Rerolls
How we plan
+10Up nextVakron GuardD 0 → S+ 56 to 5957 on average
- 1Critical Attack36% a try
- 2Front Attack30%
- 4HP24%
- 9Blaze +118%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance Precision
- Good+13
- Attack
Then bind it fully.
+10Berk RingD 1 → S+ 56 to 6660 on average
- 3MP25% a try
- 7Natural HP Regen20%
- 11HP16%
- 19Critical Hit12%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1 Attack
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+11Gartua EarringsA 22 → S+ 57 to 5958 on average
- 5Grace of Resistance +122% a try
- 8Evasion17%
- 31Fire Mark +113%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Accuracy Move Speed
Then bind it fully.
+10Berk EarringsC 9 → S+ 56 to 5756 on average
- 6Block22% a try
- 12Grace of Resistance +116%
- 23HP11%
- 35Vitality Evaporation +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack Accuracy Critical Hit
Then bind it fully.
+10Vakron GlovesC 8 → S+ 55 to 6358 on average
- 10Willpower15% a try
- 16Critical Hit Resist11%
- 24Block8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Attack Combat Speed Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+13
- Critical Hit
Then bind it fully.
+5Bakarma PauldronsD 0 → S+ 57 to 6159 on average
- 13Perfect Resist15% a try
- 17Critical Damage Defense12%
- 26Critical Hit Resist8%
- 32MP4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+13 to +14
- Robe of Flame +1 Critical Hit
Then bind it fully.
+8Bakarma BreastplateD 4 → S+ 56 to 6058 on average
- 14Willpower15% a try
- 20Critical Damage Defense11%
- 27Critical Hit Resist8%
- 34Constitution4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Robe of Flame +1
- Good+14
- Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+10Vakron GreavesC 7 → S+ 56 to 5957 on average
- 15Willpower11% a try
- 22MP8%
- 29Natural MP Regen6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Attack Damage Tolerance Perfect Chance
- Good+15
- Robe of Flame +1
Then bind it fully.
+8Bakarma HelmC 6 → S+ 57 to 6258 on average
- 18Back Defense11% a try
- 25Front Defense8%
- 30HP6%
- 36Accuracy3%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Attack increase Robe of Flame +1
- Fine+11
- Incoming Heal
Then bind it fully.
Bakarma BootsC 9 → S+ 55 to 5756 on average
- 21Natural MP Regen10% a try
- 28Natural HP Regen7%
- 33Robe of Cold +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Move Speed Robe of Flame +1 Perfect Chance
Then bind it fully.
Can't reach S+
+14Rupture TomeC 8Soul Fuse it for one more line.
Unyielding CloakD 0Its best rolls fall short.
Pilgrim NecklaceD 0Its lines are fixed.
Pilgrim RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
Facade BraceletD 0Its lines are fixed.