kiskInstall

ElyosLv 45 ClericVaizelPeace

Lazarys

100,453 CP
CGear
  1. +10
    Aulamus MaceA 25 → S+ 56 to 57

    57 on average

    1. 1Reroll Critical Hit→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost24% a try
    2. 2Reroll MP→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Might Precision Combat Speed Weapon Damage Boost Damage Boost

    Then bind it fully.

  2. +10
    Aulamus EarringsD 1 → S+ 56 to 62

    59 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Move Speed or Critical Hit28% a try
    2. 2Reroll MP→ ideally Might, Precision, Attack, Move Speed or Critical Hit22%
    3. 3Reroll Survival Willpower +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit16%
    4. 4Reroll HP→ ideally Might, Precision, Attack, Move Speed or Critical Hit12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed Critical Hit
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  3. +10
    Aulamus RingB 18 → S+ 57 to 67

    62 on average

    1. 1Reroll Critical Hit Resist→ ideally Precision21% a try
    2. 2Reroll MP→ ideally Precision16%
    3. 3Reroll Accuracy→ ideally Precision13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Precision
    Good+15
    Attack
    Fine+11 to +14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1 Healing Light +1

    Then bind it fully.

  4. +10
    Aulamus RingD 0 → S+ 55 to 67

    61 on average

    1. 1Reroll Critical Hit Resist→ ideally Might or Precision21% a try
    2. 2Reroll MP→ ideally Might or Precision16%
    3. 3Reroll Block→ ideally Might or Precision12%
    4. 4Reroll HP→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  5. +10
    Aulamus EarringsA 23 → S+ 56 to 62

    59 on average

    1. 1Reroll Evasion→ ideally Might, Precision, Attack or Move Speed20% a try
    2. 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack or Move Speed15%
    3. 3Reroll Healing Enhancement +1→ ideally Might, Precision, Attack or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  6. +10
    Vakron PauldronsD 2 → S+ 57 to 67

    60 on average

    1. 1Reroll MP→ ideally Attack, Critical Damage Boost or Double Chance17% a try
    2. 2Reroll Natural HP Regen→ ideally Attack, Critical Damage Boost or Double Chance13%
    3. 3Reroll Radiant Benediction +1→ ideally Attack, Critical Damage Boost or Double Chance10%
    4. 4Reroll Immortal Veil +1→ ideally Attack, Critical Damage Boost or Double Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack Critical Damage Boost Double Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  7. +10
    Vakron BreastplateA 30 → S+ 55 to 64

    59 on average

    1. 1Reroll Critical Hit Resist→ ideally Damage Boost, Attack or Perfect Chance12% a try
    2. 2Reroll Constitution→ ideally Damage Boost, Attack or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Damage Boost Attack Perfect Chance
    Fine+11
    Critical Hit

    Then bind it fully.

  8. +10
    Aulamus NecklaceA 27 → S+ 55 to 56

    56 on average

    1. 1Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Might or Precision12% a try
    2. 2Reroll HP→ ideally Combat Speed, Attack, Might or Precision7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Might Precision

    Then bind it fully.

  9. +10
    Vakron GreavesD 0 → S+ 57 to 65

    60 on average

    1. 1Reroll Willpower→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance13% a try
    2. 2Reroll Front Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11%
    3. 3Reroll HP→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    4. 4Reroll Heal Block +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Attack increase Damage Tolerance Attack Perfect Chance
    Good+13
    Empyrean Lord's Grace +1
    Fine+13
    Earth's Grace +1

    Then bind it fully.

  10. +10
    Vakron HelmB 14 → S+ 56 to 64

    58 on average

    1. 1Reroll Front Defense→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll Radiant Benediction +1→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Immortal Veil +1→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Attack
    Good+13
    Empyrean Lord's Grace +1 Incoming Heal

    Then bind it fully.

  11. +10
    Vakron GlovesD 4 → S+ 56 to 60

    58 on average

    1. 1Reroll Critical Damage Defense→ ideally Combat Speed or Attack10% a try
    2. 2Reroll MP→ ideally Combat Speed or Attack7%
    3. 3Reroll Radiant Benediction +1→ ideally Combat Speed or Attack4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Combat Speed Attack
    Good+15 to +17
    Perfect Chance Earth's Grace +1

    Then bind it fully.

  12. +10
    Vakron BootsC 9 → S+ 58 to 62

    60 on average

    1. 1Reroll Evasion→ ideally Move Speed, Attack or Perfect Chance10% a try
    2. 2Reroll Natural HP Regen→ ideally Move Speed, Attack or Perfect Chance7%
    3. 3Reroll Healing Enhancement +1→ ideally Move Speed, Attack or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Move Speed Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1

    Then bind it fully.

  13. +10
    Bakarma CloakD 3 → S+ 62 to 66

    63 on average

    1. 1Reroll Evasion→ ideally Double Chance, Attack increase or Attack10% a try
    2. 2Reroll Immortal Veil +1→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Healing Enhancement +1→ ideally Double Chance, Attack increase or Attack5%
    4. 4Reroll Accuracy→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Double Chance Attack increase Attack
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

Arcana crafts

  1. Chalice of MagicC 8 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  2. Mirror of VigorD 2 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
  3. Parchment of MagicC 11 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
  4. Compass of VigorB 13 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1

Bind or enchant

Can't reach S+