Rerolls
How we plan
+5Up nextBerk EarringsC 11 → S+ 55 to 5856 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1, Attack or Element Unification +119% a try
- 2Reroll Defense→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1, Attack or Element Unification +115%
- 3Reroll Spirit's Descent +1→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1, Attack or Element Unification +112%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Spirit Strike +1 Mental Focus +1 Attack Element Unification +1
- Good+14
- Move Speed
Then bind it fully.
+5Berk EarringsA 25 → S+ 55 to 5856 on average
- 1Reroll Spirit Communion +1→ ideally Might, Precision, Spirit Strike +1, Attack or Element Unification +116% a try
- 2Reroll Defense→ ideally Might, Precision, Spirit Strike +1, Attack or Element Unification +112%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Spirit Strike +1 Attack Element Unification +1
- Good+14
- Move Speed
Then bind it fully.
+10Berk RingB 15 → S+ 58 to 6561 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision or Elemental Fusion +115% a try
- 2Reroll Defiance +1→ ideally Might, Precision or Elemental Fusion +111%
- 3Reroll Defense→ ideally Might, Precision or Elemental Fusion +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Elemental Fusion +1
- Good+14 to +15
- Attack Summon: Fire Spirit +1 Cold Shock +1
Then bind it fully.
+10Aulamus RingA 24 → S+ 55 to 5856 on average
- 1Reroll Flight Power→ ideally Might, Precision, Elemental Fusion +1 or Combustion +113% a try
- 2Reroll Rapid Scattershot +1→ ideally Might, Precision, Elemental Fusion +1 or Combustion +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Elemental Fusion +1 Combustion +1
- Good+15
- Attack
Then bind it fully.
+5Vakron GlovesD 0 → S+ 60 to 6662 on average
- 1Reroll Evasion→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +114% a try
- 2Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +112%
- 3Reroll Spirit's Descent +1→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +19%
- 4Reroll Consecutive Countercurrent +1→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Attack Perfect Chance Spirit Strike +1 Mental Focus +1
- Fine+12
- Element Unification +1
Then bind it fully.
+10Bakarma BreastplateB 13 → S+ 58 to 6059 on average
- 1Reroll Defense→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance12% a try
- 2Reroll Evasion→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance9%
- 3Reroll HP→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Attack Damage Boost Mental Focus +1 Perfect Chance
Then bind it fully.
+10Berk NecklaceA 23 → S+ 55 to 5757 on average
- 1Reroll MP→ ideally Spirit Strike +1, Mental Focus +1, Attack, Might, Precision or Combat Speed17% a try
- 2Reroll Natural HP Regen→ ideally Spirit Strike +1, Mental Focus +1, Attack, Might, Precision or Combat Speed13%
- 3Reroll Critical Hit→ ideally Spirit Strike +1, Mental Focus +1, Attack, Might, Precision or Combat Speed9%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Spirit Strike +1 Mental Focus +1 Attack Might Precision Combat Speed
Then bind it fully.
+10Vakron CloakD 1 → S+ 58 to 6961 on average
- 1Reroll Front Defense→ ideally Attack increase, Double Chance or Spirit Strike +113% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase, Double Chance or Spirit Strike +111%
- 3Reroll MP→ ideally Attack increase, Double Chance or Spirit Strike +18%
- 4Reroll Accuracy→ ideally Attack increase, Double Chance or Spirit Strike +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Double Chance Spirit Strike +1
- Good+14 to +16
- Mental Focus +1 Attack
- Fine+10
- Element Unification +1
Then bind it fully.
+10Holy Spirit BootsD 2 → S+ 57 to 6059 on average
- 1Reroll Perfect Resist→ ideally Spirit Strike +1 or Mental Focus +112% a try
- 2Reroll Spirit Communion +1→ ideally Spirit Strike +1 or Mental Focus +19%
- 3Reroll Revitalization Contract +1→ ideally Spirit Strike +1 or Mental Focus +17%
- 4Reroll Critical Hit→ ideally Spirit Strike +1 or Mental Focus +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Spirit Strike +1 Mental Focus +1
- Good+13 to +14
- Attack Move Speed Perfect Chance
Then bind it fully.
+10Holy Spirit PauldronsB 17 → S+ 56 to 5858 on average
- 1Reroll Block→ ideally Spirit Strike +1, Mental Focus +1 or Attack10% a try
- 2Reroll MP→ ideally Spirit Strike +1, Mental Focus +1 or Attack7%
- 3Reroll Accuracy→ ideally Spirit Strike +1, Mental Focus +1 or Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Mental Focus +1 Attack
- Good+13
- Double Chance
Then bind it fully.
+10Wisdom HelmB 13 → S+ 5757 on average
- 1Reroll HP→ ideally Spirit Strike +1 or Mental Focus +18% a try
- 2Reroll Natural MP Regen→ ideally Spirit Strike +1 or Mental Focus +15%
- 3Reroll Corrode +1→ ideally Spirit Strike +1 or Mental Focus +12%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Spirit Strike +1 Mental Focus +1
- Good+13
- Attack
Then bind it fully.
+10Kashapa GreavesC 9 → S+ 5656 on average
- 1Reroll Double Resist→ ideally Spirit Strike +1, Mental Focus +1 or Attack increase8% a try
- 2Reroll Constitution→ ideally Spirit Strike +1, Mental Focus +1 or Attack increase6%
- 3Reroll MP→ ideally Spirit Strike +1, Mental Focus +1 or Attack increase4%
- 4Reroll Element Unification +1→ ideally Spirit Strike +1, Mental Focus +1 or Attack increase1%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Spirit Strike +1 Mental Focus +1 Attack increase
- Good+14
- Damage Tolerance
Then bind it fully.
Can't reach S+
+10Rupture JewelD 0Soul Fuse it for one more line.
+10Spiritforged GuardC 6Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+6Drifter BraceletD 0Its lines are fixed.