Rerolls
How we plan
+6Up nextAulamus NecklaceD 0 → S+ 56 to 6058 on average
- 1Reroll Evasion→ ideally Combat Speed, Attack, Might, Precision or Fury +125% a try
- 2Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Might, Precision or Fury +120%
- 3Reroll MP→ ideally Combat Speed, Attack, Might, Precision or Fury +115%
- 4Reroll Natural MP Regen→ ideally Combat Speed, Attack, Might, Precision or Fury +110%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Might Precision Fury +1
- Good+14
- Impact Hit +1 Accuracy
Then bind it fully.
+10Berk RingB 15 → S+ 58 to 6561 on average
- 1Reroll MP→ ideally Might or Precision16% a try
- 2Reroll Debilitating Smash +1→ ideally Might or Precision12%
- 3Reroll HP→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Attack Vicious Strike +1 Pummel +1 Punishment +1
Then bind it fully.
+12Gartua GlovesB 17 → S+ 59 to 6662 on average
- 1Reroll Willpower→ ideally Combat Speed, Attack or Perfect Chance12% a try
- 2Reroll Critical Hit Resist→ ideally Combat Speed, Attack or Perfect Chance9%
- 3Reroll Accuracy→ ideally Combat Speed, Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Attack Perfect Chance
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Bakarma BreastplateB 14 → S+ 58 to 6160 on average
- 1Reroll Regeneration→ ideally Attack, Fury +1 or Perfect Chance11% a try
- 2Reroll Survival Willpower +1→ ideally Attack, Fury +1 or Perfect Chance9%
- 3Reroll Block Pain +1→ ideally Attack, Fury +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Fury +1 Perfect Chance
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Vakron PauldronsA 29 → S+ 60 to 6462 on average
- 1Reroll Willpower→ ideally Attack, Double Chance or Fury +19% a try
- 2Reroll Defense→ ideally Attack, Double Chance or Fury +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Attack Double Chance Fury +1
- Good+14
- Impact Hit +1
Then bind it fully.
+10Bakarma HelmD 5 → S+ 57 to 6259 on average
- 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase, Fury +1 or Attack13% a try
- 2Reroll Block Pain +1→ ideally Double Chance, Attack increase, Fury +1 or Attack10%
- 3Reroll Critical Hit→ ideally Double Chance, Attack increase, Fury +1 or Attack8%
- 4Reroll Dexterity→ ideally Double Chance, Attack increase, Fury +1 or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Fury +1 Attack
- Good+13 to +14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Bakarma BootsA 24 → S+ 57 to 5958 on average
- 1Reroll Defense→ ideally Fury +1, Move Speed, Perfect Chance or Impact Hit +18% a try
- 2Reroll Critical Hit→ ideally Fury +1, Move Speed, Perfect Chance or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Fury +1 Move Speed Perfect Chance Impact Hit +1
Then bind it fully.
+15Rupture SwordC 12 → S+ 5555 on average
- 1Reroll Debilitating Smash +1→ ideally Precision, Weapon Damage Boost or Combat Speed13% a try
- 2Reroll Flash Rampage +1→ ideally Precision, Weapon Damage Boost or Combat Speed9%
- 3Reroll Punishment +1→ ideally Precision, Weapon Damage Boost or Combat Speed4%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +14
- Precision Weapon Damage Boost Combat Speed
Then bind it fully.
+10Bakarma CloakA 30 → S+ 57 to 6259 on average
- 1Reroll Natural MP Regen→ ideally Attack increase or Double Chance8% a try
- 2Reroll Natural HP Regen→ ideally Attack increase or Double Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Attack increase Double Chance
- Good+13 to +14
- Attack Insulting Roar +1
Then bind it fully.
+10Bakarma GreavesC 12 → S+ 57 to 5958 on average
- 1Reroll Defense→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance8% a try
- 2Reroll Critical Damage Defense→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance5%
- 3Reroll Natural MP Regen→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack increase Fury +1 Perfect Chance Damage Tolerance
Then bind it fully.
Can't reach S+
+12Spiritforged GuardC 6Its lines are fixed.
+9Pilgrim EarringsD 3Its lines are fixed.
+9Pilgrim EarringsD 3Its lines are fixed.
+4Wind Forest RingA 23Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.