kiskInstall

ElyosLv 45 RangerVaizelUnholy

MartyMar730

80,868 CP
CGear
  1. +10
    Aulamus RingA 23 → S+ 57 to 66

    60 on average

    1. 1Reroll MP→ ideally Might19% a try
    2. 2Reroll Natural HP Regen→ ideally Might14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might
    Good+13 to +14
    Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
    Fine+9
    Critical Hit

    Then bind it fully.

  2. +4
    Berk RingB 14 → S+ 55 to 65

    60 on average

    1. 1Reroll Flight Power→ ideally Might or Precision18% a try
    2. 2Reroll Block→ ideally Might or Precision14%
    3. 3Reroll Evasion→ ideally Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+13 to +15
    Attack Deadshot +1 Gale Arrow +1 Tempest Shot +1 Snipe +1

    Then bind it fully.

  3. +10
    Berk EarringsD 2 → S+ 56 to 57

    56 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Attack, Accuracy or Critical Hit23% a try
    2. 2Reroll Natural MP Regen→ ideally Might, Precision, Attack, Accuracy or Critical Hit18%
    3. 3Reroll HP→ ideally Might, Precision, Attack, Accuracy or Critical Hit11%
    4. 4Reroll Defense→ ideally Might, Precision, Attack, Accuracy or Critical Hit6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Attack Accuracy Critical Hit

    Then bind it fully.

  4. +11
    Bakarma GlovesB 15 → S+ 55 to 61

    58 on average

    1. 1Reroll MP→ ideally Attack, Combat Speed or Focused Eye +114% a try
    2. 2Reroll Rooting Eye +1→ ideally Attack, Combat Speed or Focused Eye +110%
    3. 3Reroll Vigilant Eye +1→ ideally Attack, Combat Speed or Focused Eye +17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Combat Speed Focused Eye +1
    Good+15
    Perfect Chance
    Fine+11
    Critical Hit

    Then bind it fully.

  5. +10
    Bakarma BreastplateD 2 → S+ 55 to 59

    57 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance16% a try
    2. 2Reroll Melee Fire +1→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance13%
    3. 3Reroll Constitution→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance10%
    4. 4Reroll Weapon Damage Tolerance→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack Damage Boost Focused Eye +1 Perfect Chance
    Good+13 to +14
    Hunter's Resolve +1 Critical Hit

    Then bind it fully.

  6. +11
    Berk EarringsC 9 → S+ 56 to 57

    56 on average

    1. 1Reroll Block→ ideally Might, Precision, Accuracy or Critical Hit17% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision, Accuracy or Critical Hit11%
    3. 3Reroll Evasion→ ideally Might, Precision, Accuracy or Critical Hit5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Accuracy Critical Hit

    Then bind it fully.

  7. +12
    Bakarma GreavesD 0 → S+ 56 to 58

    56 on average

    1. 1Reroll Constitution→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +113% a try
    2. 2Reroll Evasion→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +110%
    3. 3Reroll Rooting Eye +1→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +18%
    4. 4Reroll Unyielding Resolve +1→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+13 to +15
    Attack increase Damage Tolerance Attack Focused Eye +1 Perfect Chance Hunter's Resolve +1

    Then bind it fully.

  8. +10
    Bakarma BootsA 25 → S+ 56 to 60

    57 on average

    1. 1Reroll Natural HP Regen→ ideally Move Speed, Perfect Chance or Hunter's Resolve +111% a try
    2. 2Reroll Vigilant Eye +1→ ideally Move Speed, Perfect Chance or Hunter's Resolve +17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Move Speed Perfect Chance Hunter's Resolve +1
    Fine+11
    Critical Hit

    Then bind it fully.

  9. +10
    Bakarma PauldronsB 16 → S+ 58 to 60

    59 on average

    1. 1Reroll Natural HP Regen→ ideally Double Chance, Critical Damage Boost, Focused Eye +1, Critical Hit or Hunter's Resolve +113% a try
    2. 2Reroll Rooting Eye +1→ ideally Double Chance, Critical Damage Boost, Focused Eye +1, Critical Hit or Hunter's Resolve +19%
    3. 3Reroll Hunter's Soul +1→ ideally Double Chance, Critical Damage Boost, Focused Eye +1, Critical Hit or Hunter's Resolve +17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Double Chance Critical Damage Boost Focused Eye +1 Critical Hit Hunter's Resolve +1

    Then bind it fully.

  10. +10
    Bakarma HelmD 0 → S+ 61 to 62

    61 on average

    1. 1Reroll Dexterity→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +111% a try
    2. 2Reroll Defense→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +18%
    3. 3Reroll HP→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +15%
    4. 4Reroll Natural HP Regen→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack Double Chance Attack increase Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  11. +10
    Bakarma CloakD 5 → S+ 65 to 67

    66 on average

    1. 1Reroll MP→ ideally Double Chance, Attack increase, Attack or Focused Eye +111% a try
    2. 2Reroll Concentrated Fire +1→ ideally Double Chance, Attack increase, Attack or Focused Eye +18%
    3. 3Reroll Accuracy→ ideally Double Chance, Attack increase, Attack or Focused Eye +15%
    4. 4Reroll Critical Damage Tolerance→ ideally Double Chance, Attack increase, Attack or Focused Eye +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Attack Focused Eye +1
    Good+15
    Hunter's Resolve +1

    Then bind it fully.

Arcana crafts

  1. Chalice of VigorD 1 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1
  2. Parchment of MagicD 3 → S+ 76Craft a Unique withDrill Dart +1 Tempest Shot +1
  3. Mirror of VigorC 8 → S+ 73Craft a Unique withFocused Eye +1 Hunter's Soul +1

Can't reach S+