Rerolls
How we plan
+5Up nextAulamus EarringsD 2 → S+ 57 to 6159 on average
- 1Block28% a try
- 3MP22%
- 9Natural HP Regen16%
- 25Vigilant Eye +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Accuracy Move Speed
- Good+13
- Hunter's Resolve +1
Then bind it fully.
+5Aulamus NecklaceD 0 → S+ 56 to 5857 on average
- 2Block28% a try
- 4MP22%
- 12Natural MP Regen16%
- 20Intelligence11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Critical Hit Accuracy Might Precision
- Good+13
- Focused Eye +1
Then bind it fully.
+5Aulamus RingC 7 → S+ 55 to 6661 on average
- 5Block20% a try
- 10Defense16%
- 24Snare Shot +113%
- 29Accuracy10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +16
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Aulamus BowB 21 → S+ 56 to 5757 on average
- 6Snipe +121% a try
- 11Defiance +116%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
Then bind it fully.
+5Vakron GlovesD 0 → S+ 58 to 6561 on average
- 7Regeneration17% a try
- 13Critical Damage Defense14%
- 19MP10%
- 30Natural MP Regen7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Combat Speed Perfect Chance
- Good+15
- Focused Eye +1 Hunter's Resolve +1
- Fine+12
- Critical Hit
Then bind it fully.
+5Bakarma BreastplateD 0 → S+ 55 to 5957 on average
- 8Critical Damage Defense18% a try
- 15Back Defense14%
- 22Critical Hit Resist10%
- 32MP7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Damage Boost Focused Eye +1 Perfect Chance
- Good+13 to +14
- Hunter's Resolve +1 Critical Hit
Then bind it fully.
+5Vakron BootsC 8 → S+ 57 to 6260 on average
- 14Back Defense13% a try
- 21MP10%
- 31Natural HP Regen7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Move Speed Perfect Chance
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+5Gartua PauldronsB 18 → S+ 55 to 6057 on average
- 16Dexterity13% a try
- 23Defense10%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Critical Damage Boost Critical Hit
- Good+14
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+5Vakron CloakD 2 → S+ 68 to 7169 on average
- 17Natural HP Regen10% a try
- 27Unyielding Resolve +17%
- 34Rooting Eye +15%
- 37Hunter's Soul +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Double Chance Attack increase Attack
- Good+15 to +16
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+5Holy Spirit HelmD 0 → S+ 57 to 5858 on average
- 18Front Defense11% a try
- 28Critical Hit Resist8%
- 35MP5%
- 38HP3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Focused Eye +1 Attack Hunter's Resolve +1 Double Chance Attack increase
Then bind it fully.
+5Dartan GreavesD 0 → S+ 5555 on average
- 26Willpower9% a try
- 33Front Defense7%
- 36HP4%
- 39Unyielding Resolve +11%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +14
- Focused Eye +1 Attack increase Attack Hunter's Resolve +1
Then bind it fully.
Arcana crafts
+1Chalice of MagicB 14 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1
+2Compass of MagicB 14 → S+ 66Craft a Unique withDeadshot +1 Gale Arrow +1
+2Mirror of VigorA 24 → S+ 73Craft a Unique withFocused Eye +1 Hunter's Soul +1
+1Parchment of MagicA 26 → S+ 76Craft a Unique withDrill Dart +1 Tempest Shot +1
+2Bell of VigorA 28 → S+ 64Craft a Unique withHunter's Resolve +1 Rooting Eye +1
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+5Pilgrim EarringsD 4Its lines are fixed.
+10Divine Canyon RingB 19Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.