Rerolls
How we plan
+10Up nextAulamus EarringsD 3 → S+ 55 to 6359 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack or Move Speed27% a try
- 2Reroll Intelligence→ ideally Might, Precision, Attack or Move Speed22%
- 3Reroll Defense→ ideally Might, Precision, Attack or Move Speed18%
- 4Reroll Enhance Health +1→ ideally Might, Precision, Attack or Move Speed14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed
- Good+14
- Accuracy Fury +1 Impact Hit +1 Critical Hit
Then bind it fully.
+10Aulamus EarringsB 18 → S+ 55 to 6158 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack or Move Speed23% a try
- 2Reroll Guarding Seal +1→ ideally Might, Precision, Attack or Move Speed18%
- 3Reroll Block→ ideally Might, Precision, Attack or Move Speed14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed
- Good+14
- Accuracy Fury +1 Impact Hit +1
Then bind it fully.
+10Aulamus RingC 9 → S+ 58 to 6562 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision or Attack19% a try
- 2Reroll Poach +1→ ideally Might, Precision or Attack14%
- 3Reroll HP→ ideally Might, Precision or Attack11%
- 4Reroll Critical Hit→ ideally Might, Precision or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Might Precision Attack
- Good+14 to +15
- Vicious Strike +1 Judgment +1 Pummel +1 Punishment +1
Then bind it fully.
+10Vakron GlovesD 0 → S+ 59 to 6662 on average
- 1Reroll Defense→ ideally Combat Speed, Attack, Perfect Chance or Fury +115% a try
- 2Reroll Evasion→ ideally Combat Speed, Attack, Perfect Chance or Fury +112%
- 3Reroll Critical Damage Defense→ ideally Combat Speed, Attack, Perfect Chance or Fury +19%
- 4Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Perfect Chance or Fury +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Attack Perfect Chance Fury +1
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Vakron BootsA 25 → S+ 60 to 6663 on average
- 1Reroll Natural MP Regen→ ideally Move Speed or Fury +19% a try
- 2Reroll Ironclad Defense +1→ ideally Move Speed or Fury +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Fury +1
- Good+13 to +14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Bakarma BreastplateB 21 → S+ 58 to 6160 on average
- 1Reroll Back Defense→ ideally Attack, Damage Boost or Perfect Chance12% a try
- 2Reroll Critical Hit→ ideally Attack, Damage Boost or Perfect Chance9%
- 3Reroll Accuracy→ ideally Attack, Damage Boost or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Perfect Chance
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Vakron HelmB 14 → S+ 58 to 6460 on average
- 1Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack10% a try
- 2Reroll Block Pain +1→ ideally Double Chance, Attack increase or Attack7%
- 3Reroll Punishing Benediction +1→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack
- Good+16
- Fury +1
- Fine+13
- Insulting Roar +1
Then bind it fully.
+10Vakron CloakC 9 → S+ 57 to 6761 on average
- 1Reroll Willpower→ ideally Attack increase or Double Chance9% a try
- 2Reroll Critical Damage Defense→ ideally Attack increase or Double Chance7%
- 3Reroll Natural MP Regen→ ideally Attack increase or Double Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack increase Double Chance
- Good+14 to +16
- Fury +1 Impact Hit +1
- Fine+13
- Insulting Roar +1
Then bind it fully.
+10Vakron GreavesC 11 → S+ 58 to 6460 on average
- 1Reroll Accuracy→ ideally Attack increase, Perfect Chance or Damage Tolerance10% a try
- 2Reroll Natural HP Regen→ ideally Attack increase, Perfect Chance or Damage Tolerance7%
- 3Reroll Critical Hit→ ideally Attack increase, Perfect Chance or Damage Tolerance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Perfect Chance Damage Tolerance
- Good+15
- Fury +1
- Fine+12
- Insulting Roar +1
Then bind it fully.
Arcana crafts
Chalice of VigorD 0 → S+ 66Craft a Unique withFury +1 Impact Hit +1
Bell of VigorD 2 → S+ 69Craft a Unique withFury +1 Insulting Roar +1
Compass of MagicD 2 → S+ 64Craft a Unique withPummel +1 Warding Strike +1
Mirror of MagicB 21 → S+ 60Craft a Unique withImpact Hit +1 Ironclad Defense +1
Can't reach S+
+10Spiritforged LongswordC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+10Divine Canyon PauldronsA 29Its best rolls fall short.
+5Unyielding NecklaceB 17Its best rolls fall short.
+10Divine Canyon RingC 7Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.