kiskInstall

ElyosLv 45 ClericVaizel

Maulie

85,594 CP
CGear
  1. +10
    Berk RingB 15 → S+ 55 to 66

    60 on average

    1. 1Reroll MP→ ideally Might or Precision17% a try
    2. 2Reroll Natural HP Regen→ ideally Might or Precision12%
    3. 3Reroll Accuracy→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Fine+14
    Condemnation +1 Attack Radiant Recovery +1 Bolt +1

    Then bind it fully.

  2. +9
    Vakron BreastplateD 0 → S+ 55 to 67

    60 on average

    1. 1Reroll Evasion→ ideally Damage Boost, Attack or Perfect Chance17% a try
    2. 2Reroll Natural MP Regen→ ideally Damage Boost, Attack or Perfect Chance13%
    3. 3Reroll Survival Willpower +1→ ideally Damage Boost, Attack or Perfect Chance10%
    4. 4Reroll Empyrean Lords' Benediction +1→ ideally Damage Boost, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Damage Boost Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  3. +10
    Kashapa GlovesD 4 → S+ 59 to 61

    60 on average

    1. 1Reroll Dexterity→ ideally Combat Speed, Attack, Earth's Grace +1 or Empyrean Lord's Grace +112% a try
    2. 2Reroll Critical Damage Defense→ ideally Combat Speed, Attack, Earth's Grace +1 or Empyrean Lord's Grace +19%
    3. 3Reroll Heal Block +1→ ideally Combat Speed, Attack, Earth's Grace +1 or Empyrean Lord's Grace +17%
    4. 4Reroll Accuracy→ ideally Combat Speed, Attack, Earth's Grace +1 or Empyrean Lord's Grace +14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Combat Speed Attack Earth's Grace +1 Empyrean Lord's Grace +1
    Good+14
    Perfect Chance

    Then bind it fully.

  4. +9
    Berk EarringsC 10 → S+ 56 to 57

    56 on average

    1. 1Reroll Flight Power→ ideally Might or Precision12% a try
    2. 2Reroll Heal Block +1→ ideally Might or Precision7%
    3. 3Reroll HP→ ideally Might or Precision4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Might Precision
    Good+13
    Move Speed Critical Hit

    Then bind it fully.

  5. +10
    Holy Spirit PauldronsB 14 → S+ 56 to 58

    57 on average

    1. 1Reroll Survival Willpower +1→ ideally Attack, Double Chance, Critical Damage Boost or Empyrean Lord's Grace +19% a try
    2. 2Reroll Empyrean Lords' Benediction +1→ ideally Attack, Double Chance, Critical Damage Boost or Empyrean Lord's Grace +17%
    3. 3Reroll Prayer of Concentration +1→ ideally Attack, Double Chance, Critical Damage Boost or Empyrean Lord's Grace +14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Double Chance Critical Damage Boost Empyrean Lord's Grace +1

    Then bind it fully.

  6. +8
    Bakarma HelmD 2 → S+ 58 to 60

    58 on average

    1. 1Reroll Evasion→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll HP→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Constitution→ ideally Double Chance, Attack increase or Attack5%
    4. 4Reroll Immortal Veil +1→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Double Chance Attack increase Attack
    Good+13
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  7. +9
    Berk EarringsA 23 → S+ 55 to 57

    56 on average

    1. 1Reroll MP→ ideally Might, Precision or Attack12% a try
    2. 2Reroll Defense→ ideally Might, Precision or Attack7%
    3. 3Reroll Empyrean Lord's Grace +1→ ideally Might, Precision or Attack4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Attack
    Good+13
    Move Speed

    Then bind it fully.

Can't reach S+