Critical Damage Boost or Impact Hit +112% a try
- 2Reroll MP→ ideally Attack, Double Chance, Critical Damage Boost or Impact Hit +19%
- 3Reroll Status Effect Resist→ ideally Attack, Double Chance, Critical Damage Boost or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
Bakarma CloakD 0 → S+ 56 to 6258 on average
- 1Reroll Defense→ ideally Double Chance or Attack increase14% a try
- 2Reroll Critical Damage Defense→ ideally Double Chance or Attack increase11%
- 3Reroll Critical Hit Resist→ ideally Double Chance or Attack increase8%
- 4Reroll Natural MP Regen→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Preparation +1 Attack Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Bakarma HelmB 15 → S+ 58 to 6159 on average
- 1Reroll Evasion→ ideally Attack increase, Attack Preparation +1, Attack or Impact Hit +111% a try
- 2Reroll Raging Spell +1→ ideally Attack increase, Attack Preparation +1, Attack or Impact Hit +18%
- 3Reroll Earth's Promise +1→ ideally Attack increase, Attack Preparation +1, Attack or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack increase Attack Preparation +1 Attack Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
Bakarma GreavesD 1 → S+ 56 to 5857 on average
- 1Reroll Double Resist→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +111% a try
- 2Reroll Evasion→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +18%
- 3Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +16%
- 4Reroll Status Effect Resist→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Perfect Chance Attack Preparation +1
- Good+13
- Attack
Then bind it fully.
Can't reach S+
+10Rupture RodC 9Soul Fuse it for one more line.
+10Spiritforged GuardC 6Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.