CGear
Rerolls
How we plan
Up nextBerk EarringsB 21 → S+ 57 to 6159 on average
- 1Natural HP Regen17% a try
- 8Block13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Precision Move Speed Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
- Good+12
- Identify Weakness +1
Then bind it fully.
Bakarma GlovesD 0 → S+ 57 to 6359 on average
- 2Block15% a try
- 6HP12%
- 12Protection Armor +19%
- 17Dexterity6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Perfect Chance Experienced Counterstrike +1
- Good+12 to +14
- Murderous Burst +1 Attack Preparation +1
Then bind it fully.
Bakarma HelmD 1 → S+ 56 to 6258 on average
- 3Back Defense13% a try
- 9Critical Hit Resist11%
- 13MP8%
- 20Accuracy5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Attack Experienced Counterstrike +1
- Good+12 to +14
- Murderous Burst +1 Impact Hit +1
Then bind it fully.
Bakarma PauldronsB 14 → S+ 58 to 6260 on average
- 4Constitution13% a try
- 10Natural HP Regen11%
- 19Identify Weakness +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Double Chance Critical Damage Boost Experienced Counterstrike +1 Murderous Burst +1
- Good+14
- Impact Hit +1 Attack Preparation +1
Then bind it fully.
+8Bakarma BootsB 14 → S+ 56 to 6158 on average
- 5Perfect Resist12% a try
- 11Constitution9%
- 16Natural HP Regen7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Perfect Chance Attack Experienced Counterstrike +1
- Fine+12
- Impact Hit +1
Then bind it fully.
+4Bakarma BreastplateA 32 → S+ 56 to 6058 on average
- 7Evasion12% a try
- 15Accuracy9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Perfect Chance Experienced Counterstrike +1
- Good+13 to +14
- Murderous Burst +1 Impact Hit +1
Then bind it fully.
Bakarma CloakC 9 → S+ 61 to 6562 on average
- 14Evasion7% a try
- 18Critical Hit Resist5%
- 21Dexterity3%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Double Chance Attack increase Experienced Counterstrike +1
- Good+14
- Murderous Burst +1
Then bind it fully.
Can't reach S+
+15Rupture ClaymoreA 24Soul Fuse it for one more line.
Spiritforged GuardC 6Its lines are fixed.
Anguish GreavesD 1Its best rolls fall short.
Pilgrim NecklaceD 0Its lines are fixed.
Pilgrim EarringsD 3Its lines are fixed.
Anguish RingB 16Its best rolls fall short.
Pilgrim RingD 0Its lines are fixed.
Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.