kiskInstall

ElyosLv 45 ChanterVaizelTheBeginning

Lowke3y

89,776 CP
CGear
  1. +10
    Aulamus EarringsC 11 → S+ 55 to 62

    59 on average

    1. 1Reroll Block→ ideally Might, Precision, Attack or Move Speed19% a try
    2. 2Reroll Raging Spell +1→ ideally Might, Precision, Attack or Move Speed14%
    3. 3Reroll Protection Circle +1→ ideally Might, Precision, Attack or Move Speed12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Attack Move Speed
    Good+14
    Attack Preparation +1 Impact Hit +1 Inspiring Spell +1

    Then bind it fully.

  2. +10
    Aulamus NecklaceC 9 → S+ 57 to 61

    59 on average

    1. 1Reroll Evasion→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +121% a try
    2. 2Reroll MP→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +116%
    3. 3Reroll HP→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +112%
    4. 4Reroll Critical Hit→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Combat Speed Attack Might Precision Attack Preparation +1 Impact Hit +1
    Good+13
    Wind's Promise +1

    Then bind it fully.

  3. +10
    Vakron GlovesD 0 → S+ 60 to 65

    62 on average

    1. 1Reroll Constitution→ ideally Combat Speed, Attack or Perfect Chance15% a try
    2. 2Reroll Evasion→ ideally Combat Speed, Attack or Perfect Chance12%
    3. 3Reroll Critical Hit Resist→ ideally Combat Speed, Attack or Perfect Chance9%
    4. 4Reroll Block→ ideally Combat Speed, Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Combat Speed Attack Perfect Chance
    Good+13 to +15
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  4. +11
    Aulamus RingB 17 → S+ 55 to 65

    60 on average

    1. 1Reroll MP→ ideally Might or Precision15% a try
    2. 2Reroll Critical Hit Resist→ ideally Might or Precision12%
    3. 3Reroll Critical Hit→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
    Fine+11
    Incandescent Blow +1

    Then bind it fully.

  5. +5
    Bakarma BreastplateD 0 → S+ 58 to 61

    60 on average

    1. 1Reroll Willpower→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance15% a try
    2. 2Reroll Evasion→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance12%
    3. 3Reroll Front Defense→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
    4. 4Reroll HP→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Attack Preparation +1 Impact Hit +1 Perfect Chance
    Good+13
    Wind's Promise +1

    Then bind it fully.

  6. +5
    Bakarma PauldronsD 4 → S+ 59 to 61

    60 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +115% a try
    2. 2Reroll Natural MP Regen→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +112%
    3. 3Reroll Survival Willpower +1→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +19%
    4. 4Reroll Accuracy→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Critical Damage Boost Attack Preparation +1 Impact Hit +1
    Good+13
    Wind's Promise +1

    Then bind it fully.

  7. +10
    Aulamus RingA 23 → S+ 58 to 65

    62 on average

    1. 1Reroll Natural HP Regen→ ideally Precision12% a try
    2. 2Reroll Impactful Crush +1→ ideally Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Precision
    Good+14 to +15
    Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
    Fine+11
    Incandescent Blow +1

    Then bind it fully.

  8. +10
    Vakron HelmD 1 → S+ 58 to 65

    60 on average

    1. 1Reroll Evasion→ ideally Double Chance or Attack increase13% a try
    2. 2Reroll Critical Damage Defense→ ideally Double Chance or Attack increase10%
    3. 3Reroll Raging Spell +1→ ideally Double Chance or Attack increase8%
    4. 4Reroll Accuracy→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase
    Good+13 to +15
    Attack Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  9. +10
    Vakron GreavesB 14 → S+ 58 to 63

    60 on average

    1. 1Reroll Constitution→ ideally Attack increase, Damage Tolerance or Perfect Chance11% a try
    2. 2Reroll Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
    3. 3Reroll MP→ ideally Attack increase, Damage Tolerance or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Damage Tolerance Perfect Chance
    Good+13 to +15
    Attack Impact Hit +1

    Then bind it fully.

  10. +10
    Vakron CloakD 3 → S+ 56 to 66

    60 on average

    1. 1Reroll Endurance Penetration→ ideally Double Chance or Attack increase13% a try
    2. 2Reroll Back Defense→ ideally Double Chance or Attack increase10%
    3. 3Reroll Natural MP Regen→ ideally Double Chance or Attack increase8%
    4. 4Reroll Critical Damage Tolerance→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Double Chance Attack increase
    Good+14 to +15
    Attack Preparation +1 Attack Impact Hit +1
    Fine+13
    Wind's Promise +1

    Then bind it fully.

Arcana crafts

  1. +2
    Compass of VigorC 10 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
  2. +2
    Chalice of MagicB 22 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
  3. +2
    Parchment of VigorA 24 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
  4. Mirror of VigorB 19 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
  5. +2
    Bell of VigorA 27 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1

Can't reach S+