kiskInstall

ElyosLv 45 ChanterVaizelLegion

Lorndrak

89,611 CP
CGear
  1. +10
    Argo EarringsD 0 → S+ 55 to 65

    60 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack or Move Speed24% a try
    2. 2Reroll Natural MP Regen→ ideally Might, Precision, Attack or Move Speed19%
    3. 3Reroll HP→ ideally Might, Precision, Attack or Move Speed15%
    4. 4Reroll Defense→ ideally Might, Precision, Attack or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Attack Move Speed
    Good+14
    Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1

    Then bind it fully.

  2. +10
    Aulamus RingD 0 → S+ 58 to 65

    62 on average

    1. 1Reroll Evasion→ ideally Might or Precision19% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision15%
    3. 3Reroll Heat Wave Blow +1→ ideally Might or Precision11%
    4. 4Reroll Natural HP Regen→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +16
    Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1

    Then bind it fully.

  3. +10
    Aulamus NecklaceA 24 → S+ 55 to 58

    57 on average

    1. 1Reroll HP→ ideally Combat Speed, Attack, Might, Precision or Attack Preparation +114% a try
    2. 2Reroll Defense→ ideally Combat Speed, Attack, Might, Precision or Attack Preparation +110%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Combat Speed Attack Might Precision Attack Preparation +1

    Then bind it fully.

  4. +7
    Bakarma BootsD 0 → S+ 58 to 60

    59 on average

    1. 1Reroll Evasion→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack15% a try
    2. 2Reroll Front Defense→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack12%
    3. 3Reroll Block→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack9%
    4. 4Reroll Natural MP Regen→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Move Speed Attack Preparation +1 Perfect Chance Impact Hit +1 Attack
    Good+13
    Wind's Promise +1

    Then bind it fully.

  5. +7
    Bakarma GlovesD 1 → S+ 58 to 61

    60 on average

    1. 1Reroll Dexterity→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance15% a try
    2. 2Reroll MP→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance12%
    3. 3Reroll Natural HP Regen→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
    4. 4Reroll Critical Hit→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Combat Speed Attack Preparation +1 Impact Hit +1 Perfect Chance
    Good+13
    Wind's Promise +1

    Then bind it fully.

  6. +10
    Vakron GreavesD 1 → S+ 58 to 64

    60 on average

    1. 1Reroll Dexterity→ ideally Attack increase, Damage Tolerance or Perfect Chance14% a try
    2. 2Reroll Back Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance11%
    3. 3Reroll HP→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
    4. 4Reroll Critical Hit→ ideally Attack increase, Damage Tolerance or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Damage Tolerance Perfect Chance
    Good+13 to +15
    Attack Attack Preparation +1 Impact Hit +1

    Then bind it fully.

  7. +10
    Aulamus RingA 30 → S+ 56 to 65

    60 on average

    1. 1Reroll Natural MP Regen→ ideally Might or Precision12% a try
    2. 2Reroll Critical Hit→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Dark Crush +1 Recuperation +1 Spinning Strike +1
    Fine+11
    Incandescent Blow +1

    Then bind it fully.

  8. +10
    Vakron CloakD 0 → S+ 56 to 66

    60 on average

    1. 1Reroll Dexterity→ ideally Double Chance or Attack increase13% a try
    2. 2Reroll Natural MP Regen→ ideally Double Chance or Attack increase10%
    3. 3Reroll Survival Willpower +1→ ideally Double Chance or Attack increase7%
    4. 4Reroll Earth's Promise +1→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Double Chance Attack increase
    Good+14 to +15
    Attack Preparation +1 Attack Impact Hit +1
    Fine+13
    Wind's Promise +1

    Then bind it fully.

  9. +10
    Bakarma BreastplateC 11 → S+ 59 to 61

    60 on average

    1. 1Reroll Willpower→ ideally Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance11% a try
    2. 2Reroll Critical Hit Resist→ ideally Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance8%
    3. 3Reroll Crossguard +1→ ideally Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Damage Boost Attack Preparation +1 Impact Hit +1 Perfect Chance
    Good+13
    Wind's Promise +1

    Then bind it fully.

  10. +10
    Vakron HelmB 15 → S+ 58 to 65

    60 on average

    1. 1Reroll Back Defense→ ideally Double Chance or Attack increase10% a try
    2. 2Reroll Raging Spell +1→ ideally Double Chance or Attack increase7%
    3. 3Reroll Blessing of Life +1→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase
    Good+13 to +15
    Attack Impact Hit +1 Wind's Promise +1

    Then bind it fully.

Arcana crafts

  1. Chalice of MagicC 7 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
  2. +2
    Parchment of MagicB 17 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
  3. +3
    Mirror of VigorS 38 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
  4. +2
    Bell of VigorB 22 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
  5. Compass of MagicB 19 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1

Can't reach S+