Rerolls
How we plan
Up nextBerk RingA 28 → S+ 56 to 6559 on average
- 1Reroll Evasion→ ideally Might or Precision17% a try
- 2Reroll Natural HP Regen→ ideally Might or Precision14%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Hellfire +1 Blaze +1 Wish of Concentration +1 Attack
- Fine+14
- Firestorm +1
Then bind it fully.
+10Aulamus NecklaceB 14 → S+ 55 to 5857 on average
- 1Reroll Evasion→ ideally Combat Speed, Attack, Critical Hit, Might or Precision21% a try
- 2Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Critical Hit, Might or Precision16%
- 3Reroll Defense→ ideally Combat Speed, Attack, Critical Hit, Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Critical Hit Might Precision
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Aulamus EarringsC 11 → S+ 57 to 6159 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed27% a try
- 2Reroll HP→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed21%
- 3Reroll Defense→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed16%
- 4Reroll Robe of Cold +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Aulamus RingC 12 → S+ 56 to 6661 on average
- 1Reroll Block→ ideally Might or Precision22% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision18%
- 3Reroll Ice Chain +1→ ideally Might or Precision14%
- 4Reroll Winter's Shackles +1→ ideally Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Attack Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+10Vakron PauldronsB 15 → S+ 57 to 6460 on average
- 1Reroll Critical Damage Defense→ ideally Attack or Double Chance17% a try
- 2Reroll Back Defense→ ideally Attack or Double Chance13%
- 3Reroll Natural MP Regen→ ideally Attack or Double Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Double Chance
- Good+14
- Robe of Flame +1 Critical Hit
- Fine+12
- Accuracy
Then bind it fully.
+10Aulamus EarringsA 27 → S+ 57 to 6159 on average
- 1Reroll Flight Power→ ideally Might, Precision, Accuracy or Move Speed15% a try
- 2Reroll HP→ ideally Might, Precision, Accuracy or Move Speed10%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Vakron GlovesC 10 → S+ 55 to 6559 on average
- 1Reroll Endurance Penetration→ ideally Attack, Combat Speed or Perfect Chance14% a try
- 2Reroll Defense→ ideally Attack, Combat Speed or Perfect Chance11%
- 3Reroll Constitution→ ideally Attack, Combat Speed or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Attack Combat Speed Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+11
- Accuracy
Then bind it fully.
+5Vakron GreavesD 5 → S+ 56 to 6758 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance16% a try
- 2Reroll Natural HP Regen→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance12%
- 3Reroll Absorb Essence +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance9%
- 4Reroll Accuracy→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Attack Damage Tolerance Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+8
- Critical Hit
Then bind it fully.
+5Bakarma BootsD 0 → S+ 58 to 6359 on average
- 1Reroll Dexterity→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance15% a try
- 2Reroll Block→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance12%
- 3Reroll Natural MP Regen→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance8%
- 4Reroll Natural HP Regen→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Move Speed Robe of Flame +1 Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+5Bakarma BreastplateB 18 → S+ 56 to 5857 on average
- 1Reroll Block→ ideally Attack, Damage Boost or Robe of Flame +110% a try
- 2Reroll Natural MP Regen→ ideally Attack, Damage Boost or Robe of Flame +17%
- 3Reroll Accuracy→ ideally Attack, Damage Boost or Robe of Flame +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Robe of Flame +1
- Good+14
- Perfect Chance
Then bind it fully.
+10Vakron HelmB 14 → S+ 61 to 6662 on average
- 1Reroll Defense→ ideally Double Chance or Attack increase7% a try
- 2Reroll Block→ ideally Double Chance or Attack increase5%
- 3Reroll Constitution→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+15
- Robe of Flame +1
- Fine+12
- Incoming Heal
Then bind it fully.
Arcana crafts
Parchment of VigorC 11 → S+ 87Craft a Unique withHellfire +1 Blaze +1
Mirror of MagicC 8 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1
Can't reach S+
+10Spiritforged SpellbookC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+5Unyielding CloakC 11Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+5Pilgrim BraceletD 0Its lines are fixed.