Rerolls
How we plan
+10Up nextAulamus BowB 20 → S+ 56 to 5757 on average
- 1Reroll Critical Hit→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance23% a try
- 2Reroll Accuracy→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
Then bind it fully.
+10Aulamus RingA 23 → S+ 57 to 6660 on average
- 1Reroll MP→ ideally Might19% a try
- 2Reroll Natural HP Regen→ ideally Might14%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might
- Good+13 to +14
- Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
- Fine+9
- Critical Hit
Then bind it fully.
+4Berk RingB 14 → S+ 55 to 6560 on average
- 1Reroll Flight Power→ ideally Might or Precision18% a try
- 2Reroll Block→ ideally Might or Precision14%
- 3Reroll Evasion→ ideally Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +15
- Attack Deadshot +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Berk EarringsD 2 → S+ 56 to 5756 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Accuracy or Critical Hit23% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Attack, Accuracy or Critical Hit18%
- 3Reroll HP→ ideally Might, Precision, Attack, Accuracy or Critical Hit11%
- 4Reroll Defense→ ideally Might, Precision, Attack, Accuracy or Critical Hit6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack Accuracy Critical Hit
Then bind it fully.
+11Bakarma GlovesB 15 → S+ 55 to 6158 on average
- 1Reroll MP→ ideally Attack, Combat Speed or Focused Eye +114% a try
- 2Reroll Rooting Eye +1→ ideally Attack, Combat Speed or Focused Eye +110%
- 3Reroll Vigilant Eye +1→ ideally Attack, Combat Speed or Focused Eye +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Focused Eye +1
- Good+15
- Perfect Chance
- Fine+11
- Critical Hit
Then bind it fully.
+10Bakarma BreastplateD 2 → S+ 55 to 5957 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance16% a try
- 2Reroll Melee Fire +1→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance13%
- 3Reroll Constitution→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance10%
- 4Reroll Weapon Damage Tolerance→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Damage Boost Focused Eye +1 Perfect Chance
- Good+13 to +14
- Hunter's Resolve +1 Critical Hit
Then bind it fully.
+11Berk EarringsC 9 → S+ 56 to 5756 on average
- 1Reroll Block→ ideally Might, Precision, Accuracy or Critical Hit17% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Accuracy or Critical Hit11%
- 3Reroll Evasion→ ideally Might, Precision, Accuracy or Critical Hit5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Accuracy Critical Hit
Then bind it fully.
+12Bakarma GreavesD 0 → S+ 56 to 5856 on average
- 1Reroll Constitution→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +113% a try
- 2Reroll Evasion→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +110%
- 3Reroll Rooting Eye +1→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +18%
- 4Reroll Unyielding Resolve +1→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack increase Damage Tolerance Attack Focused Eye +1 Perfect Chance Hunter's Resolve +1
Then bind it fully.
+10Bakarma BootsA 25 → S+ 56 to 6057 on average
- 1Reroll Natural HP Regen→ ideally Move Speed, Perfect Chance or Hunter's Resolve +111% a try
- 2Reroll Vigilant Eye +1→ ideally Move Speed, Perfect Chance or Hunter's Resolve +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Move Speed Perfect Chance Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Bakarma PauldronsB 16 → S+ 58 to 6059 on average
- 1Reroll Natural HP Regen→ ideally Double Chance, Critical Damage Boost, Focused Eye +1, Critical Hit or Hunter's Resolve +113% a try
- 2Reroll Rooting Eye +1→ ideally Double Chance, Critical Damage Boost, Focused Eye +1, Critical Hit or Hunter's Resolve +19%
- 3Reroll Hunter's Soul +1→ ideally Double Chance, Critical Damage Boost, Focused Eye +1, Critical Hit or Hunter's Resolve +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Double Chance Critical Damage Boost Focused Eye +1 Critical Hit Hunter's Resolve +1
Then bind it fully.
+10Bakarma HelmD 0 → S+ 61 to 6261 on average
- 1Reroll Dexterity→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +111% a try
- 2Reroll Defense→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +18%
- 3Reroll HP→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +15%
- 4Reroll Natural HP Regen→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Double Chance Attack increase Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Bakarma CloakD 5 → S+ 65 to 6766 on average
- 1Reroll MP→ ideally Double Chance, Attack increase, Attack or Focused Eye +111% a try
- 2Reroll Concentrated Fire +1→ ideally Double Chance, Attack increase, Attack or Focused Eye +18%
- 3Reroll Accuracy→ ideally Double Chance, Attack increase, Attack or Focused Eye +15%
- 4Reroll Critical Damage Tolerance→ ideally Double Chance, Attack increase, Attack or Focused Eye +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack Focused Eye +1
- Good+15
- Hunter's Resolve +1
Then bind it fully.
Arcana crafts
Chalice of VigorD 1 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1
Parchment of MagicD 3 → S+ 76Craft a Unique withDrill Dart +1 Tempest Shot +1
Mirror of VigorC 8 → S+ 73Craft a Unique withFocused Eye +1 Hunter's Soul +1
Can't reach S+
+11Bakarma GuardD 0Soul Fuse it for one more line.
+4Berk NecklaceD 2Soul Fuse it for one more line.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.
Their gear as kisk last fetched it, at 2026-10-24 05:25 UTC. Their page looks them up again when it's opened in a browser.