CGear
Rerolls
How we plan
+6Up nextAulamus EarringsB 13 → S+ 56 to 5957 on average
- 1Natural MP Regen23% a try
- 5Intelligence17%
- 10Defense13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Critical Hit
- Good+14
- Accuracy
Then bind it fully.
+11Aulamus NecklaceD 1 → S+ 57 to 5957 on average
- 2Evasion24% a try
- 4Intelligence18%
- 9Defense14%
- 16HP9%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Might Precision Critical Hit Accuracy
Then bind it fully.
+11Aulamus RingB 14 → S+ 55 to 6761 on average
- 3MP19% a try
- 6Natural MP Regen14%
- 14Critical Hit11%
- 25Healing Light +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+12Vakron HelmC 6 → S+ 56 to 6459 on average
- 7Natural MP Regen14% a try
- 12Natural HP Regen11%
- 17Empyrean Lords' Benediction +18%
- 23Critical Hit5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal
Then bind it fully.
+8Bakarma BootsD 1 → S+ 61 to 6362 on average
- 8Status Effect Resist12% a try
- 13Front Defense10%
- 19Block7%
- 22Constitution4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Move Speed Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+9Bakarma BreastplateB 14 → S+ 60 to 6261 on average
- 11Evasion10% a try
- 18Critical Damage Defense7%
- 21HP4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Damage Boost
- Good+14 to +15
- Perfect Chance Earth's Grace +1
Then bind it fully.
+9Bakarma GreavesB 13 → S+ 56 to 5857 on average
- 15Critical Damage Defense9% a try
- 20Front Defense6%
- 24Radiant Benediction +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Attack Perfect Chance
Then bind it fully.
Bind or enchant
+10Aulamus MaceS 51 → S+ 56Bind it fully
Can't reach S+
+10Bakarma GuardB 21Soul Fuse it for one more line.
Unyielding PauldronsD 5Its best rolls fall short.
Unyielding GlovesD 3Its best rolls fall short.
Divine Canyon CloakC 6Its best rolls fall short.
Pilgrim EarringsD 3Its lines are fixed.
Pilgrim RingD 0Its lines are fixed.
+11Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.