DGear
Rerolls
How we plan
+10Up nextBakarma BreastplateD 0 → S+ 57 to 6159 on average
- 1Reroll Defense→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +117% a try
- 2Reroll Evasion→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +114%
- 3Reroll HP→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +111%
- 4Reroll Constitution→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Rear Smite +1 Assault Stance +1
- Good+13 to +14
- Perfect Chance Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+10Bakarma BootsD 0 → S+ 58 to 6159 on average
- 1Reroll Evasion→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance15% a try
- 2Reroll Block→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance12%
- 3Reroll MP→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance9%
- 4Reroll Critical Hit→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Move Speed Attack Rear Smite +1 Assault Stance +1 Perfect Chance
- Good+13
- Exploit Weakness +1
Then bind it fully.
+10Bakarma GlovesD 1 → S+ 58 to 6160 on average
- 1Reroll Back Defense→ ideally Attack, Combat Speed, Rear Smite +1 or Assault Stance +115% a try
- 2Reroll Natural HP Regen→ ideally Attack, Combat Speed, Rear Smite +1 or Assault Stance +112%
- 3Reroll Apply Poison +1→ ideally Attack, Combat Speed, Rear Smite +1 or Assault Stance +19%
- 4Reroll Critical Hit→ ideally Attack, Combat Speed, Rear Smite +1 or Assault Stance +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Rear Smite +1 Assault Stance +1
- Good+14
- Perfect Chance Exploit Weakness +1
Then bind it fully.
+10Bakarma PauldronsA 26 → S+ 59 to 6160 on average
- 1Reroll Defense→ ideally Double Chance, Rear Smite +1, Assault Stance +1, Exploit Weakness +1 or Impact Hit +110% a try
- 2Reroll Natural HP Regen→ ideally Double Chance, Rear Smite +1, Assault Stance +1, Exploit Weakness +1 or Impact Hit +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Double Chance Rear Smite +1 Assault Stance +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+10Bakarma CloakD 0 → S+ 57 to 6459 on average
- 1Reroll Endurance→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +113% a try
- 2Reroll Back Defense→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +110%
- 3Reroll Front Defense→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +18%
- 4Reroll Accuracy→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Double Chance Rear Smite +1 Assault Stance +1
- Good+14
- Attack
- Fine+12
- Exploit Weakness +1
Then bind it fully.
Can't reach S+
+10Spiritforged DaggerC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Anguish GreavesB 14Its best rolls fall short.
Pilgrim HelmD 0Its lines are fixed.
Pilgrim NecklaceD 0Its lines are fixed.
Pilgrim EarringsD 2Its lines are fixed.
Pilgrim EarringsD 2Its lines are fixed.
+1Pilgrim RingD 0Its lines are fixed.
Pilgrim RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.