Rerolls
How we plan
+10Up nextAulamus EarringsA 23 → S+ 57 to 6360 on average
- 1Reroll Critical Hit Resist→ ideally Might, Attack or Move Speed23% a try
- 2Reroll Natural MP Regen→ ideally Might, Attack or Move Speed18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Attack Move Speed
- Good+13 to +14
- Attack Preparation +1 Inspiring Spell +1 Wind's Promise +1 Accuracy
Then bind it fully.
+10Argo EarringsD 0 → S+ 55 to 6560 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack or Move Speed24% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Attack or Move Speed19%
- 3Reroll HP→ ideally Might, Precision, Attack or Move Speed15%
- 4Reroll Defense→ ideally Might, Precision, Attack or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Aulamus RingD 0 → S+ 58 to 6562 on average
- 1Reroll Evasion→ ideally Might or Precision19% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision15%
- 3Reroll Heat Wave Blow +1→ ideally Might or Precision11%
- 4Reroll Natural HP Regen→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+10Aulamus NecklaceA 24 → S+ 55 to 5857 on average
- 1Reroll HP→ ideally Combat Speed, Attack, Might, Precision or Attack Preparation +114% a try
- 2Reroll Defense→ ideally Combat Speed, Attack, Might, Precision or Attack Preparation +110%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Attack Might Precision Attack Preparation +1
Then bind it fully.
+7Bakarma BootsD 0 → S+ 58 to 6059 on average
- 1Reroll Evasion→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack15% a try
- 2Reroll Front Defense→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack12%
- 3Reroll Block→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack9%
- 4Reroll Natural MP Regen→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Attack Preparation +1 Perfect Chance Impact Hit +1 Attack
- Good+13
- Wind's Promise +1
Then bind it fully.
+7Bakarma GlovesD 1 → S+ 58 to 6160 on average
- 1Reroll Dexterity→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance15% a try
- 2Reroll MP→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance12%
- 3Reroll Natural HP Regen→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 4Reroll Critical Hit→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Vakron GreavesD 1 → S+ 58 to 6460 on average
- 1Reroll Dexterity→ ideally Attack increase, Damage Tolerance or Perfect Chance14% a try
- 2Reroll Back Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance11%
- 3Reroll HP→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
- 4Reroll Critical Hit→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance Perfect Chance
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1
Then bind it fully.
+10Aulamus RingA 30 → S+ 56 to 6560 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision12% a try
- 2Reroll Critical Hit→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Dark Crush +1 Recuperation +1 Spinning Strike +1
- Fine+11
- Incandescent Blow +1
Then bind it fully.
+10Vakron CloakD 0 → S+ 56 to 6660 on average
- 1Reroll Dexterity→ ideally Double Chance or Attack increase13% a try
- 2Reroll Natural MP Regen→ ideally Double Chance or Attack increase10%
- 3Reroll Survival Willpower +1→ ideally Double Chance or Attack increase7%
- 4Reroll Earth's Promise +1→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Attack increase
- Good+14 to +15
- Attack Preparation +1 Attack Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+10Bakarma BreastplateC 11 → S+ 59 to 6160 on average
- 1Reroll Willpower→ ideally Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance11% a try
- 2Reroll Critical Hit Resist→ ideally Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance8%
- 3Reroll Crossguard +1→ ideally Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Damage Boost Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Vakron HelmB 15 → S+ 58 to 6560 on average
- 1Reroll Back Defense→ ideally Double Chance or Attack increase10% a try
- 2Reroll Raging Spell +1→ ideally Double Chance or Attack increase7%
- 3Reroll Blessing of Life +1→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Impact Hit +1 Wind's Promise +1
Then bind it fully.
Arcana crafts
Chalice of MagicC 7 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
+2Parchment of MagicB 17 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
+3Mirror of VigorS 38 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
+2Bell of VigorB 22 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
Compass of MagicB 19 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
Can't reach S+
+10Spiritforged StaffC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+9Unyielding PauldronsD 2Its best rolls fall short.
+6Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.