kiskInstall

ElyosLv 45 SpiritmasterVaizel

MO3

91,830 CP
CGear
  1. +5
    Berk EarringsA 25 → S+ 55 to 58

    56 on average

    1. 1Reroll Spirit Communion +1→ ideally Might, Precision, Spirit Strike +1, Attack or Element Unification +116% a try
    2. 2Reroll Defense→ ideally Might, Precision, Spirit Strike +1, Attack or Element Unification +112%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Spirit Strike +1 Attack Element Unification +1
    Good+14
    Move Speed

    Then bind it fully.

  2. +10
    Berk RingB 15 → S+ 58 to 65

    61 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Precision or Elemental Fusion +115% a try
    2. 2Reroll Defiance +1→ ideally Might, Precision or Elemental Fusion +111%
    3. 3Reroll Defense→ ideally Might, Precision or Elemental Fusion +18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Precision Elemental Fusion +1
    Good+14 to +15
    Attack Summon: Fire Spirit +1 Cold Shock +1

    Then bind it fully.

  3. +10
    Aulamus RingA 24 → S+ 55 to 58

    56 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Elemental Fusion +1 or Combustion +113% a try
    2. 2Reroll Rapid Scattershot +1→ ideally Might, Precision, Elemental Fusion +1 or Combustion +19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Elemental Fusion +1 Combustion +1
    Good+15
    Attack

    Then bind it fully.

  4. +5
    Vakron GlovesD 0 → S+ 60 to 66

    62 on average

    1. 1Reroll Evasion→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +114% a try
    2. 2Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +112%
    3. 3Reroll Spirit's Descent +1→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +19%
    4. 4Reroll Consecutive Countercurrent +1→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Combat Speed Attack Perfect Chance Spirit Strike +1 Mental Focus +1
    Fine+12
    Element Unification +1

    Then bind it fully.

  5. +10
    Bakarma BreastplateB 13 → S+ 58 to 60

    59 on average

    1. 1Reroll Defense→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance12% a try
    2. 2Reroll Evasion→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance9%
    3. 3Reroll HP→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Spirit Strike +1 Attack Damage Boost Mental Focus +1 Perfect Chance

    Then bind it fully.

  6. +10
    Berk NecklaceA 23 → S+ 55 to 57

    57 on average

    1. 1Reroll MP→ ideally Spirit Strike +1, Mental Focus +1, Attack, Might, Precision or Combat Speed17% a try
    2. 2Reroll Natural HP Regen→ ideally Spirit Strike +1, Mental Focus +1, Attack, Might, Precision or Combat Speed13%
    3. 3Reroll Critical Hit→ ideally Spirit Strike +1, Mental Focus +1, Attack, Might, Precision or Combat Speed9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Spirit Strike +1 Mental Focus +1 Attack Might Precision Combat Speed

    Then bind it fully.

  7. +10
    Vakron CloakD 1 → S+ 58 to 69

    61 on average

    1. 1Reroll Front Defense→ ideally Attack increase, Double Chance or Spirit Strike +113% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack increase, Double Chance or Spirit Strike +111%
    3. 3Reroll MP→ ideally Attack increase, Double Chance or Spirit Strike +18%
    4. 4Reroll Accuracy→ ideally Attack increase, Double Chance or Spirit Strike +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack increase Double Chance Spirit Strike +1
    Good+14 to +16
    Mental Focus +1 Attack
    Fine+10
    Element Unification +1

    Then bind it fully.

  8. +10
    Holy Spirit BootsD 2 → S+ 57 to 60

    59 on average

    1. 1Reroll Perfect Resist→ ideally Spirit Strike +1 or Mental Focus +112% a try
    2. 2Reroll Spirit Communion +1→ ideally Spirit Strike +1 or Mental Focus +19%
    3. 3Reroll Revitalization Contract +1→ ideally Spirit Strike +1 or Mental Focus +17%
    4. 4Reroll Critical Hit→ ideally Spirit Strike +1 or Mental Focus +14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16
    Spirit Strike +1 Mental Focus +1
    Good+13 to +14
    Attack Move Speed Perfect Chance

    Then bind it fully.

  9. +10
    Holy Spirit PauldronsB 17 → S+ 56 to 58

    58 on average

    1. 1Reroll Block→ ideally Spirit Strike +1, Mental Focus +1 or Attack10% a try
    2. 2Reroll MP→ ideally Spirit Strike +1, Mental Focus +1 or Attack7%
    3. 3Reroll Accuracy→ ideally Spirit Strike +1, Mental Focus +1 or Attack4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Spirit Strike +1 Mental Focus +1 Attack
    Good+13
    Double Chance

    Then bind it fully.

  10. +10
    Wisdom HelmB 13 → S+ 57

    57 on average

    1. 1Reroll HP→ ideally Spirit Strike +1 or Mental Focus +18% a try
    2. 2Reroll Natural MP Regen→ ideally Spirit Strike +1 or Mental Focus +15%
    3. 3Reroll Corrode +1→ ideally Spirit Strike +1 or Mental Focus +12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16
    Spirit Strike +1 Mental Focus +1
    Good+13
    Attack

    Then bind it fully.

  11. +10
    Kashapa GreavesC 9 → S+ 56

    56 on average

    1. 1Reroll Double Resist→ ideally Spirit Strike +1, Mental Focus +1 or Attack increase8% a try
    2. 2Reroll Constitution→ ideally Spirit Strike +1, Mental Focus +1 or Attack increase6%
    3. 3Reroll MP→ ideally Spirit Strike +1, Mental Focus +1 or Attack increase4%
    4. 4Reroll Element Unification +1→ ideally Spirit Strike +1, Mental Focus +1 or Attack increase1%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Spirit Strike +1 Mental Focus +1 Attack increase
    Good+14
    Damage Tolerance

    Then bind it fully.

Can't reach S+