CGear
Rerolls
How we plan
+4Up nextBerk EarringsC 12 → S+ 56 to 5756 on average
- 1Reroll Block→ ideally Might, Precision, Accuracy or Critical Hit18% a try
- 2Reroll MP→ ideally Might, Precision, Accuracy or Critical Hit11%
- 3Reroll Natural MP Regen→ ideally Might, Precision, Accuracy or Critical Hit6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Accuracy Critical Hit
Then bind it fully.
+10Bakarma BreastplateD 2 → S+ 56 to 6058 on average
- 1Reroll HP→ ideally Attack, Damage Boost or Robe of Flame +115% a try
- 2Reroll Natural HP Regen→ ideally Attack, Damage Boost or Robe of Flame +111%
- 3Reroll Robe of Earth +1→ ideally Attack, Damage Boost or Robe of Flame +17%
- 4Reroll Grace of Enhancement +1→ ideally Attack, Damage Boost or Robe of Flame +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Robe of Flame +1
- Good+14
- Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
Kashapa BootsB 16 → S+ 55 to 6057 on average
- 1Reroll Natural HP Regen→ ideally Attack or Move Speed12% a try
- 2Reroll Absorb Essence +1→ ideally Attack or Move Speed8%
- 3Reroll Robe of Earth +1→ ideally Attack or Move Speed5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Move Speed
- Good+14
- Perfect Chance
- Fine+11
- Critical Hit
Then bind it fully.
Holy Spirit GreavesD 2 → S+ 55 to 5756 on average
- 1Reroll Critical Hit Resist→ ideally Robe of Flame +1, Attack, Attack increase or Damage Tolerance11% a try
- 2Reroll Block→ ideally Robe of Flame +1, Attack, Attack increase or Damage Tolerance8%
- 3Reroll Revitalization Contract +1→ ideally Robe of Flame +1, Attack, Attack increase or Damage Tolerance5%
- 4Reroll Constitution→ ideally Robe of Flame +1, Attack, Attack increase or Damage Tolerance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Robe of Flame +1 Attack Attack increase Damage Tolerance
- Good+13
- Perfect Chance
Then bind it fully.
Bakarma CloakS 36 → S+ 61 to 7063 on average
- 1Reroll Evasion→ ideally Attack increase or Robe of Flame +16% a try
- 2Reroll Natural HP Regen→ ideally Attack increase or Robe of Flame +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Robe of Flame +1
- Fine+8
- Critical Damage Tolerance
Then bind it fully.
Kashapa PauldronsD 2 → S+ 5858 on average
- 1Reroll Perfect Resist→ ideally Attack or Robe of Flame +19% a try
- 2Reroll Critical Damage Defense→ ideally Attack or Robe of Flame +17%
- 3Reroll Grace of Enhancement +1→ ideally Attack or Robe of Flame +14%
- 4Reroll Vitality Evaporation +1→ ideally Attack or Robe of Flame +11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Robe of Flame +1
- Good+14
- Double Chance Critical Damage Boost
Then bind it fully.
Kashapa HelmB 19 → S+ 6060 on average
- 1Reroll HP→ ideally Attack, Robe of Flame +1 or Double Chance7% a try
- 2Reroll Absorb Essence +1→ ideally Attack, Robe of Flame +1 or Double Chance4%
- 3Reroll Critical Hit→ ideally Attack, Robe of Flame +1 or Double Chance1%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Attack Robe of Flame +1 Double Chance
Then bind it fully.
Can't reach S+
+10Spiritforged SpellbookC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Setram GlovesC 7Its best rolls fall short.
+6Berk NecklaceD 4Soul Fuse it for one more line.
Pilgrim EarringsD 4Its lines are fixed.
Pilgrim RingD 0Its lines are fixed.
Pilgrim RingD 0Its lines are fixed.
+5Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.