CGear
Rerolls
How we plan
+10Up nextBerk EarringsC 8 → S+ 55 to 6158 on average
- 1Reroll MP→ ideally Attack, Precision or Move Speed24% a try
- 2Reroll Natural HP Regen→ ideally Attack, Precision or Move Speed19%
- 3Reroll Natural MP Regen→ ideally Attack, Precision or Move Speed15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Precision Move Speed
- Good+14
- Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
- Fine+12
- Identify Weakness +1
Then bind it fully.
+10Berk EarringsA 29 → S+ 55 to 5957 on average
- 1Reroll Evasion→ ideally Might, Attack or Precision16% a try
- 2Reroll Block→ ideally Might, Attack or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Precision
- Good+14
- Move Speed Experienced Counterstrike +1 Impact Hit +1
Then bind it fully.
+10Bakarma PauldronsC 5 → S+ 56 to 6259 on average
- 1Reroll Front Defense→ ideally Attack, Double Chance or Critical Damage Boost16% a try
- 2Reroll Survival Stance +1→ ideally Attack, Double Chance or Critical Damage Boost13%
- 3Reroll Status Effect Resist→ ideally Attack, Double Chance or Critical Damage Boost11%
- 4Reroll Identify Weakness +1→ ideally Attack, Double Chance or Critical Damage Boost9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+10Berk RingA 25 → S+ 56 to 6058 on average
- 1Reroll MP→ ideally Might or Precision12% a try
- 2Reroll HP→ ideally Might or Precision7%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Ruinous Blow +1
Then bind it fully.
+10Bakarma GlovesB 16 → S+ 57 to 6360 on average
- 1Reroll Defense→ ideally Attack, Combat Speed or Experienced Counterstrike +113% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Combat Speed or Experienced Counterstrike +110%
- 3Reroll Accuracy→ ideally Attack, Combat Speed or Experienced Counterstrike +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Experienced Counterstrike +1
- Good+12 to +14
- Murderous Burst +1 Attack Preparation +1
Then bind it fully.
+10Berk NecklaceD 1 → S+ 56 to 5857 on average
- 1Reroll MP→ ideally Attack, Might, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision17% a try
- 2Reroll Protection Armor +1→ ideally Attack, Might, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision12%
- 3Reroll Natural MP Regen→ ideally Attack, Might, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision9%
- 4Reroll Survival Stance +1→ ideally Attack, Might, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Might Combat Speed Attack Preparation +1 Experienced Counterstrike +1 Precision
Then bind it fully.
+10Vakron HelmD 1 → S+ 57 to 6660 on average
- 1Reroll Evasion→ ideally Double Chance, Attack increase or Attack13% a try
- 2Reroll Block→ ideally Double Chance, Attack increase or Attack11%
- 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack8%
- 4Reroll Accuracy→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Double Chance Attack increase Attack
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
- Fine+12
- Impact Hit +1
Then bind it fully.
+10Berk RingB 12 → S+ 59 to 6563 on average
- 1Reroll Flight Power→ ideally Might or Precision17% a try
- 2Reroll HP→ ideally Might or Precision12%
- 3Reroll Critical Hit→ ideally Might or Precision9%
- 4Reroll Accuracy→ ideally Might or Precision6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
Then bind it fully.
Can't reach S+
+10Spiritforged GreatswordC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Divine Canyon BreastplateD 3Its best rolls fall short.
Divine Canyon GreavesD 0Its best rolls fall short.
Divine Canyon BootsC 11Its best rolls fall short.
Divine Canyon CloakC 6Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.