Rerolls
How we plan
+10Up nextAulamus EarringsB 13 → S+ 57 to 6559 on average
- 1Reroll Flight Power→ ideally Might, Precision or Move Speed22% a try
- 2Reroll Block→ ideally Might, Precision or Move Speed18%
- 3Reroll Raging Spell +1→ ideally Might, Precision or Move Speed14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Move Speed
- Good+13 to +14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1 Accuracy
Then bind it fully.
+10Aulamus EarringsC 11 → S+ 55 to 6259 on average
- 1Reroll Block→ ideally Might, Precision, Attack or Move Speed19% a try
- 2Reroll Raging Spell +1→ ideally Might, Precision, Attack or Move Speed14%
- 3Reroll Protection Circle +1→ ideally Might, Precision, Attack or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1
Then bind it fully.
+10Aulamus NecklaceC 9 → S+ 57 to 6159 on average
- 1Reroll Evasion→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +121% a try
- 2Reroll MP→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +116%
- 3Reroll HP→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +112%
- 4Reroll Critical Hit→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Attack Might Precision Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Vakron GlovesD 0 → S+ 60 to 6562 on average
- 1Reroll Constitution→ ideally Combat Speed, Attack or Perfect Chance15% a try
- 2Reroll Evasion→ ideally Combat Speed, Attack or Perfect Chance12%
- 3Reroll Critical Hit Resist→ ideally Combat Speed, Attack or Perfect Chance9%
- 4Reroll Block→ ideally Combat Speed, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Attack Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+11Aulamus RingB 17 → S+ 55 to 6560 on average
- 1Reroll MP→ ideally Might or Precision15% a try
- 2Reroll Critical Hit Resist→ ideally Might or Precision12%
- 3Reroll Critical Hit→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
- Fine+11
- Incandescent Blow +1
Then bind it fully.
+5Bakarma BreastplateD 0 → S+ 58 to 6160 on average
- 1Reroll Willpower→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance15% a try
- 2Reroll Evasion→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance12%
- 3Reroll Front Defense→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 4Reroll HP→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+5Bakarma PauldronsD 4 → S+ 59 to 6160 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +115% a try
- 2Reroll Natural MP Regen→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +112%
- 3Reroll Survival Willpower +1→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +19%
- 4Reroll Accuracy→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Aulamus RingA 23 → S+ 58 to 6562 on average
- 1Reroll Natural HP Regen→ ideally Precision12% a try
- 2Reroll Impactful Crush +1→ ideally Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Precision
- Good+14 to +15
- Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
- Fine+11
- Incandescent Blow +1
Then bind it fully.
+10Vakron HelmD 1 → S+ 58 to 6560 on average
- 1Reroll Evasion→ ideally Double Chance or Attack increase13% a try
- 2Reroll Critical Damage Defense→ ideally Double Chance or Attack increase10%
- 3Reroll Raging Spell +1→ ideally Double Chance or Attack increase8%
- 4Reroll Accuracy→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Vakron GreavesB 14 → S+ 58 to 6360 on average
- 1Reroll Constitution→ ideally Attack increase, Damage Tolerance or Perfect Chance11% a try
- 2Reroll Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
- 3Reroll MP→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance Perfect Chance
- Good+13 to +15
- Attack Impact Hit +1
Then bind it fully.
+10Vakron CloakD 3 → S+ 56 to 6660 on average
- 1Reroll Endurance Penetration→ ideally Double Chance or Attack increase13% a try
- 2Reroll Back Defense→ ideally Double Chance or Attack increase10%
- 3Reroll Natural MP Regen→ ideally Double Chance or Attack increase8%
- 4Reroll Critical Damage Tolerance→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Attack increase
- Good+14 to +15
- Attack Preparation +1 Attack Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
Arcana crafts
+2Compass of VigorC 10 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
+2Chalice of MagicB 22 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
+2Parchment of VigorA 24 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
Mirror of VigorB 19 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
+2Bell of VigorA 27 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
Can't reach S+
+11Spiritforged StaffC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+5Unyielding BootsD 0Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+4Pilgrim BraceletD 0Its lines are fixed.