Rerolls
How we plan
+10Up nextAulamus DaggerD 0 → S+ 57 to 5958 on average
- 1Reroll Critical Hit→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost, Precision or Multi-hit Chance38% a try
- 2Reroll Critical Attack→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost, Precision or Multi-hit Chance32%
- 3Reroll MP→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost, Precision or Multi-hit Chance25%
- 4Reroll HP→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost, Precision or Multi-hit Chance19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Combat Speed Weapon Damage Boost Damage Boost Precision Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+11Aulamus EarringsA 28 → S+ 57 to 6459 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision or Move Speed19% a try
- 2Reroll Heightened Sixth Sense +1→ ideally Might, Precision or Move Speed14%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Move Speed
- Good+14
- Assault Stance +1 Exploit Weakness +1 Rear Smite +1
- Fine+12
- Critical Hit
Then bind it fully.
+10Aulamus EarringsB 19 → S+ 57 to 6660 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision or Move Speed23% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision or Move Speed18%
- 3Reroll Determination +1→ ideally Might, Precision or Move Speed14%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Move Speed
- Good+14
- Assault Stance +1 Exploit Weakness +1 Rear Smite +1 Impact Hit +1
- Fine+12
- Critical Hit
Then bind it fully.
+10Vakron BreastplateD 0 → S+ 57 to 6561 on average
- 1Reroll Defense→ ideally Attack, Damage Boost or Perfect Chance17% a try
- 2Reroll HP→ ideally Attack, Damage Boost or Perfect Chance14%
- 3Reroll Heightened Sixth Sense +1→ ideally Attack, Damage Boost or Perfect Chance11%
- 4Reroll Constitution→ ideally Attack, Damage Boost or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+13 to +15
- Rear Smite +1 Assault Stance +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+10Vakron PauldronsB 16 → S+ 59 to 6562 on average
- 1Reroll Dexterity→ ideally Attack or Double Chance14% a try
- 2Reroll Back Defense→ ideally Attack or Double Chance11%
- 3Reroll Block→ ideally Attack or Double Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance
- Good+14 to +15
- Rear Smite +1 Assault Stance +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+10Aulamus NecklaceA 28 → S+ 57 to 6159 on average
- 1Reroll Revitalization Contract +1→ ideally Combat Speed, Attack or Precision16% a try
- 2Reroll Accuracy→ ideally Combat Speed, Attack or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Attack Precision
- Good+14
- Assault Stance +1 Rear Smite +1 Impact Hit +1
Then bind it fully.
+10Aulamus RingA 33 → S+ 59 to 6461 on average
- 1Reroll HP→ ideally Might, Precision or Attack13% a try
- 2Reroll Whirlwind Slice +1→ ideally Might, Precision or Attack9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Might Precision Attack
- Good+15
- Insignia Explosion +1 Heart Gore +1
Then bind it fully.
+10Vakron GlovesB 14 → S+ 59 to 6362 on average
- 1Reroll Willpower→ ideally Attack, Combat Speed or Perfect Chance12% a try
- 2Reroll HP→ ideally Attack, Combat Speed or Perfect Chance9%
- 3Reroll Natural HP Regen→ ideally Attack, Combat Speed or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Combat Speed Perfect Chance
- Good+15
- Rear Smite +1 Assault Stance +1
Then bind it fully.
+10Aulamus RingB 14 → S+ 59 to 6563 on average
- 1Reroll Flash Slice +1→ ideally Might, Precision or Attack16% a try
- 2Reroll Defense→ ideally Might, Precision or Attack13%
- 3Reroll Shadowstrike +1→ ideally Might, Precision or Attack10%
- 4Reroll Storm Rampage +1→ ideally Might, Precision or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Might Precision Attack
- Good+15
- Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1
Then bind it fully.
+10Vakron HelmD 0 → S+ 59 to 6461 on average
- 1Reroll Defense→ ideally Attack increase, Double Chance or Attack13% a try
- 2Reroll Front Defense→ ideally Attack increase, Double Chance or Attack10%
- 3Reroll Block→ ideally Attack increase, Double Chance or Attack8%
- 4Reroll Determination +1→ ideally Attack increase, Double Chance or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Double Chance Attack
- Good+13 to +15
- Rear Smite +1 Assault Stance +1 Exploit Weakness +1
Then bind it fully.
+5Bakarma BootsC 10 → S+ 58 to 6159 on average
- 1Reroll HP→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance15% a try
- 2Reroll Natural MP Regen→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance12%
- 3Reroll Critical Hit→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance9%
- 4Reroll Impact Hit +1→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Move Speed Attack Rear Smite +1 Assault Stance +1 Perfect Chance
- Good+13
- Exploit Weakness +1
Then bind it fully.
+10Vakron CloakD 4 → S+ 57 to 6761 on average
- 1Reroll Natural MP Regen→ ideally Attack increase or Double Chance12% a try
- 2Reroll Revitalization Contract +1→ ideally Attack increase or Double Chance10%
- 3Reroll Ambush Stance +1→ ideally Attack increase or Double Chance7%
- 4Reroll Impact Hit +1→ ideally Attack increase or Double Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack increase Double Chance
- Good+14 to +16
- Rear Smite +1 Assault Stance +1 Attack
- Fine+12
- Exploit Weakness +1
Then bind it fully.
Arcana crafts
Parchment of VigorC 12 → S+ 75Craft a Unique withQuick Slice +1 Insignia Explosion +1
Chalice of MagicC 11 → S+ 72Craft a Unique withAssault Stance +1 Rear Smite +1
Can't reach S+
+10Bakarma GuardC 9Soul Fuse it for one more line.
+5Divine Canyon GreavesC 10Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.